meta = $meta; } public function getHardness(){ return 2; } public function getName(){ static $names = [ self::STONE => "Stone", self::SANDSTONE => "Sandstone", self::WOODEN => "Wooden", self::COBBLESTONE => "Cobblestone", self::BRICK => "Brick", self::STONE_BRICK => "Stone Brick", self::QUARTZ => "Quartz", self::NETHER_BRICK => "Nether Brick", ]; return (($this->meta & 0x08) > 0 ? "Upper " : "") . $names[$this->meta & 0x07] . " Slab"; } protected function recalculateBoundingBox(){ if(($this->meta & 0x08) > 0){ return new AxisAlignedBB( $this->x, $this->y + 0.5, $this->z, $this->x + 1, $this->y + 1, $this->z + 1 ); }else{ return new AxisAlignedBB( $this->x, $this->y, $this->z, $this->x + 1, $this->y + 0.5, $this->z + 1 ); } } public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){ $this->meta &= 0x07; if($face === 0){ if($target->getId() === self::SLAB and ($target->getDamage() & 0x08) === 0x08 and ($target->getDamage() & 0x07) === ($this->meta & 0x07)){ $this->getLevel()->setBlock($target, Block::get(Item::DOUBLE_SLAB, $this->meta), true); return true; }elseif($block->getId() === self::SLAB and ($block->getDamage() & 0x07) === ($this->meta & 0x07)){ $this->getLevel()->setBlock($block, Block::get(Item::DOUBLE_SLAB, $this->meta), true); return true; }else{ $this->meta |= 0x08; } }elseif($face === 1){ if($target->getId() === self::SLAB and ($target->getDamage() & 0x08) === 0 and ($target->getDamage() & 0x07) === ($this->meta & 0x07)){ $this->getLevel()->setBlock($target, Block::get(Item::DOUBLE_SLAB, $this->meta), true); return true; }elseif($block->getId() === self::SLAB and ($block->getDamage() & 0x07) === ($this->meta & 0x07)){ $this->getLevel()->setBlock($block, Block::get(Item::DOUBLE_SLAB, $this->meta), true); return true; } //TODO: check for collision }else{ if($block->getId() === self::SLAB){ if(($block->getDamage() & 0x07) === ($this->meta & 0x07)){ $this->getLevel()->setBlock($block, Block::get(Item::DOUBLE_SLAB, $this->meta), true); return true; } return false; }else{ if($fy > 0.5){ $this->meta |= 0x08; } } } if($block->getId() === self::SLAB and ($target->getDamage() & 0x07) !== ($this->meta & 0x07)){ return false; } $this->getLevel()->setBlock($block, $this, true, true); return true; } public function getDrops(Item $item){ if($item->isPickaxe() >= Tool::TIER_WOODEN){ return [ [$this->id, $this->meta & 0x07, 1], ]; }else{ return []; } } public function getToolType(){ return Tool::TYPE_PICKAXE; } }