mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 09:56:06 +00:00
this also changes the name of the class property 'pos' to 'position' as well as Block->getPosOffset() to Block->getPositionOffset()
90 lines
3.0 KiB
PHP
90 lines
3.0 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\AnyFacingTrait;
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use pocketmine\block\utils\BlockDataSerializer;
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use pocketmine\item\Item;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\BlockTransaction;
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use pocketmine\world\sound\RedstonePowerOffSound;
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use pocketmine\world\sound\RedstonePowerOnSound;
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abstract class Button extends Flowable{
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use AnyFacingTrait;
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protected bool $pressed = false;
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protected function writeStateToMeta() : int{
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return BlockDataSerializer::writeFacing($this->facing) | ($this->pressed ? BlockLegacyMetadata::BUTTON_FLAG_POWERED : 0);
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}
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public function readStateFromData(int $id, int $stateMeta) : void{
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//TODO: in PC it's (6 - facing) for every meta except 0 (down)
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$this->facing = BlockDataSerializer::readFacing($stateMeta & 0x07);
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$this->pressed = ($stateMeta & BlockLegacyMetadata::BUTTON_FLAG_POWERED) !== 0;
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}
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public function getStateBitmask() : int{
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return 0b1111;
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}
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public function isPressed() : bool{ return $this->pressed; }
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/** @return $this */
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public function setPressed(bool $pressed) : self{
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$this->pressed = $pressed;
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return $this;
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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//TODO: check valid target block
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$this->facing = $face;
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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abstract protected function getActivationTime() : int;
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if(!$this->pressed){
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$this->pressed = true;
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$this->position->getWorld()->setBlock($this->position, $this);
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$this->position->getWorld()->scheduleDelayedBlockUpdate($this->position, $this->getActivationTime());
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$this->position->getWorld()->addSound($this->position->add(0.5, 0.5, 0.5), new RedstonePowerOnSound());
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}
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return true;
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}
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public function onScheduledUpdate() : void{
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if($this->pressed){
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$this->pressed = false;
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$this->position->getWorld()->setBlock($this->position, $this);
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$this->position->getWorld()->addSound($this->position->add(0.5, 0.5, 0.5), new RedstonePowerOffSound());
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}
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}
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}
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