Dylan K. Taylor 676bacbee1
Improve the flexibility of WorldProvider registration
WorldProviders now have the following requirements removed:
- __construct() is no longer required to have a specific signature
- static isValid() no longer needs to be implemented (you will still need it for registering, but it can be declared anywhere now)
- static generate() no longer needs to be implemented

This paves the way for more interesting types of world providers that use something other than local disk to store chunks (e.g. a mysql database).

WorldProviderManager no longer accepts class-string<WorldProvider>. Instead, WorldProviderManagerEntry is required, with 2 or 3 callbacks:
- ReadOnlyWorldProviderManager must provide a callback for isValid, and a callback for fromPath
- WritableWorldProviderManagerEntry must provide the same, and also a generate() callback

In practice, this requires zero changes to the WorldProviders themselves, since a WorldProviderManagerEntry can be created like this:
`new WritableWorldProviderManagerEntry(\Closure::fromCallable([LevelDB::class, 'isValid']), fn(string ) => new LevelDB(), \Closure::fromCallable([LevelDB::class, 'generate']))`

This provides identical functionality to before for the provider itself; only registration is changed.
2021-07-13 16:55:21 +01:00
2021-06-09 13:46:00 +01:00
2021-06-08 20:00:08 +01:00
2017-06-25 14:15:34 +01:00
2020-08-10 17:55:49 +01:00
2020-08-29 23:40:47 +01:00
2020-04-30 17:34:13 +01:00


A highly customisable, open source server software for Minecraft: Bedrock Edition written in PHP

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