PocketMine-MP/src/command/defaults/SpawnpointCommand.php

103 lines
3.3 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\command\defaults;
use pocketmine\command\Command;
use pocketmine\command\CommandSender;
use pocketmine\command\utils\InvalidCommandSyntaxException;
use pocketmine\lang\KnownTranslationFactory;
use pocketmine\lang\KnownTranslationKeys;
use pocketmine\permission\DefaultPermissionNames;
use pocketmine\player\Player;
use pocketmine\utils\TextFormat;
use pocketmine\world\Position;
use pocketmine\world\World;
use function count;
use function round;
class SpawnpointCommand extends VanillaCommand{
public function __construct(string $name){
parent::__construct(
$name,
"%" . KnownTranslationKeys::POCKETMINE_COMMAND_SPAWNPOINT_DESCRIPTION,
"%" . KnownTranslationKeys::COMMANDS_SPAWNPOINT_USAGE
);
$this->setPermission(DefaultPermissionNames::COMMAND_SPAWNPOINT);
}
public function execute(CommandSender $sender, string $commandLabel, array $args){
if(!$this->testPermission($sender)){
return true;
}
$target = null;
if(count($args) === 0){
if($sender instanceof Player){
$target = $sender;
}else{
$sender->sendMessage(TextFormat::RED . "Please provide a player!");
return true;
}
}else{
$target = $sender->getServer()->getPlayerByPrefix($args[0]);
if($target === null){
$sender->sendMessage(KnownTranslationFactory::commands_generic_player_notFound()->prefix(TextFormat::RED));
return true;
}
}
if(count($args) === 4){
$world = $target->getWorld();
$pos = $sender instanceof Player ? $sender->getPosition() : $world->getSpawnLocation();
$x = $this->getRelativeDouble($pos->x, $sender, $args[1]);
$y = $this->getRelativeDouble($pos->y, $sender, $args[2], World::Y_MIN, World::Y_MAX);
$z = $this->getRelativeDouble($pos->z, $sender, $args[3]);
$target->setSpawn(new Position($x, $y, $z, $world));
Command::broadcastCommandMessage($sender, KnownTranslationFactory::commands_spawnpoint_success($target->getName(), (string) round($x, 2), (string) round($y, 2), (string) round($z, 2)));
return true;
}elseif(count($args) <= 1){
if($sender instanceof Player){
$cpos = $sender->getPosition();
$pos = Position::fromObject($cpos->floor(), $cpos->getWorld());
$target->setSpawn($pos);
Command::broadcastCommandMessage($sender, KnownTranslationFactory::commands_spawnpoint_success($target->getName(), (string) round($pos->x, 2), (string) round($pos->y, 2), (string) round($pos->z, 2)));
return true;
}else{
$sender->sendMessage(TextFormat::RED . "Please provide a player!");
return true;
}
}
throw new InvalidCommandSyntaxException();
}
}