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For blocks, we now use 'block-item state' and 'block-only state', which should be much clearer for people implementing custom stuff. 'block-item state', as the name suggests, sticks to the item when the block is acquired as an item. 'block-only state' applies only to the block and is discarded when the block is acquired as an item. 'type data' for items was also renamed, since 'type' is too ambiguous to be anything but super confusing.
96 lines
2.8 KiB
PHP
96 lines
2.8 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\tile\Furnace as TileFurnace;
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use pocketmine\block\utils\FacesOppositePlacingPlayerTrait;
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use pocketmine\block\utils\HorizontalFacingTrait;
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use pocketmine\crafting\FurnaceType;
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use pocketmine\data\runtime\RuntimeDataDescriber;
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use pocketmine\item\Item;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use function mt_rand;
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class Furnace extends Opaque{
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use FacesOppositePlacingPlayerTrait;
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use HorizontalFacingTrait;
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protected FurnaceType $furnaceType;
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protected bool $lit = false;
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public function __construct(BlockIdentifier $idInfo, string $name, BlockTypeInfo $typeInfo, FurnaceType $furnaceType){
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$this->furnaceType = $furnaceType;
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parent::__construct($idInfo, $name, $typeInfo);
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}
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protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{
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$w->horizontalFacing($this->facing);
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$w->bool($this->lit);
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}
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public function getFurnaceType() : FurnaceType{
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return $this->furnaceType;
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}
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public function getLightLevel() : int{
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return $this->lit ? 13 : 0;
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}
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public function isLit() : bool{
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return $this->lit;
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}
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/**
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* @return $this
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*/
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public function setLit(bool $lit = true) : self{
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$this->lit = $lit;
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return $this;
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
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if($player instanceof Player){
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$furnace = $this->position->getWorld()->getTile($this->position);
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if($furnace instanceof TileFurnace && $furnace->canOpenWith($item->getCustomName())){
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$player->setCurrentWindow($furnace->getInventory());
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}
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}
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return true;
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}
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public function onScheduledUpdate() : void{
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$world = $this->position->getWorld();
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$furnace = $world->getTile($this->position);
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if($furnace instanceof TileFurnace && $furnace->onUpdate()){
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if(mt_rand(1, 60) === 1){ //in vanilla this is between 1 and 5 seconds; try to average about 3
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$world->addSound($this->position, $furnace->getFurnaceType()->getCookSound());
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}
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$world->scheduleDelayedBlockUpdate($this->position, 1); //TODO: check this
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}
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}
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}
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