furnaceType = $furnaceType; parent::__construct($idInfo, $name, $typeInfo); } protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{ $w->horizontalFacing($this->facing); $w->bool($this->lit); } public function getFurnaceType() : FurnaceType{ return $this->furnaceType; } public function getLightLevel() : int{ return $this->lit ? 13 : 0; } public function isLit() : bool{ return $this->lit; } /** * @return $this */ public function setLit(bool $lit = true) : self{ $this->lit = $lit; return $this; } public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{ if($player instanceof Player){ $furnace = $this->position->getWorld()->getTile($this->position); if($furnace instanceof TileFurnace && $furnace->canOpenWith($item->getCustomName())){ $player->setCurrentWindow($furnace->getInventory()); } } return true; } public function onScheduledUpdate() : void{ $world = $this->position->getWorld(); $furnace = $world->getTile($this->position); if($furnace instanceof TileFurnace && $furnace->onUpdate()){ if(mt_rand(1, 60) === 1){ //in vanilla this is between 1 and 5 seconds; try to average about 3 $world->addSound($this->position, $furnace->getFurnaceType()->getCookSound()); } $world->scheduleDelayedBlockUpdate($this->position, 1); //TODO: check this } } }