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due to the extremely large performance cost of instantiating AsyncTasks, it's usually not worth bothering with async compression except for very large packets. While this large overhead can be significantly reduced by using specialized threads, it's early days in the testing stages for such improvements, and for now, we still have this to deal with. Since async compression is always used prior to player spawn, this change may slightly improve the performance of the pre-join stage of the game.
A highly customisable, open source server software for Minecraft: Bedrock Edition written in PHP
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Discussion/Help
For developers
- Building and running from source
- Developer documentation - General documentation for PocketMine-MP plugin developers
- Latest release API documentation - Doxygen API documentation generated for each release
- Latest bleeding-edge API documentation - Doxygen API documentation generated weekly from
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branch - DevTools - Development tools plugin for creating plugins
- ExamplePlugin - Example plugin demonstrating some basic API features
- Contributing Guidelines
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Licensing information
This project is licensed under LGPL-3.0. Please see the LICENSE file for details.
pmmp/PocketMine are not affiliated with Mojang. All brands and trademarks belong to their respective owners. PocketMine-MP is not a Mojang-approved software, nor is it associated with Mojang.
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