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https://github.com/pmmp/PocketMine-MP.git
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101 lines
3.0 KiB
PHP
101 lines
3.0 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\command\defaults;
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use pocketmine\command\Command;
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use pocketmine\command\CommandSender;
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use pocketmine\command\utils\InvalidCommandSyntaxException;
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use pocketmine\event\TranslationContainer;
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use pocketmine\level\Level;
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use pocketmine\level\Position;
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use pocketmine\Player;
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use pocketmine\utils\TextFormat;
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class SpawnpointCommand extends VanillaCommand{
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public function __construct(string $name){
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parent::__construct(
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$name,
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"%pocketmine.command.spawnpoint.description",
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"%commands.spawnpoint.usage"
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);
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$this->setPermission("pocketmine.command.spawnpoint");
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}
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public function execute(CommandSender $sender, string $commandLabel, array $args){
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if(!$this->testPermission($sender)){
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return true;
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}
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$target = null;
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if(count($args) === 0){
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if($sender instanceof Player){
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$target = $sender;
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}else{
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$sender->sendMessage(TextFormat::RED . "Please provide a player!");
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return true;
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}
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}else{
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$target = $sender->getServer()->getPlayer($args[0]);
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if($target === null){
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$sender->sendMessage(new TranslationContainer(TextFormat::RED . "%commands.generic.player.notFound"));
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return true;
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}
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}
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$level = $target->getLevel();
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if(count($args) === 4){
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if($level !== null){
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$pos = $sender instanceof Player ? $sender->getPosition() : $level->getSpawnLocation();
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$x = $this->getRelativeDouble($pos->x, $sender, $args[1]);
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$y = $this->getRelativeDouble($pos->y, $sender, $args[2], 0, Level::Y_MAX);
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$z = $this->getRelativeDouble($pos->z, $sender, $args[3]);
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$target->setSpawn(new Position($x, $y, $z, $level));
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Command::broadcastCommandMessage($sender, new TranslationContainer("commands.spawnpoint.success", [$target->getName(), round($x, 2), round($y, 2), round($z, 2)]));
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return true;
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}
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}elseif(count($args) <= 1){
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if($sender instanceof Player){
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$pos = new Position((int) $sender->x, (int) $sender->y, (int) $sender->z, $sender->getLevel());
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$target->setSpawn($pos);
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Command::broadcastCommandMessage($sender, new TranslationContainer("commands.spawnpoint.success", [$target->getName(), round($pos->x, 2), round($pos->y, 2), round($pos->z, 2)]));
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return true;
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}else{
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$sender->sendMessage(TextFormat::RED . "Please provide a player!");
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return true;
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}
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}
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throw new InvalidCommandSyntaxException();
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}
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}
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