PocketMine-MP/src/pocketmine/command/defaults/SpawnpointCommand.php

101 lines
3.0 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\command\defaults;
use pocketmine\command\Command;
use pocketmine\command\CommandSender;
use pocketmine\command\utils\InvalidCommandSyntaxException;
use pocketmine\event\TranslationContainer;
use pocketmine\level\Level;
use pocketmine\level\Position;
use pocketmine\Player;
use pocketmine\utils\TextFormat;
class SpawnpointCommand extends VanillaCommand{
public function __construct(string $name){
parent::__construct(
$name,
"%pocketmine.command.spawnpoint.description",
"%commands.spawnpoint.usage"
);
$this->setPermission("pocketmine.command.spawnpoint");
}
public function execute(CommandSender $sender, string $commandLabel, array $args){
if(!$this->testPermission($sender)){
return true;
}
$target = null;
if(count($args) === 0){
if($sender instanceof Player){
$target = $sender;
}else{
$sender->sendMessage(TextFormat::RED . "Please provide a player!");
return true;
}
}else{
$target = $sender->getServer()->getPlayer($args[0]);
if($target === null){
$sender->sendMessage(new TranslationContainer(TextFormat::RED . "%commands.generic.player.notFound"));
return true;
}
}
$level = $target->getLevel();
if(count($args) === 4){
if($level !== null){
$pos = $sender instanceof Player ? $sender->getPosition() : $level->getSpawnLocation();
$x = $this->getRelativeDouble($pos->x, $sender, $args[1]);
$y = $this->getRelativeDouble($pos->y, $sender, $args[2], 0, Level::Y_MAX);
$z = $this->getRelativeDouble($pos->z, $sender, $args[3]);
$target->setSpawn(new Position($x, $y, $z, $level));
Command::broadcastCommandMessage($sender, new TranslationContainer("commands.spawnpoint.success", [$target->getName(), round($x, 2), round($y, 2), round($z, 2)]));
return true;
}
}elseif(count($args) <= 1){
if($sender instanceof Player){
$pos = new Position((int) $sender->x, (int) $sender->y, (int) $sender->z, $sender->getLevel());
$target->setSpawn($pos);
Command::broadcastCommandMessage($sender, new TranslationContainer("commands.spawnpoint.success", [$target->getName(), round($pos->x, 2), round($pos->y, 2), round($pos->z, 2)]));
return true;
}else{
$sender->sendMessage(TextFormat::RED . "Please provide a player!");
return true;
}
}
throw new InvalidCommandSyntaxException();
}
}