Files
PocketMine-MP/src/block/RedstoneOre.php
SalmonDE 7fd712c1ff Refactor Block & Tile: getPos() to getPosition() (#4395)
this also changes the name of the class property 'pos' to 'position' as well as Block->getPosOffset() to Block->getPositionOffset()
2021-08-23 14:01:32 +01:00

107 lines
2.6 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\item\Item;
use pocketmine\item\VanillaItems;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use function mt_rand;
class RedstoneOre extends Opaque{
protected BlockIdentifierFlattened $idInfoFlattened;
protected bool $lit = false;
public function __construct(BlockIdentifierFlattened $idInfo, string $name, BlockBreakInfo $breakInfo){
$this->idInfoFlattened = $idInfo;
parent::__construct($idInfo, $name, $breakInfo);
}
public function getId() : int{
return $this->lit ? $this->idInfoFlattened->getSecondId() : parent::getId();
}
public function readStateFromData(int $id, int $stateMeta) : void{
$this->lit = $id === $this->idInfoFlattened->getSecondId();
}
public function isLit() : bool{
return $this->lit;
}
/**
* @return $this
*/
public function setLit(bool $lit = true) : self{
$this->lit = $lit;
return $this;
}
public function getLightLevel() : int{
return $this->lit ? 9 : 0;
}
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if(!$this->lit){
$this->lit = true;
$this->position->getWorld()->setBlock($this->position, $this); //no return here - this shouldn't prevent block placement
}
return false;
}
public function onNearbyBlockChange() : void{
if(!$this->lit){
$this->lit = true;
$this->position->getWorld()->setBlock($this->position, $this);
}
}
public function ticksRandomly() : bool{
return true;
}
public function onRandomTick() : void{
if($this->lit){
$this->lit = false;
$this->position->getWorld()->setBlock($this->position, $this);
}
}
public function getDropsForCompatibleTool(Item $item) : array{
return [
VanillaItems::REDSTONE_DUST()->setCount(mt_rand(4, 5))
];
}
public function isAffectedBySilkTouch() : bool{
return true;
}
protected function getXpDropAmount() : int{
return mt_rand(1, 5);
}
}