Files
PocketMine-MP/src/block/Furnace.php
SalmonDE 7fd712c1ff Refactor Block & Tile: getPos() to getPosition() (#4395)
this also changes the name of the class property 'pos' to 'position' as well as Block->getPosOffset() to Block->getPositionOffset()
2021-08-23 14:01:32 +01:00

91 lines
2.7 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\tile\Furnace as TileFurnace;
use pocketmine\block\utils\FacesOppositePlacingPlayerTrait;
use pocketmine\block\utils\NormalHorizontalFacingInMetadataTrait;
use pocketmine\item\Item;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
class Furnace extends Opaque{
use FacesOppositePlacingPlayerTrait;
use NormalHorizontalFacingInMetadataTrait {
readStateFromData as readFacingStateFromData;
}
protected BlockIdentifierFlattened $idInfoFlattened;
protected bool $lit = false; //this is set based on the blockID
public function __construct(BlockIdentifierFlattened $idInfo, string $name, BlockBreakInfo $breakInfo){
$this->idInfoFlattened = $idInfo;
parent::__construct($idInfo, $name, $breakInfo);
}
public function getId() : int{
return $this->lit ? $this->idInfoFlattened->getSecondId() : parent::getId();
}
public function readStateFromData(int $id, int $stateMeta) : void{
$this->readFacingStateFromData($id, $stateMeta);
$this->lit = $id === $this->idInfoFlattened->getSecondId();
}
public function getLightLevel() : int{
return $this->lit ? 13 : 0;
}
public function isLit() : bool{
return $this->lit;
}
/**
* @return $this
*/
public function setLit(bool $lit = true) : self{
$this->lit = $lit;
return $this;
}
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($player instanceof Player){
$furnace = $this->position->getWorld()->getTile($this->position);
if($furnace instanceof TileFurnace and $furnace->canOpenWith($item->getCustomName())){
$player->setCurrentWindow($furnace->getInventory());
}
}
return true;
}
public function onScheduledUpdate() : void{
$furnace = $this->position->getWorld()->getTile($this->position);
if($furnace instanceof TileFurnace and $furnace->onUpdate()){
$this->position->getWorld()->scheduleDelayedBlockUpdate($this->position, 1); //TODO: check this
}
}
}