mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 17:59:48 +00:00
- All entity and tile constructors now require a \pocketmine\level\Level instead of a \pocketmine\level\format\Chunk. - Chunk->getProvider() and Chunk->setProvider() have been removed. - Chunk::__construct() has had the $provider parameter removed. - Chunk->unload() has had the unused $save parameter removed. - ChunkEvents now take a Level parameter instead of going through the Chunk API bump to 3.0.0-ALPHA4
85 lines
2.1 KiB
PHP
85 lines
2.1 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\block;
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use pocketmine\entity\Entity;
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use pocketmine\item\Item;
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use pocketmine\nbt\tag\ByteTag;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\DoubleTag;
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use pocketmine\nbt\tag\FloatTag;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\Player;
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use pocketmine\utils\Random;
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class TNT extends Solid{
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protected $id = self::TNT;
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public function __construct(){
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}
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public function getName(){
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return "TNT";
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}
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public function getHardness(){
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return 0;
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}
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public function canBeActivated(){
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return true;
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}
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public function onActivate(Item $item, Player $player = null){
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if($item->getId() === Item::FLINT_STEEL){
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$item->useOn($this);
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$this->getLevel()->setBlock($this, new Air(), true);
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$mot = (new Random())->nextSignedFloat() * M_PI * 2;
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$tnt = Entity::createEntity("PrimedTNT", $this->getLevel(), new CompoundTag("", [
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"Pos" => new ListTag("Pos", [
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new DoubleTag("", $this->x + 0.5),
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new DoubleTag("", $this->y),
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new DoubleTag("", $this->z + 0.5)
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]),
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"Motion" => new ListTag("Motion", [
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new DoubleTag("", -sin($mot) * 0.02),
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new DoubleTag("", 0.2),
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new DoubleTag("", -cos($mot) * 0.02)
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]),
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"Rotation" => new ListTag("Rotation", [
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new FloatTag("", 0),
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new FloatTag("", 0)
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]),
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"Fuse" => new ByteTag("Fuse", 80)
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]));
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$tnt->spawnToAll();
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return true;
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}
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return false;
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}
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} |