Files
PocketMine-MP/src/pocketmine/inventory/transaction/CraftingTransaction.php
2018-10-05 18:11:33 +01:00

199 lines
6.1 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\inventory\transaction;
use pocketmine\event\inventory\CraftItemEvent;
use pocketmine\inventory\CraftingRecipe;
use pocketmine\item\Item;
use pocketmine\network\mcpe\protocol\ContainerClosePacket;
use pocketmine\network\mcpe\protocol\types\ContainerIds;
class CraftingTransaction extends InventoryTransaction{
/** @var CraftingRecipe|null */
protected $recipe;
/** @var int|null */
protected $repetitions;
/** @var Item[] */
protected $inputs = [];
/** @var Item[] */
protected $outputs = [];
/**
* @param Item[] $txItems
* @param Item[] $recipeItems
* @param bool $wildcards
* @param int $iterations
*
* @return int
*/
protected function matchRecipeItems(array $txItems, array $recipeItems, bool $wildcards, int $iterations = 0) : int{
if(empty($recipeItems)){
throw new TransactionValidationException("No recipe items given");
}
if(empty($txItems)){
throw new TransactionValidationException("No transaction items given");
}
while(!empty($recipeItems)){
/** @var Item $recipeItem */
$recipeItem = array_pop($recipeItems);
$needCount = $recipeItem->getCount();
foreach($recipeItems as $i => $otherRecipeItem){
if($otherRecipeItem->equals($recipeItem)){ //make sure they have the same wildcards set
$needCount += $otherRecipeItem->getCount();
unset($recipeItems[$i]);
}
}
$haveCount = 0;
foreach($txItems as $j => $txItem){
if($txItem->equals($recipeItem, !$wildcards or !$recipeItem->hasAnyDamageValue(), !$wildcards or $recipeItem->hasCompoundTag())){
$haveCount += $txItem->getCount();
unset($txItems[$j]);
}
}
if($haveCount % $needCount !== 0){
//wrong count for this output, should divide exactly
throw new TransactionValidationException("Expected an exact multiple of required $recipeItem (given: $haveCount, needed: $needCount)");
}
$multiplier = intdiv($haveCount, $needCount);
if($multiplier < 1){
throw new TransactionValidationException("Expected more than zero items matching $recipeItem (given: $haveCount, needed: $needCount)");
}
if($iterations === 0){
$iterations = $multiplier;
}elseif($multiplier !== $iterations){
//wrong count for this output, should match previous outputs
throw new TransactionValidationException("Expected $recipeItem x$iterations, but found x$multiplier");
}
}
if($iterations < 1){
throw new TransactionValidationException("Tried to craft zero times");
}
if(!empty($txItems)){
//all items should be destroyed in this process
throw new TransactionValidationException("Expected 0 ingredients left over, have " . count($txItems));
}
return $iterations;
}
public function validate() : void{
$this->squashDuplicateSlotChanges();
if(count($this->actions) < 1){
throw new TransactionValidationException("Transaction must have at least one action to be executable");
}
$this->matchItems($this->outputs, $this->inputs);
$failed = 0;
foreach($this->source->getServer()->getCraftingManager()->matchRecipeByOutputs($this->outputs) as $recipe){
try{
//compute number of times recipe was crafted
$this->repetitions = $this->matchRecipeItems($this->outputs, $recipe->getResultsFor($this->source->getCraftingGrid()), false);
//assert that $repetitions x recipe ingredients should be consumed
$this->matchRecipeItems($this->inputs, $recipe->getIngredientList(), true, $this->repetitions);
//Success!
$this->recipe = $recipe;
break;
}catch(TransactionValidationException $e){
//failed
++$failed;
}
}
if($this->recipe === null){
throw new TransactionValidationException("Unable to match a recipe to transaction (tried to match against $failed recipes)");
}
}
protected function callExecuteEvent() : bool{
$ev = new CraftItemEvent($this, $this->recipe, $this->repetitions, $this->inputs, $this->outputs);
$ev->call();
return !$ev->isCancelled();
}
protected function sendInventories() : void{
parent::sendInventories();
/*
* TODO: HACK!
* we can't resend the contents of the crafting window, so we force the client to close it instead.
* So people don't whine about messy desync issues when someone cancels CraftItemEvent, or when a crafting
* transaction goes wrong.
*/
$pk = new ContainerClosePacket();
$pk->windowId = ContainerIds::NONE;
$this->source->sendDataPacket($pk);
}
public function execute() : bool{
if(parent::execute()){
foreach($this->outputs as $item){
switch($item->getId()){
case Item::CRAFTING_TABLE:
$this->source->awardAchievement("buildWorkBench");
break;
case Item::WOODEN_PICKAXE:
$this->source->awardAchievement("buildPickaxe");
break;
case Item::FURNACE:
$this->source->awardAchievement("buildFurnace");
break;
case Item::WOODEN_HOE:
$this->source->awardAchievement("buildHoe");
break;
case Item::BREAD:
$this->source->awardAchievement("makeBread");
break;
case Item::CAKE:
$this->source->awardAchievement("bakeCake");
break;
case Item::STONE_PICKAXE:
case Item::GOLDEN_PICKAXE:
case Item::IRON_PICKAXE:
case Item::DIAMOND_PICKAXE:
$this->source->awardAchievement("buildBetterPickaxe");
break;
case Item::WOODEN_SWORD:
$this->source->awardAchievement("buildSword");
break;
case Item::DIAMOND:
$this->source->awardAchievement("diamond");
break;
}
}
return true;
}
return false;
}
}