getCount(); foreach($recipeItems as $i => $otherRecipeItem){ if($otherRecipeItem->equals($recipeItem)){ //make sure they have the same wildcards set $needCount += $otherRecipeItem->getCount(); unset($recipeItems[$i]); } } $haveCount = 0; foreach($txItems as $j => $txItem){ if($txItem->equals($recipeItem, !$wildcards or !$recipeItem->hasAnyDamageValue(), !$wildcards or $recipeItem->hasCompoundTag())){ $haveCount += $txItem->getCount(); unset($txItems[$j]); } } if($haveCount % $needCount !== 0){ //wrong count for this output, should divide exactly throw new TransactionValidationException("Expected an exact multiple of required $recipeItem (given: $haveCount, needed: $needCount)"); } $multiplier = intdiv($haveCount, $needCount); if($multiplier < 1){ throw new TransactionValidationException("Expected more than zero items matching $recipeItem (given: $haveCount, needed: $needCount)"); } if($iterations === 0){ $iterations = $multiplier; }elseif($multiplier !== $iterations){ //wrong count for this output, should match previous outputs throw new TransactionValidationException("Expected $recipeItem x$iterations, but found x$multiplier"); } } if($iterations < 1){ throw new TransactionValidationException("Tried to craft zero times"); } if(!empty($txItems)){ //all items should be destroyed in this process throw new TransactionValidationException("Expected 0 ingredients left over, have " . count($txItems)); } return $iterations; } public function validate() : void{ $this->squashDuplicateSlotChanges(); if(count($this->actions) < 1){ throw new TransactionValidationException("Transaction must have at least one action to be executable"); } $this->matchItems($this->outputs, $this->inputs); $failed = 0; foreach($this->source->getServer()->getCraftingManager()->matchRecipeByOutputs($this->outputs) as $recipe){ try{ //compute number of times recipe was crafted $this->repetitions = $this->matchRecipeItems($this->outputs, $recipe->getResultsFor($this->source->getCraftingGrid()), false); //assert that $repetitions x recipe ingredients should be consumed $this->matchRecipeItems($this->inputs, $recipe->getIngredientList(), true, $this->repetitions); //Success! $this->recipe = $recipe; break; }catch(TransactionValidationException $e){ //failed ++$failed; } } if($this->recipe === null){ throw new TransactionValidationException("Unable to match a recipe to transaction (tried to match against $failed recipes)"); } } protected function callExecuteEvent() : bool{ $ev = new CraftItemEvent($this, $this->recipe, $this->repetitions, $this->inputs, $this->outputs); $ev->call(); return !$ev->isCancelled(); } protected function sendInventories() : void{ parent::sendInventories(); /* * TODO: HACK! * we can't resend the contents of the crafting window, so we force the client to close it instead. * So people don't whine about messy desync issues when someone cancels CraftItemEvent, or when a crafting * transaction goes wrong. */ $pk = new ContainerClosePacket(); $pk->windowId = ContainerIds::NONE; $this->source->sendDataPacket($pk); } public function execute() : bool{ if(parent::execute()){ foreach($this->outputs as $item){ switch($item->getId()){ case Item::CRAFTING_TABLE: $this->source->awardAchievement("buildWorkBench"); break; case Item::WOODEN_PICKAXE: $this->source->awardAchievement("buildPickaxe"); break; case Item::FURNACE: $this->source->awardAchievement("buildFurnace"); break; case Item::WOODEN_HOE: $this->source->awardAchievement("buildHoe"); break; case Item::BREAD: $this->source->awardAchievement("makeBread"); break; case Item::CAKE: $this->source->awardAchievement("bakeCake"); break; case Item::STONE_PICKAXE: case Item::GOLDEN_PICKAXE: case Item::IRON_PICKAXE: case Item::DIAMOND_PICKAXE: $this->source->awardAchievement("buildBetterPickaxe"); break; case Item::WOODEN_SWORD: $this->source->awardAchievement("buildSword"); break; case Item::DIAMOND: $this->source->awardAchievement("diamond"); break; } } return true; } return false; } }