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https://github.com/pmmp/PocketMine-MP.git
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105 lines
3.8 KiB
PHP
105 lines
3.8 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\tile\Cauldron as TileCauldron;
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use pocketmine\block\utils\SupportType;
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use pocketmine\item\Item;
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use pocketmine\item\ItemTypeIds;
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use pocketmine\item\Potion;
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use pocketmine\item\PotionType;
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use pocketmine\item\SplashPotion;
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use pocketmine\item\VanillaItems;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use function assert;
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final class Cauldron extends Transparent{
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public function writeStateToWorld() : void{
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parent::writeStateToWorld();
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$tile = $this->position->getWorld()->getTile($this->position);
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assert($tile instanceof TileCauldron);
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//empty cauldrons don't use this information
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$tile->setCustomWaterColor(null);
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$tile->setPotionItem(null);
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}
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protected function recalculateCollisionBoxes() : array{
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$result = [
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AxisAlignedBB::one()->trim(Facing::UP, 11 / 16) //bottom of the cauldron
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];
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foreach(Facing::HORIZONTAL as $f){ //add the frame parts around the bowl
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$result[] = AxisAlignedBB::one()->trim($f, 14 / 16);
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}
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return $result;
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}
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public function getSupportType(int $facing) : SupportType{
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return $facing === Facing::UP ? SupportType::EDGE : SupportType::NONE;
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}
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/**
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* @param Item[] &$returnedItems
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*/
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private function fill(int $amount, FillableCauldron $result, Item $usedItem, Item $returnedItem, array &$returnedItems) : void{
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$this->position->getWorld()->setBlock($this->position, $result->setFillLevel($amount));
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$this->position->getWorld()->addSound($this->position->add(0.5, 0.5, 0.5), $result->getFillSound());
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$usedItem->pop();
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$returnedItems[] = $returnedItem;
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
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if($item->getTypeId() === ItemTypeIds::WATER_BUCKET){
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$this->fill(FillableCauldron::MAX_FILL_LEVEL, VanillaBlocks::WATER_CAULDRON(), $item, VanillaItems::BUCKET(), $returnedItems);
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}elseif($item->getTypeId() === ItemTypeIds::LAVA_BUCKET){
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$this->fill(FillableCauldron::MAX_FILL_LEVEL, VanillaBlocks::LAVA_CAULDRON(), $item, VanillaItems::BUCKET(), $returnedItems);
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}elseif($item->getTypeId() === ItemTypeIds::POWDER_SNOW_BUCKET){
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//TODO: powder snow cauldron
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}elseif($item instanceof Potion || $item instanceof SplashPotion){ //TODO: lingering potion
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if($item->getType() === PotionType::WATER){
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$this->fill(WaterCauldron::WATER_BOTTLE_FILL_AMOUNT, VanillaBlocks::WATER_CAULDRON(), $item, VanillaItems::GLASS_BOTTLE(), $returnedItems);
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}else{
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$this->fill(PotionCauldron::POTION_FILL_AMOUNT, VanillaBlocks::POTION_CAULDRON()->setPotionItem($item), $item, VanillaItems::GLASS_BOTTLE(), $returnedItems);
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}
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}
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return true;
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}
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public function onNearbyBlockChange() : void{
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$world = $this->position->getWorld();
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if($world->getBlock($this->position->up())->getTypeId() === BlockTypeIds::WATER){
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$cauldron = VanillaBlocks::WATER_CAULDRON()->setFillLevel(FillableCauldron::MAX_FILL_LEVEL);
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$world->setBlock($this->position, $cauldron);
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$world->addSound($this->position->add(0.5, 0.5, 0.5), $cauldron->getFillSound());
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}
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}
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}
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