position->getWorld()->getTile($this->position); assert($tile instanceof TileCauldron); //empty cauldrons don't use this information $tile->setCustomWaterColor(null); $tile->setPotionItem(null); } protected function recalculateCollisionBoxes() : array{ $result = [ AxisAlignedBB::one()->trim(Facing::UP, 11 / 16) //bottom of the cauldron ]; foreach(Facing::HORIZONTAL as $f){ //add the frame parts around the bowl $result[] = AxisAlignedBB::one()->trim($f, 14 / 16); } return $result; } public function getSupportType(int $facing) : SupportType{ return $facing === Facing::UP ? SupportType::EDGE : SupportType::NONE; } /** * @param Item[] &$returnedItems */ private function fill(int $amount, FillableCauldron $result, Item $usedItem, Item $returnedItem, array &$returnedItems) : void{ $this->position->getWorld()->setBlock($this->position, $result->setFillLevel($amount)); $this->position->getWorld()->addSound($this->position->add(0.5, 0.5, 0.5), $result->getFillSound()); $usedItem->pop(); $returnedItems[] = $returnedItem; } public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{ if($item->getTypeId() === ItemTypeIds::WATER_BUCKET){ $this->fill(FillableCauldron::MAX_FILL_LEVEL, VanillaBlocks::WATER_CAULDRON(), $item, VanillaItems::BUCKET(), $returnedItems); }elseif($item->getTypeId() === ItemTypeIds::LAVA_BUCKET){ $this->fill(FillableCauldron::MAX_FILL_LEVEL, VanillaBlocks::LAVA_CAULDRON(), $item, VanillaItems::BUCKET(), $returnedItems); }elseif($item->getTypeId() === ItemTypeIds::POWDER_SNOW_BUCKET){ //TODO: powder snow cauldron }elseif($item instanceof Potion || $item instanceof SplashPotion){ //TODO: lingering potion if($item->getType() === PotionType::WATER){ $this->fill(WaterCauldron::WATER_BOTTLE_FILL_AMOUNT, VanillaBlocks::WATER_CAULDRON(), $item, VanillaItems::GLASS_BOTTLE(), $returnedItems); }else{ $this->fill(PotionCauldron::POTION_FILL_AMOUNT, VanillaBlocks::POTION_CAULDRON()->setPotionItem($item), $item, VanillaItems::GLASS_BOTTLE(), $returnedItems); } } return true; } public function onNearbyBlockChange() : void{ $world = $this->position->getWorld(); if($world->getBlock($this->position->up())->getTypeId() === BlockTypeIds::WATER){ $cauldron = VanillaBlocks::WATER_CAULDRON()->setFillLevel(FillableCauldron::MAX_FILL_LEVEL); $world->setBlock($this->position, $cauldron); $world->addSound($this->position->add(0.5, 0.5, 0.5), $cauldron->getFillSound()); } } }