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This prevents plugins sending wrong packets at the compiler level (or would, if we had a compiler). It's more robust than a getter for client/server and throwing an exception since a static analysis tool can detect faults created by sending wrong packets from the server. This is also used to deny service to dodgy clients which send wrong packets to the server to attack it.
78 lines
1.9 KiB
PHP
78 lines
1.9 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol;
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#include <rules/DataPacket.h>
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use pocketmine\network\mcpe\handler\SessionHandler;
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class InteractPacket extends DataPacket implements ServerboundPacket{
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public const NETWORK_ID = ProtocolInfo::INTERACT_PACKET;
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public const ACTION_LEAVE_VEHICLE = 3;
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public const ACTION_MOUSEOVER = 4;
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public const ACTION_OPEN_INVENTORY = 6;
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/** @var int */
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public $action;
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/** @var int */
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public $target;
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/** @var float */
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public $x;
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/** @var float */
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public $y;
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/** @var float */
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public $z;
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protected function decodePayload() : void{
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$this->action = $this->getByte();
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$this->target = $this->getEntityRuntimeId();
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if($this->action === self::ACTION_MOUSEOVER){
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//TODO: should this be a vector3?
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$this->x = $this->getLFloat();
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$this->y = $this->getLFloat();
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$this->z = $this->getLFloat();
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}
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}
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protected function encodePayload() : void{
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$this->putByte($this->action);
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$this->putEntityRuntimeId($this->target);
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if($this->action === self::ACTION_MOUSEOVER){
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$this->putLFloat($this->x);
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$this->putLFloat($this->y);
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$this->putLFloat($this->z);
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}
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}
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public function handle(SessionHandler $handler) : bool{
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return $handler->handleInteract($this);
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}
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}
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