Dylan K. Taylor 76f1ee1827 Add restrictions on packet send directions with interfaces
This prevents plugins sending wrong packets at the compiler level (or would, if we had a compiler). It's more robust than a getter for client/server and throwing an exception since a static analysis tool can detect faults created by sending wrong packets from the server. This is also used to deny service to dodgy clients which send wrong packets to the server to attack it.
2019-01-17 12:51:24 +00:00

74 lines
2.1 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\handler\SessionHandler;
class EventPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::EVENT_PACKET;
public const TYPE_ACHIEVEMENT_AWARDED = 0;
public const TYPE_ENTITY_INTERACT = 1;
public const TYPE_PORTAL_BUILT = 2;
public const TYPE_PORTAL_USED = 3;
public const TYPE_MOB_KILLED = 4;
public const TYPE_CAULDRON_USED = 5;
public const TYPE_PLAYER_DEATH = 6;
public const TYPE_BOSS_KILLED = 7;
public const TYPE_AGENT_COMMAND = 8;
public const TYPE_AGENT_CREATED = 9;
public const TYPE_PATTERN_REMOVED = 10; //???
public const TYPE_COMMANED_EXECUTED = 11;
public const TYPE_FISH_BUCKETED = 12;
/** @var int */
public $playerRuntimeId;
/** @var int */
public $eventData;
/** @var int */
public $type;
protected function decodePayload() : void{
$this->playerRuntimeId = $this->getEntityRuntimeId();
$this->eventData = $this->getVarInt();
$this->type = $this->getByte();
//TODO: nice confusing mess
}
protected function encodePayload() : void{
$this->putEntityRuntimeId($this->playerRuntimeId);
$this->putVarInt($this->eventData);
$this->putByte($this->type);
//TODO: also nice confusing mess
}
public function handle(SessionHandler $handler) : bool{
return $handler->handleEvent($this);
}
}