Files
PocketMine-MP/src/pocketmine/block/Leaves.php
2017-08-26 14:41:49 +01:00

190 lines
5.6 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\event\block\LeavesDecayEvent;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\item\Tool;
use pocketmine\level\Level;
use pocketmine\math\Vector3;
use pocketmine\Player;
class Leaves extends Transparent{
const OAK = 0;
const SPRUCE = 1;
const BIRCH = 2;
const JUNGLE = 3;
const ACACIA = 0;
const DARK_OAK = 1;
protected $id = self::LEAVES;
protected $woodType = self::WOOD;
public function __construct(int $meta = 0){
$this->meta = $meta;
}
public function getHardness() : float{
return 0.2;
}
public function getToolType() : int{
return Tool::TYPE_SHEARS;
}
public function getName() : string{
static $names = [
self::OAK => "Oak Leaves",
self::SPRUCE => "Spruce Leaves",
self::BIRCH => "Birch Leaves",
self::JUNGLE => "Jungle Leaves"
];
return $names[$this->meta & 0x03];
}
public function diffusesSkyLight() : bool{
return true;
}
public function ticksRandomly() : bool{
return true;
}
protected function findLog(Block $pos, array $visited, $distance, &$check, $fromSide = null){
++$check;
$index = $pos->x . "." . $pos->y . "." . $pos->z;
if(isset($visited[$index])){
return false;
}
if($pos->getId() === $this->woodType){
return true;
}elseif($pos->getId() === $this->id and $distance < 3){
$visited[$index] = true;
$down = $pos->getSide(Vector3::SIDE_DOWN)->getId();
if($down === $this->woodType){
return true;
}
if($fromSide === null){
for($side = 2; $side <= 5; ++$side){
if($this->findLog($pos->getSide($side), $visited, $distance + 1, $check, $side) === true){
return true;
}
}
}else{ //No more loops
switch($fromSide){
case 2:
if($this->findLog($pos->getSide(Vector3::SIDE_NORTH), $visited, $distance + 1, $check, $fromSide) === true){
return true;
}elseif($this->findLog($pos->getSide(Vector3::SIDE_WEST), $visited, $distance + 1, $check, $fromSide) === true){
return true;
}elseif($this->findLog($pos->getSide(Vector3::SIDE_EAST), $visited, $distance + 1, $check, $fromSide) === true){
return true;
}
break;
case 3:
if($this->findLog($pos->getSide(Vector3::SIDE_SOUTH), $visited, $distance + 1, $check, $fromSide) === true){
return true;
}elseif($this->findLog($pos->getSide(Vector3::SIDE_WEST), $visited, $distance + 1, $check, $fromSide) === true){
return true;
}elseif($this->findLog($pos->getSide(Vector3::SIDE_EAST), $visited, $distance + 1, $check, $fromSide) === true){
return true;
}
break;
case 4:
if($this->findLog($pos->getSide(Vector3::SIDE_NORTH), $visited, $distance + 1, $check, $fromSide) === true){
return true;
}elseif($this->findLog($pos->getSide(Vector3::SIDE_SOUTH), $visited, $distance + 1, $check, $fromSide) === true){
return true;
}elseif($this->findLog($pos->getSide(Vector3::SIDE_WEST), $visited, $distance + 1, $check, $fromSide) === true){
return true;
}
break;
case 5:
if($this->findLog($pos->getSide(Vector3::SIDE_NORTH), $visited, $distance + 1, $check, $fromSide) === true){
return true;
}elseif($this->findLog($pos->getSide(Vector3::SIDE_SOUTH), $visited, $distance + 1, $check, $fromSide) === true){
return true;
}elseif($this->findLog($pos->getSide(Vector3::SIDE_EAST), $visited, $distance + 1, $check, $fromSide) === true){
return true;
}
break;
}
}
}
return false;
}
public function onUpdate(int $type){
if($type === Level::BLOCK_UPDATE_NORMAL){
if(($this->meta & 0b00001100) === 0){
$this->meta |= 0x08;
$this->getLevel()->setBlock($this, $this, true, false);
}
}elseif($type === Level::BLOCK_UPDATE_RANDOM){
if(($this->meta & 0b00001100) === 0x08){
$this->meta &= 0x03;
$visited = [];
$check = 0;
$this->getLevel()->getServer()->getPluginManager()->callEvent($ev = new LeavesDecayEvent($this));
if($ev->isCancelled() or $this->findLog($this, $visited, 0, $check) === true){
$this->getLevel()->setBlock($this, $this, false, false);
}else{
$this->getLevel()->useBreakOn($this);
return Level::BLOCK_UPDATE_NORMAL;
}
}
}
return false;
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $facePos, Player $player = null) : bool{
$this->meta |= 0x04;
return $this->getLevel()->setBlock($this, $this, true);
}
public function getDrops(Item $item) : array{
$drops = [];
$variantMeta = $this->getDamage() & 0x03;
if($item->isShears()){
$drops[] = ItemFactory::get($this->getItemId(), $variantMeta, 1);
}else{
if(mt_rand(1, 20) === 1){ //Saplings
$drops[] = ItemFactory::get(Item::SAPLING, $variantMeta, 1);
}
if($variantMeta === self::OAK and mt_rand(1, 200) === 1){ //Apples
$drops[] = ItemFactory::get(Item::APPLE, 0, 1);
}
}
return $drops;
}
}