PocketMine-MP/src/pocketmine/network/mcpe/handler/DeathSessionHandler.php

62 lines
1.7 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\handler;
use pocketmine\network\mcpe\NetworkSession;
use pocketmine\network\mcpe\protocol\PlayerActionPacket;
use pocketmine\network\mcpe\protocol\RespawnPacket;
use pocketmine\Player;
class DeathSessionHandler extends SessionHandler{
/** @var Player */
private $player;
/** @var NetworkSession */
private $session;
public function __construct(Player $player, NetworkSession $session){
$this->player = $player;
$this->session = $session;
}
public function setUp() : void{
$pk = new RespawnPacket();
$pk->position = $this->player->getOffsetPosition($this->player->getSpawn());
$this->session->sendDataPacket($pk);
}
public function handlePlayerAction(PlayerActionPacket $packet) : bool{
switch($packet->action){
case PlayerActionPacket::ACTION_RESPAWN:
$this->player->respawn();
return true;
case PlayerActionPacket::ACTION_DIMENSION_CHANGE_REQUEST:
//TODO: players send this when they die in another dimension
break;
}
return false;
}
}