SOFe 175dd0efa6 PhpStorm inspections
Fixed some minor bugs and dropped some obsolete code

pocketmine\level\generator namespace is ignored in this commit
2016-12-14 21:49:35 +00:00

456 lines
10 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\level\format\generic;
use pocketmine\block\Block;
use pocketmine\entity\Entity;
use pocketmine\level\format\FullChunk;
use pocketmine\level\format\LevelProvider;
use pocketmine\level\generator\biome\Biome;
use pocketmine\level\Level;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\Player;
use pocketmine\tile\Tile;
abstract class BaseFullChunk implements FullChunk{
/** @var Entity[] */
protected $entities = [];
/** @var Tile[] */
protected $tiles = [];
/** @var Tile[] */
protected $tileList = [];
/** @var int[256] */
protected $biomeColors;
protected $blocks;
protected $data;
protected $skyLight;
protected $blockLight;
protected $heightMap;
protected $NBTtiles;
protected $NBTentities;
protected $extraData = [];
/** @var LevelProvider */
protected $provider;
protected $x;
protected $z;
protected $hasChanged = false;
private $isInit = false;
/**
* @param LevelProvider $provider
* @param int $x
* @param int $z
* @param string $blocks
* @param string $data
* @param string $skyLight
* @param string $blockLight
* @param int[] $biomeColors
* @param int[] $heightMap
* @param CompoundTag[] $entities
* @param CompoundTag[] $tiles
* @param int[] $extraData
*/
protected function __construct($provider, $x, $z, $blocks, $data, $skyLight, $blockLight, array $biomeColors = [], array $heightMap = [], array $entities = [], array $tiles = [], array $extraData = []){
$this->provider = $provider;
$this->x = (int) $x;
$this->z = (int) $z;
$this->blocks = $blocks;
$this->data = $data;
$this->skyLight = $skyLight;
$this->blockLight = $blockLight;
if(count($biomeColors) === 256){
$this->biomeColors = $biomeColors;
}else{
$this->biomeColors = array_fill(0, 256, 0);
}
if(count($heightMap) === 256){
$this->heightMap = $heightMap;
}else{
$this->heightMap = array_fill(0, 256, 127);
}
$this->extraData = $extraData;
$this->NBTtiles = $tiles;
$this->NBTentities = $entities;
}
protected function checkOldBiomes($data){
if(strlen($data) !== 256){
return;
}
for($x = 0; $x < 16; ++$x){
for($z = 0; $z < 16; ++$z){
$biome = Biome::getBiome(ord($data{($z << 4) + $x}));
$this->setBiomeId($x, $z, $biome->getId());
$c = $biome->getColor();
$this->setBiomeColor($x, $z, $c >> 16, ($c >> 8) & 0xff, $c & 0xff);
}
}
}
public function initChunk(){
if($this->getProvider() instanceof LevelProvider and !$this->isInit){
$changed = false;
if($this->NBTentities !== null){
$this->getProvider()->getLevel()->timings->syncChunkLoadEntitiesTimer->startTiming();
foreach($this->NBTentities as $nbt){
if($nbt instanceof CompoundTag){
if(!isset($nbt->id)){
$this->setChanged();
continue;
}
if(($nbt["Pos"][0] >> 4) !== $this->x or ($nbt["Pos"][2] >> 4) !== $this->z){
$changed = true;
continue; //Fixes entities allocated in wrong chunks.
}
if(($entity = Entity::createEntity($nbt["id"], $this, $nbt)) instanceof Entity){
$entity->spawnToAll();
}else{
$changed = true;
continue;
}
}
}
$this->getProvider()->getLevel()->timings->syncChunkLoadEntitiesTimer->stopTiming();
$this->getProvider()->getLevel()->timings->syncChunkLoadTileEntitiesTimer->startTiming();
foreach($this->NBTtiles as $nbt){
if($nbt instanceof CompoundTag){
if(!isset($nbt->id)){
$changed = true;
continue;
}
if(($nbt["x"] >> 4) !== $this->x or ($nbt["z"] >> 4) !== $this->z){
$changed = true;
continue; //Fixes tiles allocated in wrong chunks.
}
if(Tile::createTile($nbt["id"], $this, $nbt) === null){
$changed = true;
continue;
}
}
}
$this->getProvider()->getLevel()->timings->syncChunkLoadTileEntitiesTimer->stopTiming();
$this->NBTentities = null;
$this->NBTtiles = null;
}
$this->setChanged($changed);
$this->isInit = true;
}
}
public function getX(){
return $this->x;
}
public function getZ(){
return $this->z;
}
public function setX($x){
$this->x = $x;
}
public function setZ($z){
$this->z = $z;
}
/**
* @return LevelProvider
*/
public function getProvider(){
return $this->provider;
}
public function setProvider(LevelProvider $provider){
$this->provider = $provider;
}
public function getBiomeId($x, $z){
return ($this->biomeColors[($z << 4) + $x] & 0xFF000000) >> 24;
}
public function setBiomeId($x, $z, $biomeId){
$this->hasChanged = true;
$this->biomeColors[($z << 4) + $x] = ($this->biomeColors[($z << 4) + $x] & 0xFFFFFF) | ($biomeId << 24);
}
public function getBiomeColor($x, $z){
$color = $this->biomeColors[($z << 4) + $x] & 0xFFFFFF;
return [$color >> 16, ($color >> 8) & 0xFF, $color & 0xFF];
}
public function setBiomeColor($x, $z, $R, $G, $B){
$this->hasChanged = true;
$this->biomeColors[($z << 4) + $x] = ($this->biomeColors[($z << 4) + $x] & 0xFF000000) | (($R & 0xFF) << 16) | (($G & 0xFF) << 8) | ($B & 0xFF);
}
public function getHeightMap($x, $z){
return $this->heightMap[($z << 4) + $x];
}
public function setHeightMap($x, $z, $value){
$this->heightMap[($z << 4) + $x] = $value;
}
public function recalculateHeightMap(){
for($z = 0; $z < 16; ++$z){
for($x = 0; $x < 16; ++$x){
$this->setHeightMap($x, $z, $this->getHighestBlockAt($x, $z, false));
}
}
}
public function getBlockExtraData($x, $y, $z){
if(isset($this->extraData[$index = Level::chunkBlockHash($x, $y, $z)])){
return $this->extraData[$index];
}
return 0;
}
public function setBlockExtraData($x, $y, $z, $data){
if($data === 0){
unset($this->extraData[Level::chunkBlockHash($x, $y, $z)]);
}else{
$this->extraData[Level::chunkBlockHash($x, $y, $z)] = $data;
}
$this->setChanged(true);
}
public function populateSkyLight(){
for($z = 0; $z < 16; ++$z){
for($x = 0; $x < 16; ++$x){
$top = $this->getHeightMap($x, $z);
for($y = 127; $y > $top; --$y){
$this->setBlockSkyLight($x, $y, $z, 15);
}
for($y = $top; $y >= 0; --$y){
if(Block::$solid[$this->getBlockId($x, $y, $z)]){
break;
}
$this->setBlockSkyLight($x, $y, $z, 15);
}
$this->setHeightMap($x, $z, $this->getHighestBlockAt($x, $z, false));
}
}
}
public function getHighestBlockAt($x, $z, $cache = true){
if($cache){
$h = $this->getHeightMap($x, $z);
if($h !== 0 and $h !== 127){
return $h;
}
}
$column = $this->getBlockIdColumn($x, $z);
for($y = 127; $y >= 0; --$y){
if($column{$y} !== "\x00"){
$this->setHeightMap($x, $z, $y);
return $y;
}
}
return 0;
}
public function addEntity(Entity $entity){
$this->entities[$entity->getId()] = $entity;
if(!($entity instanceof Player) and $this->isInit){
$this->hasChanged = true;
}
}
public function removeEntity(Entity $entity){
unset($this->entities[$entity->getId()]);
if(!($entity instanceof Player) and $this->isInit){
$this->hasChanged = true;
}
}
public function addTile(Tile $tile){
$this->tiles[$tile->getId()] = $tile;
if(isset($this->tileList[$index = (($tile->z & 0x0f) << 12) | (($tile->x & 0x0f) << 8) | ($tile->y & 0xff)]) and $this->tileList[$index] !== $tile){
$this->tileList[$index]->close();
}
$this->tileList[$index] = $tile;
if($this->isInit){
$this->hasChanged = true;
}
}
public function removeTile(Tile $tile){
unset($this->tiles[$tile->getId()]);
unset($this->tileList[(($tile->z & 0x0f) << 12) | (($tile->x & 0x0f) << 8) | ($tile->y & 0xff)]);
if($this->isInit){
$this->hasChanged = true;
}
}
public function getEntities(){
return $this->entities;
}
public function getTiles(){
return $this->tiles;
}
public function getBlockExtraDataArray(){
return $this->extraData;
}
public function getTile($x, $y, $z){
return $this->tileList[($z << 12) | ($x << 8) | $y] ?? null;
}
public function isLoaded(){
return $this->getProvider() === null ? false : $this->getProvider()->isChunkLoaded($this->getX(), $this->getZ());
}
public function load($generate = true){
return $this->getProvider() === null ? false : $this->getProvider()->getChunk($this->getX(), $this->getZ(), true) instanceof FullChunk;
}
public function unload($save = true, $safe = true){
$level = $this->getProvider();
if($level === null){
return true;
}
if($save === true and $this->hasChanged){
$level->saveChunk($this->getX(), $this->getZ());
}
if($safe === true){
foreach($this->getEntities() as $entity){
if($entity instanceof Player){
return false;
}
}
}
foreach($this->getEntities() as $entity){
if($entity instanceof Player){
continue;
}
$entity->close();
}
foreach($this->getTiles() as $tile){
$tile->close();
}
$this->provider = null;
return true;
}
public function getBlockIdArray(){
return $this->blocks;
}
public function getBlockDataArray(){
return $this->data;
}
public function getBlockSkyLightArray(){
return $this->skyLight;
}
public function getBlockLightArray(){
return $this->blockLight;
}
public function getBiomeIdArray(){
$ids = "";
foreach($this->biomeColors as $d){
$ids .= chr(($d & 0xFF000000) >> 24);
}
return $ids;
}
public function getBiomeColorArray(){
return $this->biomeColors;
}
public function getHeightMapArray(){
return $this->heightMap;
}
public function hasChanged(){
return $this->hasChanged;
}
public function setChanged($changed = true){
$this->hasChanged = (bool) $changed;
}
public static function fromFastBinary($data, LevelProvider $provider = null){
return static::fromBinary($data, $provider);
}
public function toFastBinary(){
return $this->toBinary();
}
public function isLightPopulated(){
return true;
}
public function setLightPopulated($value = 1){
}
}