mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-31 01:13:33 +00:00
- All entity and tile constructors now require a \pocketmine\level\Level instead of a \pocketmine\level\format\Chunk. - Chunk->getProvider() and Chunk->setProvider() have been removed. - Chunk::__construct() has had the $provider parameter removed. - Chunk->unload() has had the unused $save parameter removed. - ChunkEvents now take a Level parameter instead of going through the Chunk API bump to 3.0.0-ALPHA4
63 lines
1.9 KiB
PHP
63 lines
1.9 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\block;
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use pocketmine\entity\Entity;
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use pocketmine\level\Level;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\ByteTag;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\DoubleTag;
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use pocketmine\nbt\tag\FloatTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\ListTag;
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abstract class Fallable extends Solid{
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public function onUpdate($type){
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if($type === Level::BLOCK_UPDATE_NORMAL){
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$down = $this->getSide(Vector3::SIDE_DOWN);
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if($down->getId() === self::AIR or ($down instanceof Liquid)){
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$fall = Entity::createEntity("FallingSand", $this->getLevel(), new CompoundTag("", [
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"Pos" => new ListTag("Pos", [
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new DoubleTag("", $this->x + 0.5),
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new DoubleTag("", $this->y),
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new DoubleTag("", $this->z + 0.5)
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]),
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"Motion" => new ListTag("Motion", [
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new DoubleTag("", 0),
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new DoubleTag("", 0),
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new DoubleTag("", 0)
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]),
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"Rotation" => new ListTag("Rotation", [
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new FloatTag("", 0),
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new FloatTag("", 0)
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]),
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"TileID" => new IntTag("TileID", $this->getId()),
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"Data" => new ByteTag("Data", $this->getDamage()),
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]));
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$fall->spawnToAll();
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}
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}
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}
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} |