Files
PocketMine-MP/src/pocketmine/block/Anvil.php
Dylan K. Taylor 641a5a5e23 fixed damaged anvils dropping the wrong items
they changed this in 1.2.13 to use regular masks instead of bitshifts. The item was fixed, but not the block.
2018-06-22 09:57:39 +01:00

116 lines
2.7 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\inventory\AnvilInventory;
use pocketmine\item\Item;
use pocketmine\item\TieredTool;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Vector3;
use pocketmine\Player;
class Anvil extends Fallable{
public const TYPE_NORMAL = 0;
public const TYPE_SLIGHTLY_DAMAGED = 4;
public const TYPE_VERY_DAMAGED = 8;
protected $id = self::ANVIL;
public function __construct(int $meta = 0){
$this->meta = $meta;
}
public function isTransparent() : bool{
return true;
}
public function getHardness() : float{
return 5;
}
public function getBlastResistance() : float{
return 6000;
}
public function getVariantBitmask() : int{
return 0x0c;
}
public function getName() : string{
static $names = [
self::TYPE_NORMAL => "Anvil",
self::TYPE_SLIGHTLY_DAMAGED => "Slightly Damaged Anvil",
self::TYPE_VERY_DAMAGED => "Very Damaged Anvil"
];
return $names[$this->getVariant()] ?? "Anvil";
}
public function getToolType() : int{
return BlockToolType::TYPE_PICKAXE;
}
public function getToolHarvestLevel() : int{
return TieredTool::TIER_WOODEN;
}
public function recalculateBoundingBox() : ?AxisAlignedBB{
$inset = 0.125;
if($this->meta & 0x01){ //east/west
return new AxisAlignedBB(
$this->x,
$this->y,
$this->z + $inset,
$this->x + 1,
$this->y + 1,
$this->z + 1 - $inset
);
}else{
return new AxisAlignedBB(
$this->x + $inset,
$this->y,
$this->z,
$this->x + 1 - $inset,
$this->y + 1,
$this->z + 1
);
}
}
public function onActivate(Item $item, Player $player = null) : bool{
if($player instanceof Player){
$player->addWindow(new AnvilInventory($this));
}
return true;
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
$direction = ($player !== null ? $player->getDirection() : 0) & 0x03;
$this->meta = $this->getVariant() | $direction;
return $this->getLevel()->setBlock($blockReplace, $this, true, true);
}
}