Shoghi Cervantes 1b13a4c1ec Protocol 25
2015-04-28 16:56:59 +02:00

342 lines
9.2 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\level\format\leveldb;
use pocketmine\level\format\FullChunk;
use pocketmine\level\format\generic\BaseLevelProvider;
use pocketmine\level\generator\Generator;
use pocketmine\level\Level;
use pocketmine\nbt\NBT;
use pocketmine\nbt\tag\Byte;
use pocketmine\nbt\tag\Compound;
use pocketmine\nbt\tag\Int;
use pocketmine\nbt\tag\Long;
use pocketmine\nbt\tag\String;
use pocketmine\tile\Spawnable;
use pocketmine\utils\Binary;
use pocketmine\utils\ChunkException;
use pocketmine\utils\LevelException;
class LevelDB extends BaseLevelProvider{
/** @var Chunk[] */
protected $chunks = [];
/** @var \LevelDB */
protected $db;
public function __construct(Level $level, $path){
$this->level = $level;
$this->path = $path;
if(!file_exists($this->path)){
mkdir($this->path, 0777, true);
}
$nbt = new NBT(NBT::LITTLE_ENDIAN);
$nbt->read(substr(file_get_contents($this->getPath() . "level.dat"), 8));
$levelData = $nbt->getData();
if($levelData instanceof Compound){
$this->levelData = $levelData;
}else{
throw new LevelException("Invalid level.dat");
}
if(!isset($this->levelData->generatorName)){
$this->levelData->generatorName = new String("generatorName", Generator::getGenerator("DEFAULT"));
}
if(!isset($this->levelData->generatorOptions)){
$this->levelData->generatorOptions = new String("generatorOptions", "");
}
$this->db = new \LevelDB($this->path . "/db", [
"compression" => LEVELDB_ZLIB_COMPRESSION
]);
}
public static function getProviderName(){
return "leveldb";
}
public static function getProviderOrder(){
return self::ORDER_ZXY;
}
public static function usesChunkSection(){
return false;
}
public static function isValid($path){
return file_exists($path . "/level.dat") and is_dir($path . "/db/");
}
public static function generate($path, $name, $seed, $generator, array $options = []){
if(!file_exists($path)){
mkdir($path, 0777, true);
}
if(!file_exists($path . "/db")){
mkdir($path . "/db", 0777, true);
}
//TODO, add extra details
$levelData = new Compound("", [
"hardcore" => new Byte("hardcore", 0),
"initialized" => new Byte("initialized", 1),
"GameType" => new Int("GameType", 0),
"generatorVersion" => new Int("generatorVersion", 1), //2 in MCPE
"SpawnX" => new Int("SpawnX", 128),
"SpawnY" => new Int("SpawnY", 70),
"SpawnZ" => new Int("SpawnZ", 128),
"version" => new Int("version", 19133),
"DayTime" => new Int("DayTime", 0),
"LastPlayed" => new Long("LastPlayed", microtime(true) * 1000),
"RandomSeed" => new Long("RandomSeed", $seed),
"SizeOnDisk" => new Long("SizeOnDisk", 0),
"Time" => new Long("Time", 0),
"generatorName" => new String("generatorName", Generator::getGeneratorName($generator)),
"generatorOptions" => new String("generatorOptions", isset($options["preset"]) ? $options["preset"] : ""),
"LevelName" => new String("LevelName", $name),
"GameRules" => new Compound("GameRules", [])
]);
$nbt = new NBT(NBT::LITTLE_ENDIAN);
$nbt->setData($levelData);
$buffer = $nbt->write();
file_put_contents($path . "level.dat", Binary::writeLInt(3) . Binary::writeLInt(strlen($buffer)) . $buffer);
$db = new \LevelDB($path . "/db");
$db->close();
}
public function saveLevelData(){
$nbt = new NBT(NBT::LITTLE_ENDIAN);
$nbt->setData($this->levelData);
$buffer = $nbt->write();
file_put_contents($this->getPath() . "level.dat", Binary::writeLInt(3) . Binary::writeLInt(strlen($buffer)) . $buffer);
}
public function requestChunkTask($x, $z){
$chunk = $this->getChunk($x, $z, false);
if(!($chunk instanceof Chunk)){
throw new ChunkException("Invalid Chunk sent");
}
$tiles = "";
$nbt = new NBT(NBT::LITTLE_ENDIAN);
foreach($chunk->getTiles() as $tile){
if($tile instanceof Spawnable){
$nbt->setData($tile->getSpawnCompound());
$tiles .= $nbt->write();
}
}
$biomeColors = pack("N*", ...$chunk->getBiomeColorArray());
$ordered = $chunk->getBlockIdArray() .
$chunk->getBlockDataArray() .
$chunk->getBlockSkyLightArray() .
$chunk->getBlockLightArray() .
$biomeColors .
$tiles;
$this->getLevel()->chunkRequestCallback($x, $z, $ordered);
return null;
}
public function unloadChunks(){
foreach($this->chunks as $chunk){
$this->unloadChunk($chunk->getX(), $chunk->getZ(), false);
}
$this->chunks = [];
}
public function getGenerator(){
return $this->levelData["generatorName"];
}
public function getGeneratorOptions(){
return ["preset" => $this->levelData["generatorOptions"]];
}
public function getLoadedChunks(){
return $this->chunks;
}
public function isChunkLoaded($x, $z){
return isset($this->chunks[Level::chunkHash($x, $z)]);
}
public function saveChunks(){
foreach($this->chunks as $chunk){
$this->saveChunk($chunk->getX(), $chunk->getZ());
}
}
public function loadChunk($chunkX, $chunkZ, $create = false){
if(isset($this->chunks[$index = Level::chunkHash($chunkX, $chunkZ)])){
return true;
}
$this->level->timings->syncChunkLoadDataTimer->startTiming();
$chunk = $this->readChunk($chunkX, $chunkZ, $create); //generate empty chunk if not loaded
$this->level->timings->syncChunkLoadDataTimer->stopTiming();
if($chunk instanceof Chunk){
$this->chunks[$index] = $chunk;
return true;
}else{
return false;
}
}
/**
* @param $chunkX
* @param $chunkZ
* @param bool $create
*
* @return Chunk
*/
private function readChunk($chunkX, $chunkZ, $create = false){
$index = LevelDB::chunkIndex($chunkX, $chunkZ);
if(!$this->chunkExists($chunkX, $chunkZ) or ($data = $this->db->get($index . "\x30")) === false){
return $create ? $this->generateChunk($chunkX, $chunkZ) : null;
}
$flags = $this->db->get($index . "f");
if($flags === false){
$flags = "\x03";
}
return Chunk::fromBinary($index . $data . $flags, $this);
}
private function generateChunk($chunkX, $chunkZ){
return new Chunk($this, $chunkX, $chunkZ, str_repeat("\x00", 32768) .
str_repeat("\x00", 16384) . str_repeat("\xff", 16384) . str_repeat("\x00", 16384) .
str_repeat("\x01", 256) .
str_repeat("\x00\x85\xb2\x4a", 256));
}
private function writeChunk(Chunk $chunk){
$binary = $chunk->toBinary(true);
$index = LevelDB::chunkIndex($chunk->getX(), $chunk->getZ());
$this->db->put($index . "\x30", substr($binary, 8, -1));
$this->db->put($index . "f", substr($binary, -1));
$this->db->put($index . "v", "\x02");
}
public function unloadChunk($x, $z, $safe = true){
$chunk = isset($this->chunks[$index = Level::chunkHash($x, $z)]) ? $this->chunks[$index] : null;
if($chunk instanceof FullChunk and $chunk->unload(false, $safe)){
unset($this->chunks[$index]);
return true;
}
return false;
}
public function saveChunk($x, $z){
if($this->isChunkLoaded($x, $z)){
$this->writeChunk($this->getChunk($x, $z));
return true;
}
return false;
}
/**
* @param int $chunkX
* @param int $chunkZ
* @param bool $create
*
* @return Chunk
*/
public function getChunk($chunkX, $chunkZ, $create = false){
$index = Level::chunkHash($chunkX, $chunkZ);
if(isset($this->chunks[$index])){
return $this->chunks[$index];
}else{
$this->loadChunk($chunkX, $chunkZ, $create);
return isset($this->chunks[$index]) ? $this->chunks[$index] : null;
}
}
/**
* @return \LevelDB
*/
public function getDatabase(){
return $this->db;
}
public function setChunk($chunkX, $chunkZ, FullChunk $chunk){
if(!($chunk instanceof Chunk)){
throw new ChunkException("Invalid Chunk class");
}
$chunk->setProvider($this);
$chunk->setX($chunkX);
$chunk->setZ($chunkZ);
if(isset($this->chunks[$index = Level::chunkHash($chunkX, $chunkZ)]) and $this->chunks[$index] !== $chunk){
$this->unloadChunk($chunkX, $chunkZ, false);
}
$this->chunks[$index] = $chunk;
}
public static function createChunkSection($Y){
return null;
}
public static function chunkIndex($chunkX, $chunkZ){
return Binary::writeLInt($chunkX) . Binary::writeLInt($chunkZ);
}
private function chunkExists($chunkX, $chunkZ){
return $this->db->get(LevelDB::chunkIndex($chunkX, $chunkZ) . "v") !== false;
}
public function isChunkGenerated($chunkX, $chunkZ){
if($this->chunkExists($chunkX, $chunkZ) and ($chunk = $this->getChunk($chunkX, $chunkZ, false)) !== null){
return true;
}
return false;
}
public function isChunkPopulated($chunkX, $chunkZ){
$chunk = $this->getChunk($chunkX, $chunkZ);
if($chunk instanceof FullChunk){
return $chunk->isPopulated();
}else{
return false;
}
}
public function close(){
$this->unloadChunks();
$this->db->close();
$this->level = null;
}
}