level = $level; $this->path = $path; if(!file_exists($this->path)){ mkdir($this->path, 0777, true); } $nbt = new NBT(NBT::LITTLE_ENDIAN); $nbt->read(substr(file_get_contents($this->getPath() . "level.dat"), 8)); $levelData = $nbt->getData(); if($levelData instanceof Compound){ $this->levelData = $levelData; }else{ throw new LevelException("Invalid level.dat"); } if(!isset($this->levelData->generatorName)){ $this->levelData->generatorName = new String("generatorName", Generator::getGenerator("DEFAULT")); } if(!isset($this->levelData->generatorOptions)){ $this->levelData->generatorOptions = new String("generatorOptions", ""); } $this->db = new \LevelDB($this->path . "/db", [ "compression" => LEVELDB_ZLIB_COMPRESSION ]); } public static function getProviderName(){ return "leveldb"; } public static function getProviderOrder(){ return self::ORDER_ZXY; } public static function usesChunkSection(){ return false; } public static function isValid($path){ return file_exists($path . "/level.dat") and is_dir($path . "/db/"); } public static function generate($path, $name, $seed, $generator, array $options = []){ if(!file_exists($path)){ mkdir($path, 0777, true); } if(!file_exists($path . "/db")){ mkdir($path . "/db", 0777, true); } //TODO, add extra details $levelData = new Compound("", [ "hardcore" => new Byte("hardcore", 0), "initialized" => new Byte("initialized", 1), "GameType" => new Int("GameType", 0), "generatorVersion" => new Int("generatorVersion", 1), //2 in MCPE "SpawnX" => new Int("SpawnX", 128), "SpawnY" => new Int("SpawnY", 70), "SpawnZ" => new Int("SpawnZ", 128), "version" => new Int("version", 19133), "DayTime" => new Int("DayTime", 0), "LastPlayed" => new Long("LastPlayed", microtime(true) * 1000), "RandomSeed" => new Long("RandomSeed", $seed), "SizeOnDisk" => new Long("SizeOnDisk", 0), "Time" => new Long("Time", 0), "generatorName" => new String("generatorName", Generator::getGeneratorName($generator)), "generatorOptions" => new String("generatorOptions", isset($options["preset"]) ? $options["preset"] : ""), "LevelName" => new String("LevelName", $name), "GameRules" => new Compound("GameRules", []) ]); $nbt = new NBT(NBT::LITTLE_ENDIAN); $nbt->setData($levelData); $buffer = $nbt->write(); file_put_contents($path . "level.dat", Binary::writeLInt(3) . Binary::writeLInt(strlen($buffer)) . $buffer); $db = new \LevelDB($path . "/db"); $db->close(); } public function saveLevelData(){ $nbt = new NBT(NBT::LITTLE_ENDIAN); $nbt->setData($this->levelData); $buffer = $nbt->write(); file_put_contents($this->getPath() . "level.dat", Binary::writeLInt(3) . Binary::writeLInt(strlen($buffer)) . $buffer); } public function requestChunkTask($x, $z){ $chunk = $this->getChunk($x, $z, false); if(!($chunk instanceof Chunk)){ throw new ChunkException("Invalid Chunk sent"); } $tiles = ""; $nbt = new NBT(NBT::LITTLE_ENDIAN); foreach($chunk->getTiles() as $tile){ if($tile instanceof Spawnable){ $nbt->setData($tile->getSpawnCompound()); $tiles .= $nbt->write(); } } $biomeColors = pack("N*", ...$chunk->getBiomeColorArray()); $ordered = $chunk->getBlockIdArray() . $chunk->getBlockDataArray() . $chunk->getBlockSkyLightArray() . $chunk->getBlockLightArray() . $biomeColors . $tiles; $this->getLevel()->chunkRequestCallback($x, $z, $ordered); return null; } public function unloadChunks(){ foreach($this->chunks as $chunk){ $this->unloadChunk($chunk->getX(), $chunk->getZ(), false); } $this->chunks = []; } public function getGenerator(){ return $this->levelData["generatorName"]; } public function getGeneratorOptions(){ return ["preset" => $this->levelData["generatorOptions"]]; } public function getLoadedChunks(){ return $this->chunks; } public function isChunkLoaded($x, $z){ return isset($this->chunks[Level::chunkHash($x, $z)]); } public function saveChunks(){ foreach($this->chunks as $chunk){ $this->saveChunk($chunk->getX(), $chunk->getZ()); } } public function loadChunk($chunkX, $chunkZ, $create = false){ if(isset($this->chunks[$index = Level::chunkHash($chunkX, $chunkZ)])){ return true; } $this->level->timings->syncChunkLoadDataTimer->startTiming(); $chunk = $this->readChunk($chunkX, $chunkZ, $create); //generate empty chunk if not loaded $this->level->timings->syncChunkLoadDataTimer->stopTiming(); if($chunk instanceof Chunk){ $this->chunks[$index] = $chunk; return true; }else{ return false; } } /** * @param $chunkX * @param $chunkZ * @param bool $create * * @return Chunk */ private function readChunk($chunkX, $chunkZ, $create = false){ $index = LevelDB::chunkIndex($chunkX, $chunkZ); if(!$this->chunkExists($chunkX, $chunkZ) or ($data = $this->db->get($index . "\x30")) === false){ return $create ? $this->generateChunk($chunkX, $chunkZ) : null; } $flags = $this->db->get($index . "f"); if($flags === false){ $flags = "\x03"; } return Chunk::fromBinary($index . $data . $flags, $this); } private function generateChunk($chunkX, $chunkZ){ return new Chunk($this, $chunkX, $chunkZ, str_repeat("\x00", 32768) . str_repeat("\x00", 16384) . str_repeat("\xff", 16384) . str_repeat("\x00", 16384) . str_repeat("\x01", 256) . str_repeat("\x00\x85\xb2\x4a", 256)); } private function writeChunk(Chunk $chunk){ $binary = $chunk->toBinary(true); $index = LevelDB::chunkIndex($chunk->getX(), $chunk->getZ()); $this->db->put($index . "\x30", substr($binary, 8, -1)); $this->db->put($index . "f", substr($binary, -1)); $this->db->put($index . "v", "\x02"); } public function unloadChunk($x, $z, $safe = true){ $chunk = isset($this->chunks[$index = Level::chunkHash($x, $z)]) ? $this->chunks[$index] : null; if($chunk instanceof FullChunk and $chunk->unload(false, $safe)){ unset($this->chunks[$index]); return true; } return false; } public function saveChunk($x, $z){ if($this->isChunkLoaded($x, $z)){ $this->writeChunk($this->getChunk($x, $z)); return true; } return false; } /** * @param int $chunkX * @param int $chunkZ * @param bool $create * * @return Chunk */ public function getChunk($chunkX, $chunkZ, $create = false){ $index = Level::chunkHash($chunkX, $chunkZ); if(isset($this->chunks[$index])){ return $this->chunks[$index]; }else{ $this->loadChunk($chunkX, $chunkZ, $create); return isset($this->chunks[$index]) ? $this->chunks[$index] : null; } } /** * @return \LevelDB */ public function getDatabase(){ return $this->db; } public function setChunk($chunkX, $chunkZ, FullChunk $chunk){ if(!($chunk instanceof Chunk)){ throw new ChunkException("Invalid Chunk class"); } $chunk->setProvider($this); $chunk->setX($chunkX); $chunk->setZ($chunkZ); if(isset($this->chunks[$index = Level::chunkHash($chunkX, $chunkZ)]) and $this->chunks[$index] !== $chunk){ $this->unloadChunk($chunkX, $chunkZ, false); } $this->chunks[$index] = $chunk; } public static function createChunkSection($Y){ return null; } public static function chunkIndex($chunkX, $chunkZ){ return Binary::writeLInt($chunkX) . Binary::writeLInt($chunkZ); } private function chunkExists($chunkX, $chunkZ){ return $this->db->get(LevelDB::chunkIndex($chunkX, $chunkZ) . "v") !== false; } public function isChunkGenerated($chunkX, $chunkZ){ if($this->chunkExists($chunkX, $chunkZ) and ($chunk = $this->getChunk($chunkX, $chunkZ, false)) !== null){ return true; } return false; } public function isChunkPopulated($chunkX, $chunkZ){ $chunk = $this->getChunk($chunkX, $chunkZ); if($chunk instanceof FullChunk){ return $chunk->isPopulated(); }else{ return false; } } public function close(){ $this->unloadChunks(); $this->db->close(); $this->level = null; } }