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while these SHOULD be what we say they are, it's possible for something else to overwrite them with junk and make the server catch fire.
160 lines
4.0 KiB
PHP
160 lines
4.0 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\level\generator;
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use pocketmine\level\format\Chunk;
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use pocketmine\level\Level;
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use pocketmine\level\SimpleChunkManager;
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use pocketmine\scheduler\AsyncTask;
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use pocketmine\Server;
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class PopulationTask extends AsyncTask{
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public $state;
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public $levelId;
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public $chunk;
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public $chunk0;
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public $chunk1;
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public $chunk2;
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public $chunk3;
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//center chunk
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public $chunk5;
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public $chunk6;
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public $chunk7;
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public $chunk8;
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public function __construct(Level $level, Chunk $chunk){
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$this->state = true;
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$this->levelId = $level->getId();
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$this->chunk = $chunk->fastSerialize();
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foreach($level->getAdjacentChunks($chunk->getX(), $chunk->getZ()) as $i => $c){
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$this->{"chunk$i"} = $c !== null ? $c->fastSerialize() : null;
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}
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}
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public function onRun(){
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$manager = $this->getFromThreadStore("generation.level{$this->levelId}.manager");
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$generator = $this->getFromThreadStore("generation.level{$this->levelId}.generator");
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if(!($manager instanceof SimpleChunkManager) or !($generator instanceof Generator)){
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$this->state = false;
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return;
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}
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/** @var Chunk[] $chunks */
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$chunks = [];
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$chunk = Chunk::fastDeserialize($this->chunk);
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for($i = 0; $i < 9; ++$i){
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if($i === 4){
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continue;
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}
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$xx = -1 + $i % 3;
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$zz = -1 + (int) ($i / 3);
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$ck = $this->{"chunk$i"};
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if($ck === null){
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$chunks[$i] = new Chunk($chunk->getX() + $xx, $chunk->getZ() + $zz);
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}else{
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$chunks[$i] = Chunk::fastDeserialize($ck);
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}
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}
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$manager->setChunk($chunk->getX(), $chunk->getZ(), $chunk);
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if(!$chunk->isGenerated()){
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$generator->generateChunk($chunk->getX(), $chunk->getZ());
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$chunk->setGenerated();
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}
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foreach($chunks as $c){
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if($c !== null){
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$manager->setChunk($c->getX(), $c->getZ(), $c);
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if(!$c->isGenerated()){
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$generator->generateChunk($c->getX(), $c->getZ());
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$c = $manager->getChunk($c->getX(), $c->getZ());
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$c->setGenerated();
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}
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}
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}
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$generator->populateChunk($chunk->getX(), $chunk->getZ());
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$chunk = $manager->getChunk($chunk->getX(), $chunk->getZ());
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$chunk->recalculateHeightMap();
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$chunk->populateSkyLight();
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$chunk->setLightPopulated();
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$chunk->setPopulated();
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$this->chunk = $chunk->fastSerialize();
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$manager->setChunk($chunk->getX(), $chunk->getZ(), null);
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foreach($chunks as $i => $c){
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if($c !== null){
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$c = $chunks[$i] = $manager->getChunk($c->getX(), $c->getZ());
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if(!$c->hasChanged()){
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$chunks[$i] = null;
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}
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}else{
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//This way non-changed chunks are not set
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$chunks[$i] = null;
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}
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}
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$manager->cleanChunks();
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for($i = 0; $i < 9; ++$i){
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if($i === 4){
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continue;
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}
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$this->{"chunk$i"} = $chunks[$i] !== null ? $chunks[$i]->fastSerialize() : null;
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}
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}
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public function onCompletion(Server $server){
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$level = $server->getLevel($this->levelId);
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if($level !== null){
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if(!$this->state){
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$level->registerGeneratorToWorker($this->worker->getAsyncWorkerId());
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}
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$chunk = Chunk::fastDeserialize($this->chunk);
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for($i = 0; $i < 9; ++$i){
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if($i === 4){
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continue;
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}
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$c = $this->{"chunk$i"};
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if($c !== null){
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$c = Chunk::fastDeserialize($c);
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$level->generateChunkCallback($c->getX(), $c->getZ(), $this->state ? $c : null);
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}
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}
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$level->generateChunkCallback($chunk->getX(), $chunk->getZ(), $this->state ? $chunk : null);
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}
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}
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}
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