2017-08-18 16:57:07 +01:00

245 lines
6.9 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\level\format;
class SubChunk implements SubChunkInterface{
protected $ids;
protected $data;
protected $blockLight;
protected $skyLight;
private static function assignData(&$target, string $data, int $length, string $value = "\x00"){
if(strlen($data) !== $length){
assert($data === "", "Invalid non-zero length given, expected $length, got " . strlen($data));
$target = str_repeat($value, $length);
}else{
$target = $data;
}
}
public function __construct(string $ids = "", string $data = "", string $skyLight = "", string $blockLight = ""){
self::assignData($this->ids, $ids, 4096);
self::assignData($this->data, $data, 2048);
self::assignData($this->skyLight, $skyLight, 2048, "\xff");
self::assignData($this->blockLight, $blockLight, 2048);
}
public function isEmpty(bool $checkLight = true) : bool{
return (
substr_count($this->ids, "\x00") === 4096 and
(!$checkLight or (
substr_count($this->skyLight, "\xff") === 2048 and
substr_count($this->blockLight, "\x00") === 2048
))
);
}
public function getBlockId(int $x, int $y, int $z) : int{
return ord($this->ids{($x << 8) | ($z << 4) | $y});
}
public function setBlockId(int $x, int $y, int $z, int $id) : bool{
$this->ids{($x << 8) | ($z << 4) | $y} = chr($id);
return true;
}
public function getBlockData(int $x, int $y, int $z) : int{
$m = ord($this->data{($x << 7) + ($z << 3) + ($y >> 1)});
if(($y & 1) === 0){
return $m & 0x0f;
}else{
return $m >> 4;
}
}
public function setBlockData(int $x, int $y, int $z, int $data) : bool{
$i = ($x << 7) | ($z << 3) | ($y >> 1);
if(($y & 1) === 0){
$this->data{$i} = chr((ord($this->data{$i}) & 0xf0) | ($data & 0x0f));
}else{
$this->data{$i} = chr((($data & 0x0f) << 4) | (ord($this->data{$i}) & 0x0f));
}
return true;
}
public function getFullBlock(int $x, int $y, int $z) : int{
$i = ($x << 8) | ($z << 4) | $y;
if(($y & 1) === 0){
return (ord($this->ids{$i}) << 4) | (ord($this->data{$i >> 1}) & 0x0f);
}else{
return (ord($this->ids{$i}) << 4) | (ord($this->data{$i >> 1}) >> 4);
}
}
public function setBlock(int $x, int $y, int $z, $id = null, $data = null) : bool{
$i = ($x << 8) | ($z << 4) | $y;
$changed = false;
if($id !== null){
$block = chr($id);
if($this->ids{$i} !== $block){
$this->ids{$i} = $block;
$changed = true;
}
}
if($data !== null){
$i >>= 1;
$byte = ord($this->data{$i});
if(($y & 1) === 0){
$this->data{$i} = chr(($byte & 0xf0) | ($data & 0x0f));
}else{
$this->data{$i} = chr((($data & 0x0f) << 4) | ($byte & 0x0f));
}
if($this->data{$i} !== $byte){
$changed = true;
}
}
return $changed;
}
public function getBlockLight(int $x, int $y, int $z) : int{
$byte = ord($this->blockLight{($x << 7) + ($z << 3) + ($y >> 1)});
if(($y & 1) === 0){
return $byte & 0x0f;
}else{
return $byte >> 4;
}
}
public function setBlockLight(int $x, int $y, int $z, int $level) : bool{
$i = ($x << 7) + ($z << 3) + ($y >> 1);
$byte = ord($this->blockLight{$i});
if(($y & 1) === 0){
$this->blockLight{$i} = chr(($byte & 0xf0) | ($level & 0x0f));
}else{
$this->blockLight{$i} = chr((($level & 0x0f) << 4) | ($byte & 0x0f));
}
return true;
}
public function getBlockSkyLight(int $x, int $y, int $z) : int{
$byte = ord($this->skyLight{($x << 7) + ($z << 3) + ($y >> 1)});
if(($y & 1) === 0){
return $byte & 0x0f;
}else{
return $byte >> 4;
}
}
public function setBlockSkyLight(int $x, int $y, int $z, int $level) : bool{
$i = ($x << 7) + ($z << 3) + ($y >> 1);
$byte = ord($this->skyLight{$i});
if(($y & 1) === 0){
$this->skyLight{$i} = chr(($byte & 0xf0) | ($level & 0x0f));
}else{
$this->skyLight{$i} = chr((($level & 0x0f) << 4) | ($byte & 0x0f));
}
return true;
}
public function getHighestBlockAt(int $x, int $z) : int{
$low = ($x << 8) | ($z << 4);
$i = $low | 0x0f;
for(; $i >= $low; --$i){
if($this->ids{$i} !== "\x00"){
return $i & 0x0f;
}
}
return -1; //highest block not in this subchunk
}
public function getBlockIdColumn(int $x, int $z) : string{
return substr($this->ids, ($x << 8) | ($z << 4), 16);
}
public function getBlockDataColumn(int $x, int $z) : string{
return substr($this->data, ($x << 7) | ($z << 3), 8);
}
public function getBlockLightColumn(int $x, int $z) : string{
return substr($this->blockLight, ($x << 7) | ($z << 3), 8);
}
public function getBlockSkyLightColumn(int $x, int $z) : string{
return substr($this->skyLight, ($x << 7) | ($z << 3), 8);
}
public function getBlockIdArray() : string{
assert(strlen($this->ids) === 4096, "Wrong length of ID array, expecting 4096 bytes, got " . strlen($this->ids));
return $this->ids;
}
public function getBlockDataArray() : string{
assert(strlen($this->data) === 2048, "Wrong length of data array, expecting 2048 bytes, got " . strlen($this->data));
return $this->data;
}
public function getBlockSkyLightArray() : string{
assert(strlen($this->skyLight) === 2048, "Wrong length of skylight array, expecting 2048 bytes, got " . strlen($this->skyLight));
return $this->skyLight;
}
public function setBlockSkyLightArray(string $data){
assert(strlen($data) === 2048, "Wrong length of skylight array, expecting 2048 bytes, got " . strlen($data));
$this->skyLight = $data;
}
public function getBlockLightArray() : string{
assert(strlen($this->blockLight) === 2048, "Wrong length of light array, expecting 2048 bytes, got " . strlen($this->blockLight));
return $this->blockLight;
}
public function setBlockLightArray(string $data){
assert(strlen($data) === 2048, "Wrong length of light array, expecting 2048 bytes, got " . strlen($data));
$this->blockLight = $data;
}
public function networkSerialize() : string{
return "\x00" . $this->ids . $this->data;
}
public function fastSerialize() : string{
return
$this->ids .
$this->data .
$this->skyLight .
$this->blockLight;
}
public static function fastDeserialize(string $data) : SubChunk{
return new SubChunk(
substr($data, 0, 4096), //ids
substr($data, 4096, 2048), //data
substr($data, 6144, 2048), //sky light
substr($data, 8192, 2048) //block light
);
}
public function __debugInfo(){
return [];
}
}