mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-18 19:55:33 +00:00
110 lines
2.4 KiB
PHP
110 lines
2.4 KiB
PHP
<?php
|
|
|
|
/*
|
|
*
|
|
* ____ _ _ __ __ _ __ __ ____
|
|
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
|
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
|
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
|
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* @author PocketMine Team
|
|
* @link http://www.pocketmine.net/
|
|
*
|
|
*
|
|
*/
|
|
|
|
declare(strict_types=1);
|
|
|
|
namespace pocketmine;
|
|
|
|
final class GameMode{
|
|
public const SURVIVAL = 0;
|
|
public const CREATIVE = 1;
|
|
public const ADVENTURE = 2;
|
|
public const SPECTATOR = 3;
|
|
public const VIEW = GameMode::SPECTATOR;
|
|
|
|
private function __construct(){
|
|
//NOOP
|
|
}
|
|
|
|
/**
|
|
* Parses a string and returns a gamemode integer, -1 if not found
|
|
*
|
|
* @param string $str
|
|
*
|
|
* @return int
|
|
*/
|
|
public static function fromString(string $str) : int{
|
|
switch(strtolower(trim($str))){
|
|
case (string) self::SURVIVAL:
|
|
case "survival":
|
|
case "s":
|
|
return self::SURVIVAL;
|
|
|
|
case (string) self::CREATIVE:
|
|
case "creative":
|
|
case "c":
|
|
return self::CREATIVE;
|
|
|
|
case (string) self::ADVENTURE:
|
|
case "adventure":
|
|
case "a":
|
|
return self::ADVENTURE;
|
|
|
|
case (string) self::SPECTATOR:
|
|
case "spectator":
|
|
case "view":
|
|
case "v":
|
|
return self::SPECTATOR;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
/**
|
|
* Returns the gamemode text name
|
|
*
|
|
* @param int $mode
|
|
*
|
|
* @return string
|
|
*/
|
|
public static function toTranslation(int $mode) : string{
|
|
switch($mode){
|
|
case self::SURVIVAL:
|
|
return "%gameMode.survival";
|
|
case self::CREATIVE:
|
|
return "%gameMode.creative";
|
|
case self::ADVENTURE:
|
|
return "%gameMode.adventure";
|
|
case self::SPECTATOR:
|
|
return "%gameMode.spectator";
|
|
}
|
|
|
|
return "UNKNOWN";
|
|
}
|
|
|
|
public static function toString(int $mode) : string{
|
|
switch($mode){
|
|
case self::SURVIVAL:
|
|
return "Survival";
|
|
case self::CREATIVE:
|
|
return "Creative";
|
|
case self::ADVENTURE:
|
|
return "Adventure";
|
|
case self::SPECTATOR:
|
|
return "Spectator";
|
|
default:
|
|
throw new \InvalidArgumentException("Invalid gamemode $mode");
|
|
}
|
|
}
|
|
|
|
//TODO: ability sets per gamemode
|
|
}
|