Files
PocketMine-MP/src/pocketmine/block/Grass.php

85 lines
2.4 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\block;
use pocketmine\event\block\BlockSpreadEvent;
use pocketmine\item\Item;
use pocketmine\level\generator\object\TallGrass as TallGrassObject;
use pocketmine\level\Level;
use pocketmine\level\Position;
use pocketmine\Player;
use pocketmine\Server;
use pocketmine\utils\Random;
class Grass extends Solid{
public $isActivable = true;
protected $hardness = 3;
protected $id = self::GRASS;
protected $meta = 0;
protected $name = "Grass";
public function __construct(){
}
public function getDrops(Item $item){
return [
[Item::DIRT, 0, 1],
];
}
public function onUpdate($type){
if($type === Level::BLOCK_UPDATE_RANDOM){
//TODO: light levels
$x = mt_rand($this->x - 1, $this->x + 1);
$y = mt_rand($this->y - 2, $this->y + 2);
$z = mt_rand($this->z - 1, $this->z + 1);
$block = $this->getLevel()->getBlockIdAt($x, $y, $z);
if($block === Block::DIRT){
$block = Block::get($block, $this->getLevel()->getBlockDataAt($x, $y, $z), Position::createPosition($x, $y, $z, $this->getLevel()));
if($block->getSide(1) instanceof Transparent){
Server::getInstance()->getPluginManager()->callEvent($ev = new BlockSpreadEvent($block, $this, new Grass()));
if(!$ev->isCancelled()){
$this->getLevel()->setBlock($block, $ev->getNewState());
}
}
}
}
}
public function onActivate(Item $item, Player $player = null){
if($item->getID() === Item::DYE and $item->getDamage() === 0x0F){
$item->count--;
TallGrassObject::growGrass($this->getLevel(), $this, new Random(mt_rand()), 8, 2);
return true;
}elseif($item->isHoe()){
$item->useOn($this);
$this->getLevel()->setBlock($this, new Farmland());
return true;
}
return false;
}
}