103 KiB
For Minecraft: Bedrock Edition 1.18.0
4.0.0
Released 1st December 2021.
This major version features substantial changes throughout the core, including significant API changes, new world format support, performance improvements and a network revamp.
Please also note that this changelog is provided on a best-effort basis, and it's possible some changes might not have been mentioned here. If you find any omissions, please submit pull requests to add them.
- Core
- API
- Gameplay
Table of contents generated with markdown-toc
Core
General
- Remote console (RCON) has been removed. The RconServer plugin is provided as a substitute.
- Spawn protection has been removed. The BasicSpawnProtection plugin is provided as a substitute.
- Player movement anti-cheat has been removed.
- GS4 Query no longer breaks when disabling RakLib.
- PreProcessor is removed from builds due to high maintenance cost and low benefit. Its usage is now discouraged.
- The title bar no longer displays heap memory usage numbers (nobody seemed to know that was what it was, anyway).
start.shno longer specifically mentions PHP 7 when erroring because of a missing PHP binary.- The
--bootstrapCLI option has been removed. - Introduced support for connecting via IPv6:
- PHP binary used must now always be built with IPv6 support, even if IPv6 is disabled. This is because RakNet may still send link-local IPv6 loopback addresses in connection packets even when only using IPv4.
- Port
19133is used for IPv6 by default so that Minecraft Bedrock can detect IPv6 servers on LAN. - GS4 Query is supported on both IPv4 and IPv6 according to
server.propertiessettings. - New
server.propertiesoptionsenable-ipv6,server-ipv6,server-portv6have been added (see below).
Dependency changes
- The
pocketmine_chunkutilsPHP extension has been dropped. - IPv6 support in PHP is now mandatory.
- New PHP extensions are required by this version:
- crypto
- chunkutils2
- gmp
- igbinary
- leveldb (must be built with pmmp/leveldb)
- morton
- The following Composer dependency versions have changed (PLEASE READ, dependency API changes are not mentioned in this changelog!):
pocketmine/bedrock-protocolhas been added at 7.0.0.pocketmine/classloaderhas been updated from 0.1.0 to 0.2.0 (significant API changes, new features).pocketmine/colorhas been added at 0.2.0.pocketmine/errorhandlerhas been added at 0.3.0.pocketmine/locale-datahas been added at 2.0.16.pocketmine/loghas been updated from 0.2.0 to 0.4.0 (minor API changes, see also 0.3.0).pocketmine/nbthas been updated from 0.2.18 to 0.3.0 (significant API changes).pocketmine/raklibhas been updated from 0.12.7 to 0.14.2 (significant API changes, see also 0.13.0).pocketmine/raklib-ipchas been added at 0.1.0 (components extracted from RakLib).pocketmine/snoozehas been updated from 0.1.0 to 0.3.0 (minor API changes, see also 0.2.0).pocketmine/splhas been dropped.
- Minecraft Bedrock protocol is now developed in a separate repository, pmmp/BedrockProtocol.
- It has significant changes compared to PM3. Please read its changelogs.
- The following submodules have been removed:
resources/vanilla: BedrockData is now included via Composer dependencypocketmine/bedrock-data.resources/locale: Language files are now included via Composer dependencypocketmine/locale-data.- This means it's now possible to run a server from git sources without cloning submodules :)
- All remaining submodules (DevTools, build/php) are non-essential for building and running a server.
Performance
/op,/deop,/whitelist addand/whitelist removeno longer cause player data to be loaded from disk for no reason.- Timings now use high-resolution timers provided by
hrtime()to collect more accurate performance metrics. - Closures are now used for internal event handler calls. This provides a performance improvement of 10-20% over the 3.x system, which had to dynamically resolve callables for every event call.
- Improved startup performance when loading many plugins.
- See more in the Worlds / Performance and Network / Performance sections.
Tools
Some new scripts have been added in the tools/ directory of the repository. These scripts may use the PocketMine-MP core library, but are intended to be run standalone.
convert-world.php: allows converting a world to a new format without a running servercompact-regions.php: repacks files in legacy Region worlds to clean up wasted disk spacegenerate-permission-doc.php: generates a Markdown document of all core permissions (see example)simulate-chunk-selector.php: generates a series of images to visualize the behaviour of the chunk sending algorithm; these images can then be stitched into video using a tool such as ffmpeg
Commands
- The
/effectcommand no longer supports numeric IDs - it's now required to use names. - The
/enchantcommand no longer supports numeric IDs - it's now required to use names. - The
/givecommand no longer permits giving items with invalid NBT (e.g. incorrect types). Previously, this was the cause of random server crashes when using items on PM3. - The
/givecommand now supports many new aliases like in Java, e.g. it's now possible to do/give someone bonemealor/give someone lapis_lazuliinstead of using legacy id:metadata. - The
/helpcommand is now localized according to language set inserver.properties. - The
/reloadcommand has been removed. - The
/setworldspawncommand now accepts relative coordinates when used as a player. - The
/statuscommand no longer displays heap memory usage numbers. - Added
/clearcommand with functionality equivalent to that of vanilla Minecraft. - The following commands' outputs are now localized according to the chosen language settings:
/gc/status/op/deop
- Fixed use of commands without the proper permission sending a message
commands.generic.permissioninstead of the proper message. - Fixed commands not working in some cases after using some control sequences on the console.
- Fixed
/setworldspawnsetting incorrect positions based on player position when in negative coordinates.
Configuration
- World presets can now be provided as a
presetkey inpocketmine.yml, instead of putting them in thegeneratorkey. - The
worldsconfig no longer supports attaching the generator settings to thegeneratorkey (use thepresetkey instead). - Using an unknown generator in
server.propertiesorpocketmine.ymlwill now cause a failure to generate the world. - Using invalid/incorrect world generator options (presets) in
server.propertiesorpocketmine.ymlwill now cause a failure to generate the world. - The following new options have been added to
pocketmine.yml:chunk-ticking.blocks-per-subchunk-per-tick(default3): Increasing this value will increase the rate at which random block updates happen (e.g. grass growth).network.enable-encryption(defaulttrue): Controls whether Minecraft network packets are encrypted or not.
- The following options have been removed from
pocketmine.yml:chunk-ticking.light-updates: Since lighting is needed for basic vanilla functionality to work, allowing this to be disabled without disabling chunk ticking made no sense. If you don't want light calculation to occur, you can disable chunk ticking altogether by settingchunk-ticking.per-tickto0inpocketmine.yml.player.anti-cheat.allow-movement-cheats
- The following new options have been added to
server.properties:enable-ipv6:onby default. Disabling this completely disables IPv6 support.server-ipv6:::by default (equivalent to "any IP", like0.0.0.0for IPv4). Most users shouldn't need to change this setting, and it doesn't appear inserver.propertiesby default.server-portv6:19133by default. You may run both IPv4 and IPv6 on the same port, but since Bedrock scans on 19133 by default, PM also uses the same.
World handling
Interface
- Progress of spawn terrain chunk generation is now logged during initial world creation.
Functional
- Minecraft Bedrock worlds up to 1.12.x are now supported. (1.13+ are still not supported due to yet another format change, which is large and requires a lot of work).
- Automatic conversion of deprecated world formats is now implemented.
- All formats except
leveldbhave been deprecated. The following world formats will be automatically converted on load to a new format:mcregionanvilpmanvil
- Generator options of existing worlds are now validated before loading them. If they are invalid, the server will fail to load them.
- Fixed the server attempting to generate a world if it failed to load.
- 256 build-height is now supported in all worlds (facilitated by automatic conversion).
- Extended blocks are now supported (facilitated by automatic conversion).
- The server will now attempt to translate invalid blocks to valid equivalents when loading chunks. This fixes many issues with
update!blocks appearing in worlds, particularly ghost structures (these would appear when world editors previously erased some blocks by setting their IDs but not metadata). - Lighting is no longer stored or loaded from disk - instead, it's calculated on the fly as-needed. This fixes many long-standing bugs.
- Explosions now use the standard mechanism for processing block updates. Previously, it used a special mechanism due to prohibitively poor efficiency of the standard algorithm. Since these inefficiencies have now been addressed, explosions can now be consistent with everything else, with minimal performance impact.
- Fixed debug spam of
chunk has no loaders registeredmessages during chunk generation. - Various cases of corrupted data in chunks will now cause an error to be logged instead of a server crash. This includes tiles with colliding positions and tiles in incorrect, non-loaded chunks.
- Fixed players re-requesting the same ungenerated chunks multiple times before they were sent.
- Fixed players re-requesting chunks when turning their heads or jumping.
Performance
leveldbis now the primary supported world format. It is inherently faster than region-based formats thanks to better design.- Partial chunk saves (only saving modified subcomponents of chunks) has been implemented. This drastically reduces the amount of data that is usually necessary to write on chunk save, which in turn drastically reduces the time to complete world saves. This is possible thanks to the modular design of the
leveldbworld format - this enhancement is not possible with region-based formats. - Lighting is no longer guaranteed to be available on every chunk. It's now calculated on the fly as-needed.
- Z-order curves (morton codes) are now used for block and chunk coordinate hashes. This substantially improves performance in many areas by resolving a hashtable key hash collision performance issue. Affected areas include explosions, light calculation, and more.
- Improved performance of
World->setBlock()by around 35% when the$updateparameter is set totrue. - Improved performance of
World->setBlock()by around 30% when the$updateparameter is set tofalse.
Logging
- Many components now have a dedicated logger which automatically adds [prefixes] to their messages.
- Main logger now includes milliseconds in timestamps.
- Debug messages are now logged when reach distance checks prevent players from doing something.
- Various messages related to world loading/generation/conversion and plugin loading errors are now localized according to the language set in
server.properties. - Exception log format has been changed. Now, exception info is logged in one big block message. This saves space on the console and improves readability, as well as reducing the ability for bad
ThreadedLoggerAttachments to break exception output. - Improved error messages when a plugin command name or alias contains an illegal character.
- The server will now log an EMERGENCY-level message when
Server->forceShutdown()is used for any other reason than a graceful shutdown.
Network
This version features substantial changes to the network system, improving coherency, reliability and modularity.
Performance
libdeflateis now (optionally) used for outbound Minecraft packet compression. It's more than twice as fast as zlib in most cases, providing significant performance boosts to packet broadcasts and overall network performance.
Minecraft Bedrock packet encryption
- This fixes replay attacks where hackers steal and replay player logins.
- A new setting has been added to
pocketmine.yml:network.enable-encryptionwhich istrueby default.
Error handling
- Only
BadPacketExceptionis now caught during packet decode and handling. This requires that all decoding MUST perform proper data error checking.- Throwing a
BadPacketExceptionfrom decoding will now cause players to be kicked with the messagePacket processing error. - The disconnect message includes a random hex ID to help server owners identify the problems reported by their players.
- Throwing a
- Throwing any other exception will now cause a server crash.
Internal server errorhas been removed. - It is now illegal to send a clientbound packet to the server. Doing so will result in the client being kicked with the message
Unexpected non-serverbound packet. - Fixed server crash when unable to bind to the desired port. Now, the server will show an error and gracefully stop without a crashdump instead.
New packet handler system
- Packet handlers have been separated from NetworkSession into a dedicated packet handler structure.
- A network session may have exactly 1 handler at a time, which is mutable and may be replaced at any time. This allows packet handling logic to be broken up into multiple stages:
- preventing undefined behaviour when sending wrong packets at the wrong time (they'll now be silently dropped)
- allowing the existence of ephemeral state-specific logic (for example stricter resource packs download checks)
- Packet handlers are now almost entirely absent from
Playerand instead appear in their own dedicated units. - Almost all game logic that was previously locked up inside packet handlers in
Playerhas been extracted into new API methods. See Player API changes for details.
Plugin loading
- Phar plugins are now able to depend on folder plugins loaded by DevTools.
- A new "plugin greylist" feature has been introduced, which allows whitelisting or blacklisting plugins from loading. See
plugin_list.yml.
Internals
- The
pocketminesubdirectory has been removed fromsrc. PSR-4 autoloading is now used thanks to Composer. - Crashdump rendering has been separated from crashdump data generation. This allows rendering crashdumps from existing JSON data.
- Direct iteration of arrays with string keys is now disallowed by a custom PHPStan rule. This is because numeric strings are casted to integers when used as array keys, which produces a variety of unexpected behaviour particularly for iteration.
- To iterate on arrays with string keys,
Utils::stringifyKeys()must now be used.
- To iterate on arrays with string keys,
- Fixed various crashes involving arrays with numeric string keys.
API
General
- Most places which previously allowed
callablenow only allow\Closure. This is because closures have more consistent behaviour and are more performant. voidand?nullableparameter and return types have been applied in many places.- Everything in the
pocketmine\metadatanamespace and related implementations have been removed.
Changes to plugin.yml
Permission nesting
Permission nesting is no longer supported in plugin.yml. Grouping permissions (with defaults) in plugin.yml had very confusing and inconsistent behaviour.
Instead of nesting permission declarations, they should each be declared separately.
Before:
permissions:
pmmp:
default: op
children:
pmmp.something:
default: op
pmmp.somethingElse
default: op
After:
permissions:
pmmp.something:
default: op
pmmp.somethingElse
default: op
src-namespace-prefix
A new directive src-namespace-prefix has been introduced. This allows you to get rid of those useless subdirectories in a plugin's structure.
For example, a plugin whose main was pmmp\TesterPlugin\Main used to have to be structured like this:
|-- plugin.yml
|-- src/
|-- pmmp/
|-- TesterPlugin/
|-- Main.php
|-- SomeOtherClass.php
|-- SomeNamespace/
|-- SomeNamespacedClass.php
However, if we add src-namespace-prefix: pmmp\TesterPlugin to the plugin.yml, now we can get rid of the useless directories and structure it like this instead:
|-- plugin.yml
|-- src/
|-- Main.php
|-- SomeOtherClass.php
|-- SomeNamespace/
|-- SomeNamespacedClass.php
Note: The old structure will also still work just fine. This is not a required change.
Other changes
- Incorrect structure of
commandsis now detected earlier and handled more gracefully. - Commands must now declare
permissionfor each command. Previously, thepermissionkey was optional, causing anyone to be able to use the command.- This behaviour was removed because of the potential for security issues - a typo in
plugin.ymlcould lead to dangerous functionality being exposed to everyone. - If you want to make a command that everyone can use, declare a permission with a
defaultoftrueand assign it to the command.
- This behaviour was removed because of the potential for security issues - a typo in
- Permissions must now declare
defaultfor each permission. Previously, thedefaultkey was optional, causing the permission to silently be denied to everyone (PM4) or granted to ops implicitly (PM3).
Block
- A new
VanillaBlocksclass has been added, which contains static methods for creating any currently-known block type. This should be preferred instead of use ofBlockFactory::get()where constants were used. BlockFactoryis now a singleton, and its methods are no longer static.BlockFactory::whatever()should be replaced withBlockFactory::getInstance()->whatever().BlockFactory->get()is now deprecated.- For most cases,
VanillaBlocks::WHATEVER_BLOCK()should fill your needs. BlockFactoryshould now only be used for loading old save data from, for example, a database, config or a world save.- To refer to blocks by name, consider using
StringToItemParserto accept names instead of IDs.
- For most cases,
- Blocks now contain their positions instead of extending
Position.Block->getPosition()has been added. - Blocks with IDs >= 256 are now supported.
- Block state and variant metadata have been separated.
- Variant is considered an extension of ID and is immutable.
Block->setDamage()has been removed.
- All blocks now have getters and setters for their appropriate block properties, such as facing, lit/unlit, colour (in some cases), and many more. These should be used instead of metadata.
- Tile entities are now created and deleted automatically when
World->setBlock()is used with a block that requires a tile entity. - Some tile entities' API has been exposed on their corresponding
Blockclasses, with the tile entity classes being deprecated. - The
pocketmine\tilenamespace has been relocated topocketmine\block\tile. Block->recalculateBoundingBox()andBlock->recalculateCollisionBoxes()are now expected to return AABBs relative to0,0,0instead of their own position.- Block break-info has been extracted into a new dynamic
BlockBreakInfounit. The following methods have been moved:Block->getBlastResistance()->BlockBreakInfo->getBlastResistance()Block->getBreakTime()->BlockBreakInfo->getBreakTime()Block->getHardness()->BlockBreakInfo->getHardness()Block->getToolHarvestLevel()->BlockBreakInfo->getToolHarvestLevel()Block->getToolType()->BlockBreakInfo->getToolType()Block->isBreakable()->BlockBreakInfo->isBreakable()Block->isCompatibleWithTool()->BlockBreakInfo->isToolCompatible()
- The following API methods have been added:
Block->asItem(): returns an itemstack corresponding to the blockBlock->getModelPositionOffset(): used to offset the bounding box of blocks like bamboo based on coordinatesBlock->isSameState(): returns whether the block is the same as the parameter, including state informationBlock->isSameType(): returns whether the block is the same as the parameter, without state informationBlock->isFullCube()Liquid->getMinAdjacentSourcesToFormSource(): returns how many adjacent source blocks of the same liquid must be present in order for the current block to become a source itself
- The following hooks have been added:
Block->onAttack(): called when a player in survival left-clicks the block to try to start breaking itBlock->onEntityLand(): called when an entity lands on this block after falling (from any distance)Block->onPostPlace(): called directly after placement in the world, handles things like rail connections and chest pairing
- The following API methods have been renamed:
Block->getDamage()->Block->getMeta()Block->onActivate()->Block->onInteract()Block->onEntityCollide()->Block->onEntityInside()
- The following API methods have changed signatures:
Block->onInteract()now has the signatureonInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : boolBlock->getCollisionBoxes()is now final. Classes should overriderecalculateCollisionBoxes().
- The following API methods have been removed:
Block->canPassThrough()Block->setDamage()Block::get(): this was superseded byBlockFactory::get()a long time agoBlock->getBoundingBox()
- The following classes have been added:
inventory\CraftingTableInventory: represents a crafting table's 3x3 crafting gridutils\LeverFacingutils\MinimumFlowCostCalculator: encapsulates flow calculation logic previously locked insideLiquid.
- The following classes have been renamed:
BlockIds->BlockLegacyIdsCobblestoneWall->WallNoteBlock->NoteSignPost->FloorSignStandingBanner->FloorBanner
- The following classes have been removed:
BricksBurningFurnaceCobblestoneStairsDandelionDoubleSlabDoubleStoneSlabEndStoneGlowingRedstoneOreGoldOreGoldIronDoorIronOreIronTrapdoorIronLapisNetherBrickFenceNetherBrickStairsObsidianPurpurStairsPurpurQuartzStairsQuartzRedSandstoneStairsRedSandstoneSandstoneStairsSandstoneStainedClayStainedGlassPaneStainedGlassStoneBrickStairsStoneBricksStoneSlab2StoneSlabStoneWallBannerWallSignWood2
BlockToolTypeconstants have been renamed to remove theTYPE_prefix.
Command
- The following classes have been removed:
PluginIdentifiableCommand- usePluginOwnedandPluginOwnedTraitRemoteConsoleCommandSender
- The following API methods have signature changes:
Command->setPermission()argument is now mandatory (but still nullable).CommandSender->setScreenLineHeight()argument is now mandatory (but still nullable).Command->getDescription()now returnsTranslatable|string.Command->getUsage()now returnsTranslatable|string.Command->setDescription()now acceptsTranslatable|string.Command->setUsage()now acceptsTranslatable|string.
Command->setPermission()now throws an exception if given a string containing non-existing permissions. Previously, it would silently default to allowing ops to use the command, which may not have been desired.- This is usually caused by a typo or forgotten permission declaration.
- Commands with spaces in the name are no longer supported.
- Command usage strings and description strings are no longer automatically translated (use
Translatableinstead of bare string keys).
Entity
General
Entityno longer extends fromLocation.Entity->getLocation()andEntity->getPosition()should be used instead.- Ender inventory has been refactored. It's now split into two parts:
EnderChestInventoryis a temporary gateway "inventory" that acts as a proxy to the player's ender inventory. It has aPositionfor holder. This is discarded when the player closes the inventory window.PlayerEnderInventoryis the storage part. This is stored inHumanand does not contain any block info.- To open the player's ender inventory, use
Player->setCurrentWindow(new EnderChestInventory($blockPos, $player->getEnderInventory())).
- The following public fields have been removed:
Entity->chunk: Entities no longer know which chunk they are in (theWorldnow manages this instead).Entity->height: moved toEntitySizeInfo; useEntity->sizeinsteadEntity->width: moved toEntitySizeInfo; useEntity->sizeinsteadEntity->eyeHeight: moved toEntitySizeInfo; useEntity->sizeinstead
- The following API methods have been added:
Entity->getFallDistance()Entity->setFallDistance()ItemEntity->getDespawnDelay()ItemEntity->setDespawnDelay()Living->calculateFallDamage(): this isprotected, and may be overridden by subclasses to provide custom damage logicHuman->getHungerManager()Human->getXpManager()
- The following methods have signature changes:
Entity->entityBaseTick()is nowprotected.Entity->move()is nowprotected.Entity->setPosition()is nowprotected(useEntity->teleport()instead).Entity->setPositionAndRotation()is nowprotected(useEntity->teleport()instead).Living->knockBack()now acceptsfloat, float, float(the first two parameters have been removed).Living->getEffects()now returnsEffectManagerinstead ofEffect[].Location->__construct()now accepts?World $worldin the 4th parameter, and all parameters are now mandatory.
- The following classes have been added:
effect\EffectManager: contains effect-management functionality extracted fromLivingHungerManager: contains hunger-management functionality extracted fromHumanExperienceManager: contains XP-management functionality extracted fromHuman
- The following API methods have been moved / renamed:
Entity->fall()->Entity->onHitGround()(and visibility changed toprotectedfrompublic)Living->removeAllEffects()->EffectManager->clear()Living->removeEffect()->EffectManager->remove()Living->addEffect()->EffectManager->add()Living->getEffect()->EffectManager->get()Living->hasEffect()->EffectManager->has()Living->hasEffects()->EffectManager->hasEffects()Living->getEffects()->EffectManager->all()Human->getFood()->HungerManager->getFood()Human->setFood()->HungerManager->setFood()Human->getMaxFood()->HungerManager->getMaxFood()Human->addFood()->HungerManager->addFood()Human->isHungry()->HungerManager->isHungry()Human->getEnderChestInventory()->Human->getEnderInventory()Human->getSaturation()->HungerManager->getSaturation()Human->setSaturation()->HungerManager->setSaturation()Human->addSaturation()->HungerManager->addSaturation()Human->getExhaustion()->HungerManager->getExhaustion()Human->setExhaustion()->HungerManager->setExhaustion()Human->exhaust()->HungerManager->exhaust()Human->getXpLevel()->ExperienceManager->getXpLevel()Human->setXpLevel()->ExperienceManager->setXpLevel()Human->addXpLevels()->ExperienceManager->addXpLevels()Human->subtractXpLevels()->ExperienceManager->subtractXpLevels()Human->getXpProgress()->ExperienceManager->getXpProgress()Human->setXpProgress()->ExperienceManager->setXpProgress()Human->getRemainderXp()->ExperienceManager->getRemainderXp()Human->getCurrentTotalXp()->ExperienceManager->getCurrentTotalXp()Human->setCurrentTotalXp()->ExperienceManager->setCurrentTotalXp()Human->addXp()->ExperienceManager->addXp()Human->subtractXp()->ExperienceManager->subtractXp()Human->getLifetimeTotalXp()->ExperienceManager->getLifetimeTotalXp()Human->setLifetimeTotalXp()->ExperienceManager->setLifetimeTotalXp()Human->canPickupXp()->ExperienceManager->canPickupXp()Human->onPickupXp()->ExperienceManager->onPickupXp()Human->resetXpCooldown()->ExperienceManager->resetXpCooldown()
- The following API methods have been removed:
Human->getRawUniqueId(): useHuman->getUniqueId()->getBytes()instead
- The following classes have been removed:
CreatureDamageableMonsterNPCRideableVehicle
Skinnow throws exceptions on creation if given invalid data.- Fixed
Living->lookAt()not taking eye height into account.
Effect
- All
Effectrelated classes have been moved to thepocketmine\entity\effectnamespace. - Effect functionality embedded in the
Effectclass has been separated out into several classes. The following classes have been added:AbsorptionEffectHealthBoostEffectHungerEffectInstantDamageEffectInstantEffectInstantHealthEffectInvisibilityEffectLevitationEffectPoisonEffectRegenerationEffectSaturationEffectSlownessEffectSpeedEffectWitherEffect
VanillaEffectsclass has been added. This exposes all vanilla effect types as static methods, replacing the oldEffect::getEffect()nastiness.- Example:
Effect::getEffect(Effect::NIGHT_VISION)can be replaced byVanillaEffects::NIGHT_VISION().
- Example:
- Negative effect amplifiers are now explicitly disallowed due to undefined behaviour they created.
- The boundaries between MCPE effect IDs and PocketMine-MP internals are now more clear.
- ID handling is moved to
pocketmine\data\bedrock\EffectIdMap. - All effect ID constants have been removed from
Effect.pocketmine\data\bedrock\EffectIdsif you still need legacy effect IDs for some reason.
- ID handling is moved to
- The following API methods have been moved:
Effect->getId()->EffectIdMap->toId()Effect::registerEffect()->EffectIdMap->register()Effect::getEffect()->EffectIdMap->fromId()Effect::getEffectByName()->StringToEffectParser->parse()
- Added
StringToEffectParsersingleton:- Supports custom aliases!
- This is used by
/effectto provide name support.
Removal of runtime entity NBT
- Entities no longer keep their NBT alive at runtime.
Entity->namedtaghas been removed.Entity->saveNBT()now returns a newly createdCompoundTaginstead of modifying the previous one in-place.Entity->initEntity()now accepts aCompoundTagparameter.
Entity creation
Entity::createEntity()has been removed. It's no longer needed for creating new entities at runtime - just usenew YourEntityinstead.Entitysubclass constructors can now have any signature, just like a normal class.- Loading entities from NBT is now handled by
EntityFactory. It works quite a bit differently thanEntity::createEntity()did. Instead of registeringYourEntity::classto a set of Minecraft save IDs, you now need to provide a callback which will construct an entity when given some NBT and aWorld.EntityFactoryis a singleton. You can get its instance by usingEntityFactory::getInstance().- Creation callbacks are registered using
EntityFactory->register(). - Creation callbacks must have the signature
function(World, CompoundTag) : Entity. - This enables
Entitysubclasses to have any constructor parameters they like. - It also allows requiring that certain data is always provided (for example, it doesn't make much sense to create a
FallingBlockwithout specifying what type of block). - Examples:
ItemEntitynow requires anItemin its constructor, so its creation callback decodes theItemfrom the NBT to be passed to the constructor.Paintingnow requires aPaintingMotivein its constructor, so its creation callback decides whichPaintingMotiveto provide based on the NBT it receives.- See
EntityFactoryfor more examples.
EntityFactory->register()(previouslyEntity::registerEntity()) will now throw exceptions on error cases instead of returningfalse.- The following API methods have been moved:
Entity::registerEntity()->EntityFactory->register()
- The following classes have changed constructors:
- All projectile subclasses now require a
?Entity $throwerparameter. Arrow->__construct()now requires abool $criticalparameter (in addition to the$throwerparameter).ExperienceOrb->__construct()now requires aint $xpValueparameter.FallingBlock->__construct()now requires aBlock $blockparameter.ItemEntity->__construct()now requires anItem $itemparameter.Painting->__construct()now requires aPaintingMotive $motiveparameter.SplashPotion->__construct()now requires aint $potionIdparameter.
- All projectile subclasses now require a
- The following API methods have been removed:
Entity::createBaseNBT():new YourEntityand appropriate API methods should be used insteadEntity->getSaveId()Entity::getKnownEntityTypes()Entity::createEntity(): usenew YourEntityinstead (to be reviewed)
WIP removal of entity network metadata
- All network metadata related constants have been removed from the
Entityclass and moved to the protocol layer. It is intended to remove network metadata from the API entirely, but this has not yet been completed.Entity::DATA_FLAG_*constants have been moved topocketmine\network\mcpe\protocol\types\entity\EntityMetadataFlags.Entity::DATA_TYPE_*constants have been moved topocketmine\network\mcpe\protocol\types\entity\EntityMetadataTypes.Entity::DATA_*constants have been moved topocketmine\network\mcpe\protocol\types\entity\EntityMetadataProperties.
DataPropertyManagerhas been moved to thepocketmine\network\mcpe\protocol\types\entitynamespace, and as such isn't considered part of the API anymore.- Introduced internal
EntityhooksyncNetworkData(). This function is expected to synchronize entity properties with the entity's network data set. - Internal usage of network metadata sets to store internal entity properties has been removed. Entities are now expected to use regular class properties and synchronize with the network data set as-asked.
Entity->propertyManagerhas been renamed toEntity->networkProperties.Entity->getDataPropertyManager()has been renamed toEntity->getNetworkProperties().
Event
Internal event system no longer depends on Listeners
- The internal event processing system no longer depends on
Listenerobjects. Arbitrary closures can now be used, provided that they satisfy the standard requirements to be a handler.- This change improves performance of event handler calling by approximately 15%. This does not include anything plugins are doing.
- The following classes have been removed:
pocketmine\plugin\EventExecutorpocketmine\plugin\MethodEventExecutor
RegisteredListener->__construct()now requiresClosureinstead ofListener, EventExecutoras the leading parameters.RegisteredListener->getListener()has been removed.
Default cancelled handling behaviour has changed
- Handler functions will now not receive cancelled events by default. This is a silent BC break, i.e. it won't raise errors, but it might cause bugs.
@ignoreCancelledis now no longer respected.@handleCancelledhas been added. This allows opting into receiving cancelled events (it's the opposite of@ignoreCancelled).@handleCancelledmay not be used on non-cancellable events (an exception will be thrown during registration).
PlayerPreLoginEvent changes
- The
Playerobject no longer exists at this phase of the login. Instead, aPlayerInfoobject is provided, along with connection information. - Ban, server-full and whitelist checks are now centralized to
PlayerPreLoginEvent. It's no longer necessary (or possible) to interceptPlayerKickEventto handle these types of disconnects.- Multiple kick reasons may be set to ensure that the player is still removed if there are other reasons for them to be disconnected and one of them is cleared. For example, if a player is banned and the server is full, clearing the ban flag will still cause the player to be disconnected because the server is full.
- Plugins may set custom kick reasons. Any custom reason has absolute priority.
- If multiple flags are set, the kick message corresponding to the highest priority reason will be shown. The priority (as of this snapshot) is as follows:
- Custom (highest priority)
- Server full
- Whitelisted
- Banned
- The
PlayerPreLoginEvent::KICK_REASON_PRIORITYconstant contains a list of kick reason priorities, highest first.
- The following constants have been added:
PlayerPreLoginEvent::KICK_REASON_PLUGINPlayerPreLoginEvent::KICK_REASON_SERVER_FULLPlayerPreLoginEvent::KICK_REASON_SERVER_WHITELISTEDPlayerPreLoginEvent::KICK_REASON_BANNEDPlayerPreLoginEvent::KICK_REASON_PRIORITY: ordered list of kick reason priorities, highest first
- The following API methods have been added:
PlayerPreLoginEvent->clearAllKickReasons()PlayerPreLoginEvent->clearKickReason()PlayerPreLoginEvent->getFinalKickMessage(): the message to be shown to the player with the current reason list in placePlayerPreLoginEvent->getIp()PlayerPreLoginEvent->getKickReasons(): returns an array of flags indicating kick reasons, must be empty to allow joiningPlayerPreLoginEvent->getPlayerInfo()PlayerPreLoginEvent->getPort()PlayerPreLoginEvent->isAllowed()PlayerPreLoginEvent->isAuthRequired(): whether XBL authentication will be enforcedPlayerPreLoginEvent->isKickReasonSet()PlayerPreLoginEvent->setAuthRequired()PlayerPreLoginEvent->setKickReason()
- The following API methods have been changed:
PlayerPreLoginEvent->getKickMessage()now has the signaturegetKickMessage(int $flag) : ?string
- The following API methods have been removed:
PlayerPreLoginEvent->setKickMessage()PlayerPreLoginEvent->getPlayer()
- The following API methods have been moved / renamed:
InventoryPickupItemEvent->getItem()->InventoryPickupItemEvent->getItemEntity()
Other changes
- Disconnecting players during events no longer crashes the server (although it might cause other side effects).
- Cancellable events must now implement
CancellableTraitto get the cancellable components needed to satisfy interface requirements.Eventno longer stubs these methods. PlayerInteractEventis no longer fired when a player activates an item. This fixes the age-old complaint ofPlayerInteractEventfiring multiple times when interacting once. The following constants have been removed:PlayerInteractEvent::LEFT_CLICK_AIRPlayerInteractEvent::RIGHT_CLICK_AIRPlayerInteractEvent::PHYSICAL
- The following events have been added:
BlockTeleportEvent: block teleporting, for example dragon egg when attacked.EntityItemPickupEvent: player (or other entity) picks up a dropped item (or arrow). ReplacesInventoryPickupItemEventandInventoryPickupArrowEvent.- Unlike its predecessors, this event supports changing the destination inventory.
- If the destination inventory is
null, the item will be destroyed. This is usually seen for creative players with full inventories.
EntityTrampleFarmlandEvent: mob (or player) jumping on farmland causing it to turn to dirtPlayerDisplayNameChangeEventPlayerEmoteEventPlayerEntityInteractEvent: player right-clicking (or long-clicking on mobile) on an entity.PlayerItemUseEvent: player activating their held item, for example to throw it.StructureGrowEvent: called when trees or bamboo grow (or any other multi-block plant structure).
- The following events have changed behaviour:
- Bone meal is now consistently never consumed when
BlockGrowEventorStructureGrowEventis cancelled. BlockGrowEventis now called when cocoa pods grow.ChunkPopulateEventis now called after all adjacent chunks modified during population have been updated. This fixes issues with modifications made in the event sometimes disappearing.InventoryOpenEventis now fired when a player opens a crafting table's UI.InventoryCloseEventis now fired when a player closes a crafting table's UI.PlayerDropItemEventwill now prevent the drops from force-closing of the following inventories:- anvil
- enchanting table
- loom
PlayerKickEventis no longer fired for disconnects that occur before the player completes the initial login sequence (i.e. completing downloading resource packs).
- Bone meal is now consistently never consumed when
- The following events have been removed:
EntityArmorChangeEventEntityInventoryChangeEventEntityLevelChangeEvent-EntityTeleportEventwith world checks should be used instead.InventoryPickupArrowEvent- useEntityItemPickupEventinsteadInventoryPickupItemEvent- useEntityItemPickupEventinsteadNetworkInterfaceCrashEventPlayerCheatEventPlayerIllegalMoveEvent
- The following API methods have been added:
EntityDeathEvent->getXpDropAmount()EntityDeathEvent->setXpDropAmount()PlayerDeathEvent->getXpDropAmount()PlayerDeathEvent->setXpDropAmount()
- The following API methods have been removed:
PlayerPreLoginEvent->getPlayer()Cancellable->setCancelled(): this allows implementors ofCancellableto implement their own cancellation mechanisms, such as the complex one inPlayerPreLoginEvent
- The following API methods have been moved:
Event->isCancelled()->CancellableTrait->isCancelled(): this was a stub which threwBadMethodCallExceptionif the class didn't implementCancellable; now this is simply not available on non-cancellable eventsEvent->setCancelled()has been split intocancel()anduncancel(), and moved toCancellableTraitHandlerList::unregisterAll()->HandlerListManager->unregisterAll()HandlerList::getHandlerListFor()->HandlerListManager->getListFor()HandlerList::getHandlerLists()->HandlerListManager->getAll()
- The following API methods have changed behaviour:
PlayerCreationEvent->setPlayerClass()now verifies that the player class set is instantiable.
- The following classes have been moved:
pocketmine\plugin\RegisteredListener->pocketmine\event\RegisteredListener
Inventory
- All crafting and recipe related classes have been moved to the
pocketmine\craftingnamespace. - The following classes have been added:
CallbackInventoryChangeListenerCreativeInventory: contains the creative functionality previously embedded inpocketmine\item\Item, see Item changes for detailsInventoryChangeListener: allows listening (but not interfering with) events in an inventory.PlayerCraftingInventory: represents the player's own 2x2 crafting grid.PlayerEnderInventory: represents the pure storage part of the player's ender inventory, without any block informationTemporaryInventory: interface which should be implemented by any inventory whose contents should be evacuated when closing.transaction\CreateItemActiontransaction\DestroyItemActiontransaction\TransactionBuilderInventory: facilitates buildingInventoryTransactions using standardInventoryAPI methods
- The following classes have been renamed / moved:
ContainerInventory->pocketmine\block\inventory\BlockInventory
- The following classes have been moved to the
pocketmine\block\inventorynamespace:AnvilInventoryChestInventoryDoubleChestInventoryEnchantInventoryEnderChestInventoryFurnaceInventory
- The following classes have been removed:
CustomInventoryInventoryEventProcessorRecipetransaction\CreativeInventoryAction
- The following API methods have been added:
Inventory->addChangeListeners()Inventory->getChangeListeners()Inventory->removeChangeListeners()Inventory->swap(): swaps the contents of two slotsInventory->getAddableItemQuantity(): returns how many items from the given stack can be added to the inventory, used for partial pickups of itemstacks with a full inventory
- The following API methods have been removed:
BaseInventory->getDefaultSize()BaseInventory->setSize()CraftingGrid->getHolder()EnderChestInventory->setHolderPosition()Inventory->close()Inventory->dropContents()Inventory->getName()Inventory->getTitle()Inventory->onSlotChange()Inventory->open()Inventory->sendContents()Inventory->sendSlot()InventoryAction->onExecuteFail()InventoryAction->onExecuteSuccess()PlayerInventory->sendCreativeContents()
- The following API methods have signature changes:
BaseInventory->__construct()no longer accepts a list of items to initialize with.CraftingGrid->__construct()no longer accepts aPlayerparameter.Inventory->clear()now returnsvoidinstead ofbool.Inventory->setItem()now returnsvoidinstead ofbool.InventoryAction->execute()now returnsvoidinstead ofbool.
PlayerInventory->setItemInHand()now sends the update to viewers of the player.CraftingGridis now abstract.
Item
General
- A new
VanillaItemsclass has been added, which contains static methods for creating any currently-known item type. This should be preferred instead of use ofItemFactory::get()where constants were used. StringToItemParsersingleton has been added:- This allows mapping any string to any item, irrespective of IDs
- These mappings are used by
/giveand/clear, and are made with custom plugin aliases in mind. - Yes, this means you can finally add your own custom aliases to
/givewithout ugly hacks!
LegacyStringToItemParsersingleton has been added. This supports id:meta parsing in the same way thatItemFactory::fromString()used to, but its use is discouraged.ItemFactoryis now a singleton instead of static class, and its remaining methods are no longer static. You can get its instance byItemFactory::getInstance().Item->countis no longer public.- The hierarchy of writable books has been changed:
WritableBookandWrittenBooknow extendWritableBookBase. - The following API methods have signature changes:
WritableBookBase->setPages()now acceptsWritableBookPage[]instead ofCompoundTag[].ItemFactory->get()no longer acceptsstringfor thetagsparameter.
- The following methods are now fluent:
WritableBookBase->setPages()Item->addEnchantment()Item->removeEnchantment()Item->removeEnchantments()Armor->setCustomColor()WrittenBook->setTitle()WrittenBook->setAuthor()WrittenBook->setGeneration()
- The following API methods have been removed:
Item->getNamedTagEntry()Item->removeNamedTagEntry()Item->setDamage(): "Damage" is now immutable for all items exceptDurabledescendents.Item->setNamedTagEntry()Item::get(): preferVanillaItemsorStringToItemParserif possible; useItemFactory->get()if you have no other choiceItem::fromString(): useStringToItemParser->parse()orLegacyStringToItemParser->parse()insteadItemFactory::fromString()Item->setCompoundTag()Item->getCompoundTag()Item->hasCompoundTag()Potion::getPotionEffectsById()ProjectileItem->getProjectileEntityType()
- The following constants have been removed:
Potion::ALL- usePotionType::getAll()insteadPotion::WATERPotion::MUNDANEPotion::LONG_MUNDANEPotion::THICKPotion::AWKWARDPotion::NIGHT_VISIONPotion::LONG_NIGHT_VISIONPotion::INVISIBILITYPotion::LONG_INVISIBILITYPotion::LEAPINGPotion::LONG_LEAPINGPotion::STRONG_LEAPINGPotion::FIRE_RESISTANCEPotion::LONG_FIRE_RESISTANCEPotion::SWIFTNESSPotion::LONG_SWIFTNESSPotion::STRONG_SWIFTNESSPotion::SLOWNESSPotion::LONG_SLOWNESSPotion::WATER_BREATHINGPotion::LONG_WATER_BREATHINGPotion::HEALINGPotion::STRONG_HEALINGPotion::HARMINGPotion::STRONG_HARMINGPotion::POISONPotion::LONG_POISONPotion::STRONG_POISONPotion::REGENERATIONPotion::LONG_REGENERATIONPotion::STRONG_REGENERATIONPotion::STRENGTHPotion::LONG_STRENGTHPotion::STRONG_STRENGTHPotion::WEAKNESSPotion::LONG_WEAKNESSPotion::WITHER
- The following methods have been renamed:
Item->getDamage()->Item->getMeta()
- The following methods have been moved to
pocketmine\inventory\CreativeInventory:Item::addCreativeItem()->CreativeInventory::add()Item::clearCreativeItems()->CreativeInventory::clear()Item::getCreativeItemIndex()->CreativeInventory::getItemIndex()Item::getCreativeItems()->CreativeInventory::getAll()Item::initCreativeItems()->CreativeInventory::reset()Item::isCreativeItem()->CreativeInventory::contains()Item::removeCreativeItem()->CreativeInventory::remove()
- The following classes have been added:
ArmorTypeInfoFertilizerLiquidBucketMilkBucketPotionType: enum class containing information about vanilla potion typesReleasable: this interface is implemented by items like bows which have a "release" actionStringToItemParser: allows converting string IDs into any item, used by/giveand/clearWritableBookBaseWritableBookPage
- The following API methods have been added:
Armor->getArmorSlot()Item->canStackWith(): returns whether the two items could be contained in the same inventory slot, ignoring count and stack size limitsPotion->getType(): returns aPotionTypeenum object containing information such as the applied effectsProjectileItem->createEntity(): returns a new instance of the projectile entity that will be thrown
- The following classes have been removed:
ChainBootsChainChestplateChainHelmetChainLeggingsDiamondBootsDiamondChestplateDiamondHelmetDiamondLeggingsGoldBootsGoldChestplateGoldHelmetGoldLeggingsIronBootsIronChesplateIronHelmetIronLeggingsLeatherBootsLeatherCapLeatherPantsLeatherTunic
NBT handling
- Serialized NBT byte array caches are no longer stored on itemstacks. These caches were a premature optimization used for network layer serialization and as such were dependent on the network NBT format.
- Internal NBT usage has been marginalized. It's no longer necessary to immediately write changes to NBT. The following hooks have been added:
Item->serializeCompoundTag()Item->deserializeCompoundTag()
- It's planned to remove runtime NBT from items completely, but this currently presents unresolved backwards-compatibility problems.
Enchantment
VanillaEnchantmentsclass has been added. This exposes all vanilla enchantment types as static methods, replacing the oldEnchantment::get()nastiness.- Example:
Enchantment::get(Enchantment::PROTECTION)is replaced byVanillaEnchantments::PROTECTION() - These methods also provide proper type information to static analysers instead of just generic
Enchantment, making them easier to code with.
- Example:
- The boundaries between MCPE enchantment IDs and PocketMine-MP internals are now more clear.
- ID handling is moved to
pocketmine\data\bedrock\EnchantmentIdMapsingleton. - All enchantment ID constants have been removed from
Enchantment.pocketmine\data\bedrock\EnchantmentIdsif you still need legacy effect IDs for some reason.
- ID handling is moved to
Enchantment::RARITY_*constants were moved toRarityclass, and theRARITY_prefixes removed.Enchantment::SLOT_*constants were moved toItemFlagsclass, and theSLOT_prefixes removed.- The following API methods have been moved:
Enchantment::registerEnchantment()->EnchantmentIdMap->register()Enchantment::getEnchantment()->EnchantmentIdMap->fromId()Enchantment->getId()->EnchantmentIdMap->toId()Enchantment::getEnchantmentByName()->StringToEnchantmentParser->parse()
Lang
- The following classes have been renamed:
BaseLang->LanguageTranslationContainer->Translatable
- The following classes have been removed:
TextContainer
- The following API methods have been added:
Translatable->format(): allows adding formatting (such as color codes) to a translationTranslatable->prefix(): allows prefixing formattingTranslatable->postfix(): allows postfixing formatting
- The following API methods have changed signatures:
Translatable->__construct()now acceptsarray<int|string, Translatable|string>for parameters, instead of justlist<string>.Translatable->getParameter()now acceptsint|stringfor the index instead of justint.Translatable->getParameter()now returnsTranslatable|stringinstead of juststring.Translatable->getParameters()now returnsarray<int|string, Translatable|string>.
LanguageNotFoundExceptionhas been added. This is thrown when trying to construct aLanguagewhich doesn't exist in the server files.Translatableno longer discards keys for translation parameters. Previously, only the insertion order was considered.Translatablenow supports string keys for translation parameters.Translatablenow supports providing otherTranslatables as translation parameters.Language->translateString()now supports providingTranslatables as translation parameters.Language->translateString()no longer automatically attempts to translate string parameters. If you want them to be translated, translate them explicitly. This fixes bugs where player chat messages containing translation keys would be unexpectedly translated.Language->translate()no longer attempts to translate string parameters ofTranslatable(same rationale as previous point).
Network
- The following fields have been removed:
Network::$BATCH_THRESHOLD
- The following classes have been added:
NetworkInterfaceStartException: this may be thrown byNetwork->registerInterface()andNetworkInterface->start()to cause a graceful failure without crashing - this should be used when, for example, you are unable to bind a port
- The following classes have been renamed:
SourceInterface->NetworkInterfaceAdvancedSourceInterface->AdvancedNetworkInterface
- The following classes have been moved:
CompressBatchedTask->mcpe\CompressBatchTasklevel\format\io\ChunkRequestTask->mcpe\ChunkRequestTaskmcpe\RakLibInterface->mcpe\raklib\RakLibInterface
- The following classes have been removed:
mcpe\PlayerNetworkSessionAdapter
- The following methods have been renamed:
UPnP::PortForward()->UPnP::portForward()UPnP::RemovePortForward()->UPnP::removePortForward()
- The following methods have changed signatures:
UPnP::portForward()now acceptsstring $serviceURL, string $internalIP, int $internalPort, int $externalPort.UPnP::removePortForward()now acceptsstring $serviceURL, int $externalPort.
- The following methods have been removed:
NetworkInterface->putPacket()NetworkInterface->close()NetworkInterface->emergencyShutdown()
NetworkInterfacenow represents a more generic interface to be implemented by any network component, as opposed to specifically a player network interface.- Everything under the
rconsubnamespace has been removed. upnp\UPnPhas significant changes. It's now a network component instead of a pair of static methods.
Permission
- The following new permission nodes have been introduced:
pocketmine.group.everyone: granted to everyone by defaultpocketmine.group.operator: granted to operator players and the console These permission nodes can be assigned and overridden by permission attachments just like any other, which means it's now possible to grant temporary operator status which goes away when the player disconnects (or the attachment is removed).
- Permissions are now always false if they haven't been set explictly, or granted implicitly by another permission.
- Undefined permissions are now always
falseinstead of following the value ofPermission::$DEFAULT_PERMISSION. - Permissions internally no longer have default values. Instead, they are now assigned as a child of one of the
pocketmine.grouppermissions:true: add as child topocketmine.group.everyonewith valuetruefalse: do not add to any permissionop: add as child topocketmine.group.operatorwith valuetruenotop: add as child topocketmine.group.everyonewith valuetrue, and topocketmine.group.operatorwith valuefalseHowever, thedefaultkey inplugin.ymlpermission definitions continues to be supported.
- Added
PermissibleDelegateTraitto reduce boilerplate for users ofPermissibleBase. This trait is used byConsoleCommandSenderandPlayer. - The following API methods have been moved:
Permission::getByName()->PermissionParser::defaultFromString()Permission::loadPermissions()->PermissionParser::loadPermissions()Permission::loadPermission()->PermissionParser::loadPermission()
- The following constants have been moved:
Permission::DEFAULT_FALSE->PermissionParser::DEFAULT_FALSEPermission::DEFAULT_TRUE->PermissionParser::DEFAULT_TRUEPermission::DEFAULT_OP->PermissionParser::DEFAULT_OPPermission::DEFAULT_NOT_OP->PermissionParser::DEFAULT_NOT_OP
- The following API methods have been added:
Permission->addChild()Permission->removeChild()Permissible->getPermissionRecalculationCallbacks()- allows reacting to changes of permissions, such as new permissions being granted or deniedPermissible->setBasePermission()- used for assigning root permissions likepocketmine.group.operator; plugins usually shouldn't use thisPermissible->unsetBasePermission()PermissionAttachmentInfo->getGroupPermissionInfo()- returns thePermissionAttachmentInfoof the permission that caused the current permission value to be set, or null if the permission is explicit
- The following API methods have been removed:
Permissible->isOp(): usePermissible->hasPermission(DefaultPermissions::ROOT_OPERATOR)instead, but you really shouldn't directly depend on a player's op status, add your own permissions instead!Permissible->setOp(): useaddAttachment($plugin, DefaultPermissions::ROOT_OPERATOR, true)instead to add, andremoveAttachment()to remove it (or addAttachment() with false to explicitly deny it, just like any other permission)Permission->addParent()Permission->getDefault()Permission->setDefault()PermissionManager->getDefaultPermissions()PermissionManager->recalculatePermissionDefaults()PermissionManager->subscribeToDefaultPerms()PermissionManager->unsubscribeFromDefaultPerms()PermissionManager->getDefaultPermSubscriptions()PermissionAttachment->getPermissible()PermissionAttachmentInfo->getPermissible()
- The following fields have been removed:
Permission::$DEFAULT_PERMISSION
- The following API methods have changes:
PermissionParser::defaultFromString()now throwsInvalidArgumentExceptionon unknown values.Permission->__construct()no longer accepts a$defaultValueparameter (see notes above about defaults refactor).you should add your permission as a child ofpocketmine.group.everyoneorpocketmine.group.operatorinstead).
- The following classes have been removed:
ServerOperator
Player
- The following classes have been added/moved to the new
pocketmine\playernamespace:AchievementGameModeIPlayerOfflinePlayerPlayerInfoPlayerSurvivalBlockBreakHandler: handles cracking animation, sounds and particles when mining a block in creativeUsedChunkStatus: enum used internally by the chunk sending system
- The following constants have been removed:
Player::SURVIVAL- useGameMode::SURVIVAL()Player::CREATIVE- useGameMode::CREATIVE()Player::ADVENTURE- useGameMode::ADVENTURE()Player::SPECTATOR- useGameMode::SPECTATOR()Player::VIEW- useGameMode::SPECTATOR()
- (almost) all packet handlers have been removed from
Player. They are now encapsulated within the network layer. Player->getSpawn()no longer returns the world's safe spawn if the player's spawn position isn't set. Returning the safe spawn at the time of call made no sense, because it might not have been safe when actually used. You should pass the result of this function toWorld->getSafeSpawn()to get a safe spawn position instead.- The following API methods have been added:
Player->attackBlock(): attack (left click) the target block, e.g. to start destroying it (survival)Player->attackEntity(): melee-attack (left click) the target entity (if within range)Player->breakBlock(): destroy the target block in the current world (immediately)Player->consumeHeldItem(): consume the previously activated item, e.g. eating foodPlayer->continueBreakBlock(): punch the target block during destruction in survival, advancing break animation and creating particlesPlayer->getCurrentWindow(): returns the inventory window the player is currently viewing, or null if they aren't viewing an inventoryPlayer->getItemCooldownExpiry(): returns the tick on which the player's cooldown for a given item expiresPlayer->getLowerCaseName(): usestrtolower(Player->getName())insteadPlayer->getPlayerInfo(): returns aPlayerInfoobject containing various metadata about the playerPlayer->getSaveData(): returns save data generated on the flyPlayer->hasFiniteResources()Player->interactBlock(): interact (right click) the target block in the current worldPlayer->interactEntity(): interact (right click) the target entity, e.g. to apply a nametag (not implemented yet)Player->pickBlock(): picks (mousewheel click) the target block in the current worldPlayer->releaseHeldItem(): release the previously activated item, e.g. shooting a bowPlayer->removeCurrentWindow(): removes the inventory window the player is currently viewing, if anyPlayer->selectHotbarSlot(): select the specified hotbar slotPlayer->setCurrentWindow(): sets the inventory the player is currently viewingPlayer->stopBreakBlock(): cease attacking a previously attacked blockPlayer->toggleFlight(): tries to start / stop flying (fires events, may be cancelled)Player->updateNextPosition(): sets the player's next attempted move location (fires events, may be cancelled)Player->useHeldItem(): activate the held item, e.g. throwing a snowball
- The following API methods have been removed:
IPlayer->isBanned(): this was unreliable because it only checked name bans and didn't account for plugin custom ban systems. UseServer->getNameBans()->isBanned()andServer->getIPBans()->isBanned()instead.IPlayer->isOp(): useServerAPIs insteadIPlayer->isWhitelisted(): useServer->isWhitelisted()insteadIPlayer->setBanned(): useServerAPIs insteadIPlayer->setOp(): useServerAPIs insteadIPlayer->setWhitelisted(): useServer->setWhitelisted()insteadPlayer->addActionBarMessage(): replaced bysendActionBarMessage()Player->addSubTitle(): replaced bysendSubTitle()Player->addTitle(): replaced bysendTitle()Player->addWindow(): usePlayer->setCurrentWindow()insteadPlayer->dataPacket(): replaced byNetworkSession->sendDataPacket()Player->getAddress(): replaced byNetworkSession->getIp()Player->getClientId(): the client ID can be found inPlayerInfo->getExtraData()Player->getPing(): moved toNetworkSessionPlayer->getPort(): moved toNetworkSessionPlayer->getWindow(): usePlayer->getCurrentWindow()insteadPlayer->getWindowId()Player->removeAllWindows()Player->removeWindow(): usePlayer->removeCurrentWindow()insteadPlayer->sendDataPacket(): replaced byNetworkSession->sendDataPacket()Player->setCraftingGrid(): crafting tables now work the same way as other containers; usePlayer->setCurrentWindow()Player->updateNextPosition(): usePlayer->handleMovement()insteadPlayer->updatePing(): moved toNetworkSession
Plugin
- API version checks are now more strict. It is no longer legal to declare multiple minimum versions on the same major version. Doing so will now cause the plugin to fail to load with the message
Multiple minimum API versions found for some major versions. plugin.ymlYAML commands loading is now internalized insidePluginBase.PluginManager->registerEvent()now has a simpler signature:registerEvent(string $event, \Closure $handler, int $priority, Plugin $plugin, bool $handleCancelled = false). The provided closure must accept the specified event class as its only parameter. See Event API changes for more details.- The following classes have been added:
PluginOwned
- The following classes have been removed:
PluginLogger
- The following constants have been removed:
PluginLoadOrder::STARTUP- usePluginEnableOrder::STARTUP()PluginLoadOrder::POSTWORLD- usePluginEnableOrder::POSTWORLD()
- The following interface requirements have been removed:
Plugin->onEnable(): this is now internalized insidePluginBasePlugin->onDisable(): same as abovePlugin->onLoad(): same as abovePlugin->getServer()is no longer required to be implemented. It's implemented inPluginBasefor convenience.Plugin->isDisabled()was removed (usePlugin->isEnabled()instead).Pluginno longer extendsCommandExecutor. This means thatPluginimplementations don't need to implementonCommand()anymore.
- The following hook methods have changed visibility:
PluginBase->onEnable()changed frompublictoprotectedPluginBase->onDisable()changed frompublictoprotectedPluginBase->onLoad()changed frompublictoprotected
- The following hook methods have been renamed:
Plugin->setEnabled()->Plugin->onEnableStateChange(). This change was made to force plugin developers misusing this hook to stop, and to give it a name that better describes what it does.
- The following API methods have been removed:
PluginManager->addPermission(): usePermissionManagerinsteadPluginManager->callEvent(): useEvent->call()insteadPluginManager->getDefaultPermSubscriptions(): usePermissionManagerinsteadPluginManager->getDefaultPermissions(): usePermissionManagerinsteadPluginManager->getPermission(): usePermissionManagerinsteadPluginManager->getPermissionSubscriptions(): usePermissionManagerinsteadPluginManager->getPermissions(): usePermissionManagerinsteadPluginManager->loadPlugin(): usePluginManager->loadPlugins()insteadPluginManager->recalculatePermissionDefaults(): usePermissionManagerinsteadPluginManager->removePermission(): usePermissionManagerinsteadPluginManager->subscribeToDefaultPerms(): usePermissionManagerinsteadPluginManager->subscribeToPermission(): usePermissionManagerinsteadPluginManager->unsubscribeFromDefaultPerms(): usePermissionManagerinsteadPluginManager->unsubscribeFromPermission(): usePermissionManagerinstead
- The following API methods have changed behaviour:
PluginManager->loadPlugins()now accepts paths to files as well as directories, in which case it will load only the plugin found in the target file.
- It is no longer permitted to throw exceptions from
PluginBase->onEnable()orPluginBase->onLoad(). Doing so will now cause the server to crash.
Promise
A very basic in-house implementation of Promises has been added. This is currently used for handling world generation requests.
PromiseResolveris created by the creator of the task. The task should callPromiseResolver->resolve()when the result is ready.Promisecan be obtained by usingPromiseResolver->getPromise()and should be returned to API consumers.
Please note that this was not written with plugins in mind and its API may change in a future version.
Scheduler
Thread-local storage for AsyncTasks
- TLS has been completely rewritten in this release to be self contained, more robust and easier to use.
- Now behaves more like simple properties.
storeLocal()writes,fetchLocal()reads. - Self-contained and doesn't depend on the async pool to clean up after it.
- Values are automatically removed from storage when the
AsyncTaskis garbage-collected, just like a regular property. - Supports storing multiple values, differentiated by string names.
fetchLocal()can now be used multiple times. It no longer deletes the stored value.- The following classes have been removed:
FileWriteTask
- The following methods have been removed:
AsyncTask->peekLocal(): usefetchLocal()instead
- The following methods have signature changes:
AsyncTask->storeLocal()now has the signaturestoreLocal(string $key, mixed $complexData) : voidAsyncTask->fetchLocal()now has the signaturefetchLocal(string $key) : mixed
Other AsyncTask changes
AsyncPooluses a new, significantly more performant algorithm for task collection.BulkCurlTaskhas had the$complexDataconstructor parameter removed.BulkCurlTask->__construct()now acceptsBulkCurlTaskOperation[]instead ofmixed[].pocketmine\Collectablehas been removed, and is no longer extended byAsyncTask.- The following hooks have been added:
AsyncTask->onError(): called on the main thread when an uncontrolled error was detected in the async task, such as a memory failure
- The following hooks have signature changes:
AsyncTask->onCompletion()no longer accepts aServerparameter, and has avoidreturn type.AsyncTask->onProgressUpdate()no longer accepts aServerparameter, and has avoidreturn type.
- The following API methods have been removed:
AsyncTask->getFromThreadStore(): useAsyncTask->worker->getFromThreadStore()AsyncTask->removeFromThreadStore(): useAsyncTask->worker->removeFromThreadStore()AsyncTask->saveToThreadStore(): useAsyncTask->worker->saveToThreadStore()
Non-AsyncTask changes
- Added
CancelTaskException, which can be thrown fromTask->onRun()to cancel a task (especially useful forClosureTask). - The
$currentTickparameter ofTask->onRun()has been removed (useServer->getTick()instead if needed). - Callables given to
ClosureTaskare no longer required to declare avoidtypehint (useful for arrow functions).
Server
- New chat broadcasting APIs have been implemented, which don't depend on the permission system.
- The following API methods have been added:
Server->subscribeToBroadcastChannel()- allows subscribing aCommandSenderto receive chat messages (and other message types) on any channelServer->unsubscribeFromBroadcastChannel()Server->unsubscribeFromAllBroadcastChannels()Server->getBroadcastChannelSubscribers()
- Giving
Playeranypocketmine.broadcast.*permissions will cause them to automatically subscribe to the corresponding broadcast channel (and removing them will unsubscribe it). - It's now possible to create and subscribe to custom broadcast channels without using permissions.
- However,
Players may automatically unsubscribe themselves from the builtin broadcast channels if they don't have the proper permissions. - Automatic subscribe/unsubscribe from custom broadcast channels can be implemented using the new
Permissiblepermission recalculation callbacks API.
- The following API methods have been added:
- The following API methods have been added:
Server->getIpV6()Server->getPortV6()
- The following API methods have been removed:
Server->reloadWhitelist()Server->getLevelMetadata()Server->getPlayerMetadata()Server->getEntityMetadata()Server->getDefaultGamemode()Server->getLoggedInPlayers()Server->onPlayerLogout()Server->addPlayer()Server->removePlayer()Server->reload()Server->getSpawnRadius()Server->enablePlugin()Server->disablePlugin()Server->getGamemodeString()- replaced bypocketmine\player\GameMode->getTranslationKey()Server->getGamemodeName()- replaced bypocketmine\player\GameMode->name()Server->getGamemodeFromString()- replaced byGameMode::fromString()Server->broadcast()- useServer->broadcastMessage()instead
- The following API methods have changed:
Server->getOfflinePlayerData()no longer creates data when it doesn't exist.
- The following API methods have been renamed:
Server->getPlayer()->Server->getPlayerByPrefix()(consider usingServer->getPlayerExact()instead where possible)
Level / World
General
- All references to
Levelin the context of "world" have been changed toWorld.- The
pocketmine\levelnamespace has been renamed topocketmine\world - All classes containing the world
Levelin the name in the "world" context have been changed toWorld. Position->getLevel()has been renamed toPosition->getWorld(), andPosition->levelhas been renamed toPosition->world.
- The
- Extracted a
WorldManagerunit fromServerServer->findEntity()->WorldManager->findEntity()Server->generateLevel()->WorldManager->generateWorld()Server->getAutoSave()->WorldManager->getAutoSave()Server->getDefaultLevel()->WorldManager->getDefaultWorld()Server->getLevel()->WorldManager->getWorld()Server->getLevelByName()->WorldManager->getWorldByName()Server->getLevels()->WorldManager->getWorlds()Server->isLevelGenerated()->WorldManager->isWorldGenerated()Server->isLevelLoaded()->WorldManager->isWorldLoaded()Server->loadLevel()->WorldManager->loadWorld()WorldManager->loadWorld()may convert worlds if requested (the$autoUpgradeparameter must be provided).
Server->setAutoSave()->WorldManager->setAutoSave()Server->setDefaultLevel()->WorldManager->setDefaultWorld()Server->unloadLevel()->WorldManager->unloadWorld()
- The following static classes have been un-static-ified and converted to singletons (use
Whatever::getInstance()->method()instead ofWhatever::method()):GeneratorManagerWorldProviderManager
- The following classes have been added:
BlockTransaction: allows creating batch commits of block changes with validation conditions - if any block can't be applied, the whole transaction fails to apply.ChunkListenerNoOpTrait: contains default no-op stubs for chunk listener implementationsChunkListener: interface allowing subscribing to events happening on a given chunkChunkLockId: used byWorld->lockChunk()andWorld->unlockChunk()TickingChunkLoader: aChunkLoaderspecialization that allows ticking chunksformat\io\FastChunkSerializer: provides methods to encode a chunk for transmitting to another threadWorldCreationOptions: used for passing world generator options toWorldManager->generateWorld()
ChunkLoaderno longer requires implementinggetX()andgetZ().ChunkLoaderno longer causes chunks to get random updates. If this behaviour is needed, implementTickingChunkLoader.- The following classes have been renamed:
pocketmine\world\utils\SubChunkIteratorManager->pocketmine\world\utils\SubChunkExplorer
- The following class constants have been added:
Chunk::COORD_BIT_SIZEChunk::COORD_MASKChunk::DIRTY_FLAG_BLOCKSChunk::DIRTY_FLAG_TERRAINChunk::EDGE_LENGTHSubChunk::COORD_BIT_SIZESubChunk::COORD_MASKSubChunk::EDGE_LENGTHWorld::Y_MIN
- The following API methods have been added:
WorldManager->getAutoSaveTicks()WorldManager->setAutoSaveTicks()World->notifyNeighbourBlockUpdate()World->registerChunkListener()World->unregisterChunkListener()World->getBlockAt()(accepts int x/y/z instead of Vector3, faster for some use cases)World->setBlockAt()(accepts int x/y/z instead of Vector3, faster for some use cases)Chunk->isDirty()(replacement forChunk->hasChanged())Chunk->getDirtyFlag()(more granular component-based chunk dirty-flagging, used to avoid saving unmodified parts of the chunk)Chunk->setDirty()Chunk->setDirtyFlag()
- The following API methods have been removed from the public API:
Chunk->addEntity()Chunk->fastSerialize()(useFastChunkSerializer::serializeTerrain()instead)Chunk->getBlockData()Chunk->getBlockDataColumn()Chunk->getBlockId()Chunk->getBlockIdColumn()Chunk->getBlockLight()Chunk->getBlockLightColumn()Chunk->getBlockSkyLight()Chunk->getBlockSkyLightColumn()Chunk->getEntities()Chunk->getMaxY()Chunk->getSavableEntities()Chunk->getSubChunkSendCount()(this was specialized for protocol usage)Chunk->getX()Chunk->getZ()Chunk->hasChanged()(useChunk->isDirty()orChunk->getDirtyFlag()instead)Chunk->isGenerated()Chunk->networkSerialize()(seeChunkSerializerin thenetwork\mcpe\serializerpackage)Chunk->populateSkyLight()(useSkyLightUpdate->recalculateChunk()instead)Chunk->recalculateHeightMap()(moved toSkyLightUpdate)Chunk->recalculateHeightMapColumn()(moved toSkyLightUpdate)Chunk->removeEntity()Chunk->setAllBlockLight()Chunk->setAllBlockSkyLight()Chunk->setBlock()Chunk->setBlockData()Chunk->setBlockId()Chunk->setBlockLight()Chunk->setBlockSkyLight()Chunk->setChanged()(useChunk->setDirty()orChunk->setDirtyFlag()instead)Chunk->setGenerated()Chunk->setX()Chunk->setZ()Chunk::fastDeserialize()(useFastChunkSerializer::deserializeTerrain()instead)ChunkLoader->getLevel()ChunkLoader->getLoaderId()(now object ID is used)ChunkLoader->getPosition()ChunkLoader->isLoaderActive()World->addChunkPacket()World->addGlobalPacket()World->broadcastGlobalPacket()World->broadcastLevelEvent()World->broadcastLevelSoundEvent()World->checkSpawnProtection()World->generateChunkCallback()World->getBlockDataAt()World->getBlockIdAt()World->getBlockSkyLightAt()(useWorld->getRealBlockSkyLightAt()orWorld->getPotentialBlockSkyLightAt(), depending on use-case)World->getChunkTiles()World->getFullBlock()World->getHeightMap()(misleading name, only actually useful for sky light calculation - you probably wantgetHighestBlockAt()instead)World->getTickRate()World->getTileById()World->isFullBlock()World->isFullBlock()(useBlock->isFullCube()instead)World->sendBlocks()World->sendTime()World->setBlockDataAt()World->setBlockIdAt()World->setBlockLightAt()World->setBlockSkyLightAt()World->setHeightMap()(misleading name, only actually useful for sky light calculation)World->setTickRate()World->updateBlockLight()World->updateSkyLight()World::generateChunkLoaderId()
- The following API methods have changed signatures:
Chunk->__construct()now has the signaturearray<int, SubChunk> $subChunks, BiomeArray $biomeIds, bool $terrainPopulated.Chunk->getSubChunk()now returnsSubChunkinstead ofSubChunkInterface|null(and throwsInvalidArgumentExceptionon out-of-bounds coordinates).Chunk->getSubChunks()now returnsarray<int, SubChunk>instead ofSplFixedArray<SubChunk>.Chunk->setSubChunk()no longer acceptsSubChunkInterface, and the$allowEmptyparameter has been removed.ChunkManager->setChunk()(and its notable implementations inWorldandSimpleChunkManager) no longer accepts NULL for the$chunkparameter.GeneratorManager->registerGenerator()now requires a\Closure $presetValidatorparameter. This is used to check generator options of worlds and configs before attempting to use them.Position->__construct()now requires the$worldparameter (it's no longer optional).World->addParticle()now has the signatureaddParticle(Vector3 $pos, Particle $particle, ?Player[] $players = null) : voidWorld->addRandomTickedBlock()now acceptsBlockinstead ofint, int.World->addSound()now has the signatureaddSound(?Vector3 $pos, Sound $sound, ?Player[] $players = null) : voidWorld->getChunk()no longer accepts a$createparameter.World->getRandomTickedBlocks()now returnsbool[]instead ofSplFixedArray.World->loadChunk()now returns?Chunk, and the$createparameter has been removed.World->removeRandomTickedBlock()now acceptsBlockinstead ofint, int.World->setBlock()has had the$directparameter removed.World->setChunks()no longer accepts a$deleteEntitiesAndTilesparameter.World->updateAllLight()now acceptsint, int, intinstead ofVector3.WorldManager->generateWorld()(previouslyServer->generateWorld()) now acceptsWorldCreationOptionsinstead ofint $seed, class-string<Generator> $generator, mixed[] $optionsWorld->lockChunk()now requiresChunkLockId $lockIdparameter.World->unlockChunk()now requires a?ChunkLockId $lockIdparameter. If a non-null lockID is given, the lock on the chunk will only be removed if it matches the given lockID.World->unlockChunk()now returnsboolinstead ofvoid(to signal whether unlocking succeded or not).
- The following API methods have been renamed / moved:
World->getChunks()->World->getLoadedChunks()World->getCollisionCubes()->World->getCollisionBoxes()World->getName()->World->getDisplayName()World->populateChunk()has been split intoWorld->requestChunkPopulation()andWorld->orderChunkPopulation().
- The following API methods have changed behaviour:
World->getAdjacentChunks()now returns an array indexed usingWorld::chunkHash(), where thexandzcomponents are the relative offsets from the target chunk (range -1 to +1).World->getChunk()no longer tries to load chunks from disk. If the chunk is not already in memory, null is returned. (This behaviour now properly matches otherChunkManagerimplementations.)World->getHighestBlockAt()now returnsnullinstead of-1if the target X/Z column contains no blocks.- The following methods now throw
WorldExceptionwhen targeting ungenerated terrain:World->getSafeSpawn()(previously it just silently returned the input position)World->getHighestBlockAt()(previously it returned -1)
World->loadChunk()no longer creates an empty chunk when the target chunk doesn't exist on disk.World->setChunk()has the following behavioural changes:- Now fires
ChunkLoadEventandChunkListener->onChunkLoaded()when replacing a chunk that didn't previously exist. - Now updates entities in the replaced chunk and its neighbours. This fixes bugs such as paintings not dropping and dropped items floating in midair if the ground was lower than before.
- Entities are no longer deleted on chunk replacement.
- Tiles are no longer deleted on chunk replacement, unless one of the following conditions is met:
- the target block in the new chunk doesn't expect a tile
- the target block in the new chunk expects a different type of tile (responsibility of the plugin developer to create the new tile)
- there's already a tile in the target chunk which conflicts with the old one
- Now fires
World->useBreakOn()now returnsfalsewhen the target position is in an ungenerated or unloaded chunk (or chunk locked for generation).World->useItemOn()now returnsfalsewhen the target position is in an ungenerated or unloaded chunk (or chunk locked for generation).
- A
ChunkListenerinterface has been extracted fromChunkLoader. The following methods have been moved:ChunkLoader->onBlockChanged()->ChunkListener->onBlockChanged()ChunkLoader->onChunkChanged()->ChunkListener->onChunkChanged()ChunkLoader->onChunkLoaded()->ChunkListener->onChunkLoaded()ChunkLoader->onChunkPopulated()->ChunkListener->onChunkPopulated()ChunkLoader->onChunkUnloaded()->ChunkListener->onChunkUnloaded()
Locationhas been moved topocketmine\entity\Location.
Particles
DestroyBlockParticlehas been renamed toBlockBreakParticlefor consistency.DustParticle->__construct()now accepts apocketmine\color\Colorobject instead ofr, g, b, a.pocketmine\world\particle\Particleno longer extendspocketmine\math\Vector3, and has been converted to an interface.- Added the following
Particleclasses:DragonEggTeleportParticlePunchBlockParticle
Sounds
pocketmine\world\sound\Soundno longer extendspocketmine\math\Vector3, and has been converted to an interface.Sound->encode()now acceptspocketmine\math\Vector3.- Added the following classes:
ArrowHitSoundBlockBreakSoundBlockPlaceSoundBowShootSoundBucketEmptyLavaSoundBucketEmptyWaterSoundBucketFillLavaSoundBucketFillWaterSoundChestCloseSoundChestOpenSoundEnderChestCloseSoundEnderChestOpenSoundExplodeSoundFlintSteelSoundItemBreakSoundNoteInstrumentNoteSoundPaintingPlaceSoundPotionSplashSoundRedstonePowerOffSoundRedstonePowerOnSoundThrowSoundXpCollectSoundXpLevelUpSound
Utils
- The
Colorclass was removed. It's now found aspocketmine\color\Colorin thepocketmine/colorpackage. - The
UUIDclass was removed.ramsey/uuidversion 4.1 is now used instead.UUID::fromData()can be replaced byRamsey\Uuid\Uuid::uuid3()UUID::fromRandom()can be replaced byRamsey\Uuid\Uuid::uuid4()UUID::fromBinary()can be replaced byRamsey\Uuid\Uuid::fromBytes()(useRamsey\Uuid\Uuid::isValid()to check validity)UUID::toBinary()is replaced byRamsey\Uuid\UuidInterface::getBytes()- See the documentation for
ramsey/uuidfor more information.
Terminal::hasFormattingCodes()no longer auto-detects the availability of formatting codes. Instead it's necessary to useTerminal::init()with no parameters to initialize, ortrueorfalseto override.Config->save()no longer catches exceptions thrown during emitting to disk.- The following new classes have been added:
InternetExceptionInternetProcess
- The following API methods have been added:
Config->getPath(): returns the path to the config on diskConfig::parseList(): parses a list of entries likeops.txtinto an arrayConfig::parseProperties(): parses a properties file likeserver.propertiesinto an arrayConfig::writeList()Config::writeProperties()Terminal::write(): emits a Minecraft-formatted text line without newlineTerminal::writeLine(): emits a Minecraft-formatted text line with newlineUtils::recursiveUnlink(): recursively deletes a directory and its contents
- The following API class constants have been added:
TextFormat::COLORS: lists all known color codesTextFormat::FORMATS: lists all known formatting codes (e.g. italic, bold). (RESETis not included because it removes formats, rather than adding them.)
- The following deprecated API redirects have been removed:
Utils::execute(): moved toProcessUtils::getIP(): moved toInternetUtils::getMemoryUsage(): moved toProcessUtils::getRealMemoryUsage(): moved toProcessUtils::getThreadCount(): moved toProcessUtils::getURL(): moved toInternetUtils::kill(): moved toProcessUtils::postURL(): moved toInternetUtils::simpleCurl(): moved toInternet
- The following API fields have been removed / hidden:
Utils::$ipUtils::$onlineUtils::$os
- The following API methods have signature changes:
Internet::simpleCurl()now requires aClosurefor itsonSuccessparameter instead ofcallable.Process::kill()now requires an additionalbool $subprocessesparameter.
- The following API methods have behavioural changes:
Utils::parseDocComment()now allows-in tag names.
- The following API methods have been removed:
TextFormat::toJSON()Utils::getCallableIdentifier()
MainLoggernow pushes log messages toserver.logbefore calling logger attachments. This fixes messages not being written to disk when an uncaught error is thrown from a logger attachment.
Gameplay
World loading
- Chunks are now sent in proper circles. This improves the experience when flying quickly parallel to X or Z axis, since now more chunks in front of the player will load sooner.
- Many bugs in player respawning have been fixed, including:
- Spawning underneath bedrock when spawn position referred to ungenerated terrain
- Spawning underneath bedrock on first server join on very slow machines (or when the machine was under very high load)
- Spawning inside blocks (or above the ground) when respawning with a custom spawn position set
- Player spawn positions sticking to the old location when world spawn position changed - this was because the world spawn at time of player creation was used as the player's custom spawn, so the bug will persist for older player data, but will work as expected for new players.
Blocks
- Implemented the following blocks:
- bamboo
- bamboo sapling
- barrel
- barrier
- blast furnace
- blue ice
- carved pumpkin
- coral block
- daylight sensor
- dried kelp
- elements (from Minecraft: Education Edition)
- hard (stained and unstained) glass (from Minecraft: Education Edition)
- hard (stained and unstained) glass pane (from Minecraft: Education Edition)
- jukebox
- note block
- red, green, blue and purple torches (from Minecraft: Education Edition)
- sea pickle
- slime
- smoker
- underwater torches (from Minecraft: Education Edition)
- additional wood variants of the following:
- buttons
- pressure plates
- signs
- trapdoors
- stairs of the following materials:
- andesite (smooth and natural)
- diorite (smooth and natural)
- end stone
- end stone brick
- granite (smooth and natural)
- mossy cobblestone
- prismarine (natural, dark and bricks)
- red nether brick
- red sandstone (and variants)
- stone-like slabs of many variants
- Non-player entities now bounce when falling on beds.
- Players and mobs now receive reduced fall damage when falling on beds.
- Fixed cake block desync when attempting to eat in creative (eating in creative is not yet supported, but the block rollback was missing).
- Fixed the bounding box of skulls when mounted on a wall.
- Fixed podzol dropping itself when mined (instead of dirt).
Items
- Implemented the following items:
- records
- compounds (from Minecraft: Education Edition)
- black, brown, blue and white dyes
- Compasses now point to the correct (current) world's spawn point after teleporting players to a different world. Previously, they would continue to point to the spawn of the world that the player initially spawned in.
Inventory
- Implemented offhand inventory.
- Block-picking is now supported in survival mode.
- Block picking behaviour now matches vanilla (no longer overwrites held item, jumps to existing item where possible).
- Armor can now be equipped by right-clicking while holding it.
- Picking up some items from a dropped stack of items is now supported. This fixes various bugs with being unable to pick up items with an almost-full inventory.
- Fixed arrows getting added to creative players' inventories when picked up.
Misc
- Added support for emotes.
4.0.1
Released 9th December 2021.
General
- Added a script
tools/ping-server.php. This was sitting in my workspace for many years. Minecraft network interface runningmessages are no longer shown if RakLib was prevented from starting.
Fixes
Core
- Fixed server crash when
FallingBlockhas invalid block data that it can't understand. - Fixed server crash when loading chunks containing tiles outside the world bounds.
- Fixed server crash when loading LevelDB chunks containing blockstates which are invalid or not yet supported - they are now treated as corrupted instead.
- Fixed
level.datbecoming corrupted by world saves when the disk is full - now it will still fail to save, but it will leave the original data intact. Previously it would destroy the data and leave behind an empty file. - Fixed configs becoming corrupted when saved when the disk is full - now they'll still fail to save, but the original file will remain intact.
API
- Fixed mistakes in the 4.0.0 changelog:
- Removal of
Player->getLowerCaseName()is now mentioned. CreativeInventory::reset()is the successor toItem::initCreativeItems(), notCreativeInventory::init().- Note that the changelog when viewing from the 4.0.0 GitHub release will remain the same; only the changelog in the current repo will be different.
- Removal of
Config->save()will no longer write empty data to the file when using JSON and the data fails to encode - an exception will be thrown instead.StringToItemParsernow returns the correct items forbamboo,shulker_box,stone_slab,stone_stairsandtall_grass.StringToItemParsernow recognizesslimeandslime_block(these were previously missing).
4.0.2
Released 12th December 2021.
Fixes
Core
- Fixed server crash when loading written books containing pages with invalid UTF-8 characters - the invalid characters are now scrubbed.
- Fixed server crash when root type of
plugin.ymlis valid, but not an array. - Fixed ConsoleReader crash due OPcache ASLR issue - it's not clear what caused this, but OPcache is not needed in the subprocess anyway.
- Fixed backslashes getting stripped from unquoted command arguments - these were only supposed to be stripped from quoted arguments, to allow escaping of quotes.
build/generate-known-translation-apis.phpnow sorts numerically-indexed arguments into ascending order, irrespective of the order they appear in the original string.
API
KnownTranslationKeysandKnownTranslationFactoryare now marked@internal.ItemEntitynow clones the itemstack passed to its constructor, fixing various confusing mutability issues.PlayerExperienceChangeEvent->setNewProgress()now performs range checks. This fixes the root of a very old and confusing crash bug which took several years to identify the cause of.- Note that the defective plugin(s) which caused this problem will still cause a server crash, but the plugin responsible will now get blamed correctly.
GeneratorManager->addGenerator()now consistently converts the given alias to lowercase. Due to a bug, it previously didn't do this if the$overwriteparameter was set totrue, causing a range of confusing bugs.
4.0.3
Released 16th December 2021.
Fixes
- Fixed
/dumpmemorycrashing when encountering uninitialized typed properties. - Fixed all chunks containing furnaces being treated as corrupted in worlds older than 2017.
- This was caused by a strict corruption check detecting bad data created by a bug in PocketMine-MP that was fixed in 2017.
- Fixed player arm swing animation not being shown when attacks were cancelled by attack cooldown.
- Fixed being unable to use
/deopto de-op a player whose name appeared inops.txtwith uppercase letters in it. - Added a check for valid tile class in
BlockIdentifier.
4.0.4
Released 1st January 2022.
General
- Improved performance of loading chests and other containers from world saves.
- Improved performance of loading player inventories from saved data.
Fixes
- Fixed a crash that could occur when a chunk failed to be prepared for chunk sending.
- Fixed fall damage when sprinting down stairs.
- Fixed message length limit for chat (now 512 instead of 255, and accounts for UTF-8).
- Fixed incorrect message being displayed when trying to sleep in a bed which is too far away.
- Fixed missing space between
Kicked by admin.andReasonwhen using/kickto kick a player. - Fixed client-side performance issue of entities with very large scale.
4.0.5
Released 4th January 2022.
Fixes
- Fixed several denial-of-service attack vectors related to writable book text length and encoding.
- Fixed several denial-of-service attack vectors related to skin data field lengths.
- Fixed food bar desync when cancelling
PlayerItemConsumeEventin a plugin. - Fixed compass needles not updating when the world spawn is changed.
4.0.6
Released 13th January 2022.
Fixes
- Fixed server crash on invalid facing values provided by the client when placing or breaking blocks.
- Fixed documentation link to AsyncTask in Worker.
4.0.7
Released 21st January 2022.
General
- Max nesting of form responses is now limited to 2.
- Updated outdated documentation of
PlayerInteractEvent.
Fixes
- Fixed server crash on invalid JSON provided by the client in
ModalFormResponsePacket. - Fixed ender pearls teleporting players when thrown by a player directly against a wall when cancelling
ProjectileLaunchEvent. - Fixed collision box of brewing stand.
- Fixed break times and tool types of bamboo, nether wart blocks, infested stone and leaves.
4.0.8
Released 25th January 2022.
Fixes
- Fixed ender chest not dropping itself when mined with a Silk Touch pickaxe.
- The correct amount of fall damage is now taken when falling from a height onto hay bales.
4.0.9
Released 5th February 2022.
Fixes
Core
- The spawn chunk of the default world is no longer loaded during shutdown. Previously, it would attempt to find a safe spawn to teleport players to, only to unload the target world of that safe spawn and not use it.
- The spawn chunk of the default world is no longer loaded when unloading a non-default world containing zero players.
- Fixed chunk version
8in Bedrock worlds being treated as corrupted. These appeared in worlds between 1.2.13 and 1.8.0.
API
- Added missing bounds check to
Liquid->setDecay(). - Fixed
StringToItemParserreturning concrete instead of concrete powder when given<color>_concrete_powder.
Gameplay
- Cobwebs now drop themselves when broken using shears.
- Fixed spectator players being able to drop items.
- Fixed collision shapes of Bell in different orientations.