PocketMine-MP/src/entity/animation/TotemUseAnimation.php
Dylan K. Taylor 8682ea35f7 Introduce some (not great) API for entity animations
while this API is a bit yucky, it's a step forward for protocol isolation and offers the possibility of controlling animations by adding events.
2020-05-01 13:57:26 +01:00

45 lines
1.2 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\entity\animation;
use pocketmine\entity\Human;
use pocketmine\network\mcpe\protocol\ActorEventPacket;
final class TotemUseAnimation implements Animation{
/** @var Human */
private $human;
public function __construct(Human $human){
//TODO: check if this can be expanded to more than just humans
$this->human = $human;
}
public function encode() : array{
return [
ActorEventPacket::create($this->human->getId(), ActorEventPacket::CONSUME_TOTEM, 0)
];
}
}