Dylan K. Taylor 0ecd68e4a7 LightUpdate: remove premature optimisation which breaks when mass-update lighting is used
when setBlockSkyLightArray/setBlockLightArray was used, currentLightArray would retain a reference to the old light array, which would cause false readings if SubChunkExplorer didn't move away from that subchunk and back.
This causes a small degradation of performance, but I think it can be implemented differently anyway.
This also fixes #3816.
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A highly customisable, open source server software for Minecraft: Bedrock Edition written in PHP

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This project is licensed under LGPL-3.0. Please see the LICENSE file for details.

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