PocketMine-MP/src/world/particle/BlockPunchParticle.php
2023-05-05 14:47:23 +01:00

45 lines
1.5 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\particle;
use pocketmine\block\Block;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\convert\TypeConverter;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
use pocketmine\network\mcpe\protocol\types\LevelEvent;
/**
* This particle appears when a player is attacking a block face in survival mode attempting to break it.
*/
class BlockPunchParticle implements Particle{
public function __construct(
private Block $block,
private int $face
){}
public function encode(Vector3 $pos) : array{
return [LevelEventPacket::create(LevelEvent::PARTICLE_PUNCH_BLOCK, TypeConverter::getInstance()->getBlockTranslator()->internalIdToNetworkId($this->block->getStateId()) | ($this->face << 24), $pos)];
}
}