mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-07 02:08:21 +00:00
160 lines
3.8 KiB
PHP
160 lines
3.8 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\nbt\NBT;
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use pocketmine\nbt\tag\Compound;
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use pocketmine\nbt\tag\Enum;
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use pocketmine\nbt\tag\Int;
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use pocketmine\nbt\tag\String;
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use pocketmine\Player;
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use pocketmine\tile\Chest as TileChest;
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use pocketmine\tile\Tile;
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class Chest extends Transparent{
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protected $id = self::CHEST;
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public function __construct($meta = 0){
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$this->meta = $meta;
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}
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public function canBeActivated(){
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return true;
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}
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public function getHardness(){
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return 15;
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}
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public function getName(){
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return "Chest";
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}
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protected function recalculateBoundingBox(){
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return new AxisAlignedBB(
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$this->x + 0.0625,
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$this->y,
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$this->z + 0.0625,
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$this->x + 0.9375,
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$this->y + 0.9475,
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$this->z + 0.9375
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);
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}
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public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
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$faces = [
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0 => 4,
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1 => 2,
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2 => 5,
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3 => 3,
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];
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$chest = null;
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$this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0];
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for($side = 2; $side <= 5; ++$side){
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if(($this->meta === 4 or $this->meta === 5) and ($side === 4 or $side === 5)){
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continue;
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}elseif(($this->meta === 3 or $this->meta === 2) and ($side === 2 or $side === 3)){
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continue;
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}
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$c = $this->getSide($side);
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if($c instanceof Chest and $c->getDamage() === $this->meta){
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$tile = $this->getLevel()->getTile($c);
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if($tile instanceof TileChest and !$tile->isPaired()){
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$chest = $tile;
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break;
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}
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}
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}
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$this->getLevel()->setBlock($block, $this, true, true);
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$nbt = new Compound(false, [
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new Enum("Items", []),
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new String("id", Tile::CHEST),
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new Int("x", $this->x),
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new Int("y", $this->y),
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new Int("z", $this->z)
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]);
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$nbt->Items->setTagType(NBT::TAG_Compound);
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$tile = Tile::createTile("Chest", $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
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if($chest instanceof TileChest and $tile instanceof TileChest){
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$chest->pairWith($tile);
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$tile->pairWith($chest);
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}
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return true;
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}
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public function onBreak(Item $item){
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$t = $this->getLevel()->getTile($this);
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if($t instanceof TileChest){
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$t->unpair();
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}
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$this->getLevel()->setBlock($this, new Air(), true, true);
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return true;
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}
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public function onActivate(Item $item, Player $player = null){
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if($player instanceof Player){
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$top = $this->getSide(1);
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if($top->isTransparent() !== true){
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return true;
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}
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$t = $this->getLevel()->getTile($this);
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$chest = null;
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if($t instanceof TileChest){
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$chest = $t;
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}else{
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$nbt = new Compound(false, [
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new Enum("Items", []),
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new String("id", Tile::CHEST),
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new Int("x", $this->x),
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new Int("y", $this->y),
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new Int("z", $this->z)
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]);
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$nbt->Items->setTagType(NBT::TAG_Compound);
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$chest = Tile::createTile("Chest", $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
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}
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if($player->isCreative()){
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return true;
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}
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$player->addWindow($chest->getInventory());
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}
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return true;
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}
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public function getDrops(Item $item){
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return [
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[$this->id, 0, 1],
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];
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}
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} |