Commit Graph

22 Commits

Author SHA1 Message Date
747f7685e7 Fix formatting issues due to bad IDE settings 2014-12-07 16:30:04 +01:00
af82d616c1 Block creating and property handling rewrite, part2 2014-12-07 02:20:26 +01:00
a0d4bff385 Block creating and property handling rewrite, part1 2014-12-07 01:53:27 +01:00
8601405a88 Fixed CPU leak 2014-10-31 21:07:00 +01:00
289bc56b4b Blocks now save their bounding box, fixed entity block collision check 2014-10-29 15:43:23 +01:00
afaa2cf722 Fixed Double Chest behavior 2014-10-29 12:57:26 +01:00
34ae760def New way to spawn entities/tiles using a global register table, allow overriding default entity/tile classes via classes 2014-10-28 13:09:27 +01:00
7abf52e615 Implemented Vector3 List and AxisAlignedBB Pool to decrease object allocation 2014-10-27 15:39:20 +01:00
9cb27e26ef Fixed #2183 2014-10-16 22:01:32 +02:00
1eec333501 Save block bounding boxes, improves block cache 2014-10-13 18:38:00 +02:00
1dfb17b932 Fixed #2126 Items drop twice from tile entities 2014-09-27 14:31:41 +02:00
5db45222c6 Deprecated Level->getChunkAt() in favor of Level->getChunk() 2014-09-26 10:31:32 +02:00
ac4b4b08fd Fixed Level::setBlock() old calls 2014-09-05 11:00:13 +02:00
d4907a2688 Added Chest bounding box 2014-08-30 02:07:50 +02:00
eab86f5f90 Replaced array() with [] 2014-08-28 17:04:22 +02:00
a371890962 Fixed Chest and Furnace placing, Furnace open 2014-06-16 00:30:51 +02:00
130b2c4910 Fixed Chests and Furnaces not droping their contents when broken 2014-05-28 15:34:34 +02:00
53749483c3 Implemented new Inventory windows on Player, Chest and Furnace 2014-05-23 20:53:06 +02:00
6cbd39de9b Added Inventory interfaces and types, updated long array() to [] 2014-05-22 18:59:16 +02:00
0be679c9d5 Updated method names: getMetadata() & setMetadata() to getDamage() & setDamage() on Block and Item classes 2014-05-22 18:37:28 +02:00
c1546aac9c Updated Position to use Weak / strong references for Level objects 2014-05-22 04:14:06 +02:00
dd17652aca Fixed wrong paths 2014-04-01 05:06:12 +02:00