SalmonDE 7fd712c1ff
Refactor Block & Tile: getPos() to getPosition() (#4395)
this also changes the name of the class property 'pos' to 'position' as well as Block->getPosOffset() to Block->getPositionOffset()
2021-08-23 14:01:32 +01:00

66 lines
1.8 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\item\enchantment\VanillaEnchantments;
use pocketmine\item\Item;
use pocketmine\player\Player;
class Ice extends Transparent{
public function getLightFilter() : int{
return 2;
}
public function getFrictionFactor() : float{
return 0.98;
}
public function onBreak(Item $item, ?Player $player = null) : bool{
if(($player === null or $player->isSurvival()) and !$item->hasEnchantment(VanillaEnchantments::SILK_TOUCH())){
$this->position->getWorld()->setBlock($this->position, VanillaBlocks::WATER());
return true;
}
return parent::onBreak($item, $player);
}
public function ticksRandomly() : bool{
return true;
}
public function onRandomTick() : void{
if($this->position->getWorld()->getHighestAdjacentBlockLight($this->position->x, $this->position->y, $this->position->z) >= 12){
$this->position->getWorld()->useBreakOn($this->position);
}
}
public function getDropsForCompatibleTool(Item $item) : array{
return [];
}
public function isAffectedBySilkTouch() : bool{
return true;
}
}