mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-31 01:13:33 +00:00
this also changes the name of the class property 'pos' to 'position' as well as Block->getPosOffset() to Block->getPositionOffset()
132 lines
3.8 KiB
PHP
132 lines
3.8 KiB
PHP
<?php
|
|
|
|
/*
|
|
*
|
|
* ____ _ _ __ __ _ __ __ ____
|
|
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
|
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
|
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
|
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* @author PocketMine Team
|
|
* @link http://www.pocketmine.net/
|
|
*
|
|
*
|
|
*/
|
|
|
|
declare(strict_types=1);
|
|
|
|
namespace pocketmine\block;
|
|
|
|
use pocketmine\block\utils\BlockDataSerializer;
|
|
use pocketmine\block\utils\HorizontalFacingTrait;
|
|
use pocketmine\item\Item;
|
|
use pocketmine\math\AxisAlignedBB;
|
|
use pocketmine\math\Facing;
|
|
use pocketmine\math\Vector3;
|
|
use pocketmine\player\Player;
|
|
use pocketmine\world\BlockTransaction;
|
|
use pocketmine\world\sound\DoorSound;
|
|
|
|
class FenceGate extends Transparent{
|
|
use HorizontalFacingTrait;
|
|
|
|
protected bool $open = false;
|
|
protected bool $inWall = false;
|
|
|
|
protected function writeStateToMeta() : int{
|
|
return BlockDataSerializer::writeLegacyHorizontalFacing($this->facing) |
|
|
($this->open ? BlockLegacyMetadata::FENCE_GATE_FLAG_OPEN : 0) |
|
|
($this->inWall ? BlockLegacyMetadata::FENCE_GATE_FLAG_IN_WALL : 0);
|
|
}
|
|
|
|
public function readStateFromData(int $id, int $stateMeta) : void{
|
|
$this->facing = BlockDataSerializer::readLegacyHorizontalFacing($stateMeta & 0x03);
|
|
$this->open = ($stateMeta & BlockLegacyMetadata::FENCE_GATE_FLAG_OPEN) !== 0;
|
|
$this->inWall = ($stateMeta & BlockLegacyMetadata::FENCE_GATE_FLAG_IN_WALL) !== 0;
|
|
}
|
|
|
|
public function getStateBitmask() : int{
|
|
return 0b1111;
|
|
}
|
|
|
|
public function isOpen() : bool{ return $this->open; }
|
|
|
|
/** @return $this */
|
|
public function setOpen(bool $open) : self{
|
|
$this->open = $open;
|
|
return $this;
|
|
}
|
|
|
|
public function isInWall() : bool{ return $this->inWall; }
|
|
|
|
/** @return $this */
|
|
public function setInWall(bool $inWall) : self{
|
|
$this->inWall = $inWall;
|
|
return $this;
|
|
}
|
|
|
|
/**
|
|
* @return AxisAlignedBB[]
|
|
*/
|
|
protected function recalculateCollisionBoxes() : array{
|
|
return $this->open ? [] : [AxisAlignedBB::one()->extend(Facing::UP, 0.5)->squash(Facing::axis($this->facing), 6 / 16)];
|
|
}
|
|
|
|
private function checkInWall() : bool{
|
|
return (
|
|
$this->getSide(Facing::rotateY($this->facing, false)) instanceof Wall or
|
|
$this->getSide(Facing::rotateY($this->facing, true)) instanceof Wall
|
|
);
|
|
}
|
|
|
|
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
|
|
if($player !== null){
|
|
$this->facing = $player->getHorizontalFacing();
|
|
}
|
|
|
|
$this->inWall = $this->checkInWall();
|
|
|
|
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
|
|
}
|
|
|
|
public function onNearbyBlockChange() : void{
|
|
$inWall = $this->checkInWall();
|
|
if($inWall !== $this->inWall){
|
|
$this->inWall = $inWall;
|
|
$this->position->getWorld()->setBlock($this->position, $this);
|
|
}
|
|
}
|
|
|
|
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
|
|
$this->open = !$this->open;
|
|
if($this->open and $player !== null){
|
|
$playerFacing = $player->getHorizontalFacing();
|
|
if($playerFacing === Facing::opposite($this->facing)){
|
|
$this->facing = $playerFacing;
|
|
}
|
|
}
|
|
|
|
$this->position->getWorld()->setBlock($this->position, $this);
|
|
$this->position->getWorld()->addSound($this->position, new DoorSound());
|
|
return true;
|
|
}
|
|
|
|
public function getFuelTime() : int{
|
|
return 300;
|
|
}
|
|
|
|
public function getFlameEncouragement() : int{
|
|
return 5;
|
|
}
|
|
|
|
public function getFlammability() : int{
|
|
return 20;
|
|
}
|
|
}
|