mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-08 02:42:58 +00:00
For blocks, we now use 'block-item state' and 'block-only state', which should be much clearer for people implementing custom stuff. 'block-item state', as the name suggests, sticks to the item when the block is acquired as an item. 'block-only state' applies only to the block and is discarded when the block is acquired as an item. 'type data' for items was also renamed, since 'type' is too ambiguous to be anything but super confusing.
158 lines
4.5 KiB
PHP
158 lines
4.5 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\SupportType;
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use pocketmine\block\utils\WallConnectionType;
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use pocketmine\data\runtime\RuntimeDataDescriber;
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use pocketmine\math\Axis;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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/**
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* @phpstan-type WallConnectionSet array<Facing::NORTH|Facing::EAST|Facing::SOUTH|Facing::WEST, WallConnectionType>
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*/
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class Wall extends Transparent{
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/**
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* @var WallConnectionType[]
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* @phpstan-var WallConnectionSet
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*/
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protected array $connections = [];
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protected bool $post = false;
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protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{
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$w->wallConnections($this->connections);
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$w->bool($this->post);
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}
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/**
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* @return WallConnectionType[]
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* @phpstan-return WallConnectionSet
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*/
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public function getConnections() : array{ return $this->connections; }
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public function getConnection(int $face) : ?WallConnectionType{
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return $this->connections[$face] ?? null;
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}
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/**
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* @param WallConnectionType[] $connections
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* @phpstan-param WallConnectionSet $connections
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* @return $this
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*/
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public function setConnections(array $connections) : self{
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$this->connections = $connections;
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return $this;
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}
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/** @return $this */
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public function setConnection(int $face, ?WallConnectionType $type) : self{
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if($face !== Facing::NORTH && $face !== Facing::SOUTH && $face !== Facing::WEST && $face !== Facing::EAST){
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throw new \InvalidArgumentException("Facing can only be north, east, south or west");
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}
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if($type !== null){
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$this->connections[$face] = $type;
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}else{
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unset($this->connections[$face]);
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}
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return $this;
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}
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public function isPost() : bool{ return $this->post; }
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/** @return $this */
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public function setPost(bool $post) : self{
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$this->post = $post;
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return $this;
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}
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public function onNearbyBlockChange() : void{
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if($this->recalculateConnections()){
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$this->position->getWorld()->setBlock($this->position, $this);
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}
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}
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protected function recalculateConnections() : bool{
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$changed = 0;
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//TODO: implement tall/short connections - right now we only support short as per pre-1.16
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foreach(Facing::HORIZONTAL as $facing){
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$block = $this->getSide($facing);
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if($block instanceof static || $block instanceof FenceGate || $block instanceof Thin || ($block->isSolid() && !$block->isTransparent())){
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if(!isset($this->connections[$facing])){
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$this->connections[$facing] = WallConnectionType::SHORT();
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$changed++;
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}
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}elseif(isset($this->connections[$facing])){
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unset($this->connections[$facing]);
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$changed++;
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}
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}
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$up = $this->getSide(Facing::UP)->getTypeId() !== BlockTypeIds::AIR;
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if($up !== $this->post){
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$this->post = $up;
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$changed++;
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}
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return $changed > 0;
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}
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protected function recalculateCollisionBoxes() : array{
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//walls don't have any special collision boxes like fences do
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$north = isset($this->connections[Facing::NORTH]);
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$south = isset($this->connections[Facing::SOUTH]);
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$west = isset($this->connections[Facing::WEST]);
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$east = isset($this->connections[Facing::EAST]);
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$inset = 0.25;
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if(
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!$this->post && //if there is a block on top, it stays as a post
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(
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($north && $south && !$west && !$east) ||
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(!$north && !$south && $west && $east)
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)
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){
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//If connected to two sides on the same axis but not any others, AND there is not a block on top, there is no post and the wall is thinner
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$inset = 0.3125;
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}
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return [
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AxisAlignedBB::one()
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->extend(Facing::UP, 0.5)
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->trim(Facing::NORTH, $north ? 0 : $inset)
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->trim(Facing::SOUTH, $south ? 0 : $inset)
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->trim(Facing::WEST, $west ? 0 : $inset)
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->trim(Facing::EAST, $east ? 0 : $inset)
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];
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}
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public function getSupportType(int $facing) : SupportType{
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return Facing::axis($facing) === Axis::Y ? SupportType::CENTER() : SupportType::NONE();
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}
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}
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