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44 Commits

Author SHA1 Message Date
b38b932845 Release 3.5.11 2019-02-08 13:52:09 +00:00
43cb19ebca Updated bedrockData submodule to 1.8.0 2019-02-08 13:51:41 +00:00
769cc91543 ItemFactory: fix crash when getting negative item IDs
these are now treated the same as any unknown item, and are now not possible to place.
2019-02-08 13:51:41 +00:00
37c2d78731 3.5.11 is next 2019-02-07 20:47:05 +00:00
b7663e5815 Release 3.5.10 2019-02-07 20:46:27 +00:00
1d0ffa06f8 TallGrass: fixed placement on dirt, closes #2552 2019-02-07 16:55:25 +00:00
768cfe3953 Updated composer dependencies 2019-02-07 16:47:16 +00:00
2822465f33 Updated submodules 2019-02-07 16:20:45 +00:00
5da48f429f Fixed some remaining one-line field declarations, added type docs 2019-02-05 14:03:27 +00:00
dbd0d04549 fix wrong doc comments in Thread & Worker 2019-02-05 13:58:18 +00:00
0f92ec6d2a Level: Record a debug message when chunks are loaded without loaders 2019-02-03 16:24:10 +00:00
791b4d8ef3 SplashPotion: measure distance from eye height instead of base
this fixes effect durations being off (mostly), closes #2650
there are still some minor differences, but this is closer matching than the previous version.
2019-02-03 11:32:47 +00:00
0b7ff6f2e7 Level: properly mark some functions as @internal
this ensures these functions won't appear in the documentation.
2019-02-01 14:33:06 +00:00
af092b01e1 3.5.10 is next 2019-01-31 18:47:57 +00:00
d811217755 Release 3.5.9 2019-01-31 18:47:32 +00:00
d7f86f0240 Hack for client side regeneration (disable natural regeneration gamerule) (#2722) 2019-01-31 18:45:25 +00:00
5fe1d2e396 Level: fixed setChunk() bug introduced by eebd90ec42
Anyone who is using getChunkPlayers() should probably check that their code is actually doing what they think it's doing.
2019-01-31 18:28:42 +00:00
ddbb5363ef Block->getBreakTime() now throws InvalidArgumentException on items with bad efficiency values 2019-01-30 19:10:24 +00:00
d3704bfae4 3.5.9 is next 2019-01-30 12:49:46 +00:00
07f034d2da Release 3.5.8 2019-01-30 12:49:16 +00:00
331ae5498f Crash the generator when encountering invalid presets
this is a partial fix for #2717, but still not ideal because it'll spam whenever a chunk is attempted to be generated. However, fixing this properly requires potentially breaking API changes.
2019-01-30 12:29:04 +00:00
eebd90ec42 Level: fixed setChunk() leaking memory when not copying tiles/entities
closes #2719
2019-01-30 10:58:35 +00:00
8e47a40b4c Level: rename poorly-named parameter of setChunk()
this now has a mouthful of a name. I'd like to invert it, but I can't do that without silently breaking backwards compatibility, which is unacceptable.
2019-01-30 10:26:18 +00:00
0f9fdf6442 Fixed Cactus and Sugarcane growing through bad blocks
closes #2714
2019-01-29 17:32:48 +00:00
5364e4de68 Explosion: fix chest unpairing (root cause of #2701)
not ready to call this "fixed" yet because any chests that were already affected by the bug will still be affected. This change will prevent the creation of more broken chests like this.
2019-01-29 13:58:47 +00:00
1099e2044b SetupWizard: fixed user being able to avoid agreeing to license, closes #2703 2019-01-29 13:43:13 +00:00
80d48161d3 Crops: fixed consuming bonemeal on fully-grown crop, closes #2704 2019-01-29 13:41:02 +00:00
fbe8485696 Player: fixed falling causing starvation, closes #2708 2019-01-29 13:36:24 +00:00
a150f39b02 Fixed fall handling when flying, closes #2709 2019-01-29 13:28:43 +00:00
71d17c50d6 Fixed internal IP detection (#2711), closes #2702 2019-01-29 12:51:53 +00:00
3a18bdd6a0 Prevent block-picking unknown blocks 2019-01-28 17:45:48 +00:00
96857c65b6 Player: Fixed subscribing to broadcast permissions too early
Plugins would indirectly trigger permissible recalculation too early in the login sequence, which then caused their permissions to be recalculated and subscribing them to the broadcast permission far too early.
2019-01-27 15:08:08 +00:00
9826abd83e Stair: fixed crash if player is null 2019-01-26 16:59:03 +00:00
48c8c2a8c3 ItemFrame: address crashdump 2113950
thanks Mojang for designing this lovely system where so much undefined behaviour is able to take place :(
2019-01-26 16:58:25 +00:00
c83b7d9b69 Utils: fixed getNiceClosureName() not processing namespaced closures properly 2019-01-26 12:08:07 +00:00
c66dc7b273 Level: Optimize blockticking coordinate selection
generating 1 large bounded random costs the same as generating 4 small ones, so it makes more sense to do it like this instead.

Note that prior to 7.1 this code would not work due to it not handling 64-bit appropriately.
2019-01-25 19:43:16 +00:00
5bf7350ee5 Level: change some stupid var names 2019-01-25 17:10:44 +00:00
636cc1c199 Level: some mitigations for #2675
this reduces the performance impact by using smaller keys, which reduces the key distance for nearby blocks.
2019-01-25 13:17:33 +00:00
62b6405371 Use 2 space indents in YAML files
this is (mostly) a backport of #2593 to 3.5. Closes #2593.
2019-01-24 18:44:06 +00:00
9ecf23d3ee Fix some bugs in doxygen config 2019-01-24 11:26:48 +00:00
187f36fe38 ExperienceOrb: clean up some confusing code 2019-01-23 16:46:18 +00:00
dc89b48354 Human: Fixed XP drop amount to match vanilla
In vanilla it doesn't drop the exact number of points you collected. Rather, you lose a little for every level above 1 you had (1 level requires 7 points, later levels require +2 per level), and can recover at most 100 points. Hence, if you had 10 levels, you get back enough points to fill 5 levels and most of a 6th. 14-15 levels gets you the upper bound of about 7.5 levels.
2019-01-23 12:39:25 +00:00
e6d1c1dfbc Living: Get rid of delayed XP spawning, closes #2644
This is not identical to vanilla, but I don't care because it gets rid of edge cases and also makes it easier to integrate with EntityDeathEvent in the future.
2019-01-23 12:31:05 +00:00
5a8812b1dc 3.5.8 is next 2019-01-22 22:14:19 +00:00
41 changed files with 479 additions and 286 deletions

View File

@ -4,3 +4,7 @@ root = yes
[*]
indent_size = 4
indent_style = tab
[*.yml]
indent_size = 2
indent_style = space

View File

@ -27,7 +27,7 @@
"pocketmine/raklib": "^0.12.0",
"pocketmine/spl": "^0.3.0",
"pocketmine/binaryutils": "^0.1.0",
"pocketmine/nbt": "^0.2.1",
"pocketmine/nbt": "^0.2.6",
"pocketmine/math": "^0.2.0",
"pocketmine/snooze": "^0.1.0",
"daverandom/callback-validator": "dev-master",

26
composer.lock generated
View File

@ -4,7 +4,7 @@
"Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies",
"This file is @generated automatically"
],
"content-hash": "d3fb809caf4d5a5c99054f47f28ff271",
"content-hash": "2f5313e4ebd7b62c785cf683b27464b4",
"packages": [
{
"name": "adhocore/json-comment",
@ -160,16 +160,16 @@
},
{
"name": "pocketmine/nbt",
"version": "0.2.5",
"version": "0.2.6",
"source": {
"type": "git",
"url": "https://github.com/pmmp/NBT.git",
"reference": "0b290fa0f5b44835ebeea8146c9ac960cac833f5"
"reference": "92eaf84dd61f700d3ec02ebd01b606cb5b1590d4"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/pmmp/NBT/zipball/0b290fa0f5b44835ebeea8146c9ac960cac833f5",
"reference": "0b290fa0f5b44835ebeea8146c9ac960cac833f5",
"url": "https://api.github.com/repos/pmmp/NBT/zipball/92eaf84dd61f700d3ec02ebd01b606cb5b1590d4",
"reference": "92eaf84dd61f700d3ec02ebd01b606cb5b1590d4",
"shasum": ""
},
"require": {
@ -194,23 +194,23 @@
],
"description": "PHP library for working with Named Binary Tags",
"support": {
"source": "https://github.com/pmmp/NBT/tree/0.2.5",
"source": "https://github.com/pmmp/NBT/tree/0.2.6",
"issues": "https://github.com/pmmp/NBT/issues"
},
"time": "2019-01-07T17:28:16+00:00"
"time": "2019-02-07T16:28:11+00:00"
},
{
"name": "pocketmine/raklib",
"version": "0.12.1",
"version": "0.12.2",
"source": {
"type": "git",
"url": "https://github.com/pmmp/RakLib.git",
"reference": "334b469f2d0f070f17902d7ac584bea7c6149dc6"
"reference": "54a36d55eeba0a182e00439920ee2fcfa8c72bf3"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/pmmp/RakLib/zipball/334b469f2d0f070f17902d7ac584bea7c6149dc6",
"reference": "334b469f2d0f070f17902d7ac584bea7c6149dc6",
"url": "https://api.github.com/repos/pmmp/RakLib/zipball/54a36d55eeba0a182e00439920ee2fcfa8c72bf3",
"reference": "54a36d55eeba0a182e00439920ee2fcfa8c72bf3",
"shasum": ""
},
"require": {
@ -235,10 +235,10 @@
],
"description": "A RakNet server implementation written in PHP",
"support": {
"source": "https://github.com/pmmp/RakLib/tree/0.12.1",
"source": "https://github.com/pmmp/RakLib/tree/0.12",
"issues": "https://github.com/pmmp/RakLib/issues"
},
"time": "2019-01-04T14:23:37+00:00"
"time": "2019-01-21T14:17:30+00:00"
},
{
"name": "pocketmine/snooze",

View File

@ -51,7 +51,7 @@ PROJECT_BRIEF =
# and the maximum width should not exceed 200 pixels. Doxygen will copy the logo
# to the output directory.
PROJECT_LOGO = "/home/jenkins/PocketMine-h-64.png"
PROJECT_LOGO =
# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) path
# into which the generated documentation will be written. If a relative path is
@ -240,7 +240,7 @@ OPTIMIZE_OUTPUT_FOR_C = NO
# qualified scopes will look different, etc.
# The default value is: NO.
OPTIMIZE_OUTPUT_JAVA = YES
OPTIMIZE_OUTPUT_JAVA = NO
# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran
# sources. Doxygen will then generate output that is tailored for Fortran.
@ -737,7 +737,9 @@ WARN_LOGFILE =
# spaces.
# Note: If this tag is empty the current directory is searched.
INPUT = ./
INPUT = ./src \
./vendor/pocketmine \
./README.md
# This tag can be used to specify the character encoding of the source files
# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses
@ -757,9 +759,7 @@ INPUT_ENCODING = UTF-8
# *.md, *.mm, *.dox, *.py, *.f90, *.f, *.for, *.tcl, *.vhd, *.vhdl, *.ucf,
# *.qsf, *.as and *.js.
FILE_PATTERNS = *.php \
*.sh \
*.md
FILE_PATTERNS = *.php
# The RECURSIVE tag can be used to specify whether or not subdirectories should
# be searched for input files as well.
@ -793,7 +793,10 @@ EXCLUDE_SYMLINKS = YES
EXCLUDE_PATTERNS = */bin/* \
*/players/* \
*/worlds/* \
*/plugins/*
*/plugins/* \
*/plugin_data/* \
*/tests/* \
*/stubs/*
# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
# (namespaces, classes, functions, etc.) that should be excluded from the
@ -878,7 +881,7 @@ FILTER_SOURCE_PATTERNS =
# (index.html). This can be useful if you have a project on for instance GitHub
# and want to reuse the introduction page also for the doxygen output.
USE_MDFILE_AS_MAINPAGE = README.md
USE_MDFILE_AS_MAINPAGE = ./README.md
#---------------------------------------------------------------------------
# Configuration options related to source browsing

View File

@ -26,6 +26,7 @@ namespace pocketmine;
use pocketmine\block\Bed;
use pocketmine\block\Block;
use pocketmine\block\BlockFactory;
use pocketmine\block\UnknownBlock;
use pocketmine\command\Command;
use pocketmine\command\CommandSender;
use pocketmine\entity\Effect;
@ -185,6 +186,7 @@ use function min;
use function preg_match;
use function round;
use function spl_object_hash;
use function sqrt;
use function strlen;
use function strpos;
use function strtolower;
@ -475,8 +477,11 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
}
public function setFlying(bool $value){
$this->flying = $value;
$this->sendSettings();
if($this->flying !== $value){
$this->flying = $value;
$this->resetFallDistance();
$this->sendSettings();
}
}
public function isFlying() : bool{
@ -688,14 +693,14 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
$this->perm->recalculatePermissions();
if($this->hasPermission(Server::BROADCAST_CHANNEL_USERS)){
$permManager->subscribeToPermission(Server::BROADCAST_CHANNEL_USERS, $this);
}
if($this->hasPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE)){
$permManager->subscribeToPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this);
}
if($this->spawned){
if($this->hasPermission(Server::BROADCAST_CHANNEL_USERS)){
$permManager->subscribeToPermission(Server::BROADCAST_CHANNEL_USERS, $this);
}
if($this->hasPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE)){
$permManager->subscribeToPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this);
}
$this->sendCommandData();
}
}
@ -1409,19 +1414,17 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
$this->allowFlight = $this->isCreative();
if($this->isSpectator()){
$this->flying = true;
$this->setFlying(true);
$this->keepMovement = true;
$this->despawnFromAll();
}else{
$this->keepMovement = $this->allowMovementCheats;
if($this->isSurvival()){
$this->flying = false;
$this->setFlying(false);
}
$this->spawnToAll();
}
$this->resetFallDistance();
$this->namedtag->setInt("playerGameType", $this->gamemode);
if(!$client){ //Gamemode changed by server, do not send for client changes
$this->sendGamemode();
@ -1647,7 +1650,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
}else{
$this->broadcastMovement();
$distance = $from->distance($to);
$distance = sqrt((($from->x - $to->x) ** 2) + (($from->z - $to->z) ** 2));
//TODO: check swimming (adds 0.015 exhaustion in MCPE)
if($this->isSprinting()){
$this->exhaust(0.1 * $distance, PlayerExhaustEvent::CAUSE_SPRINTING);
@ -1678,6 +1681,12 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
$this->newPosition = null;
}
public function fall(float $fallDistance) : void{
if(!$this->flying){
parent::fall($fallDistance);
}
}
public function jump() : void{
(new PlayerJumpEvent($this))->call();
parent::jump();
@ -2714,6 +2723,9 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
public function handleBlockPickRequest(BlockPickRequestPacket $packet) : bool{
$block = $this->level->getBlockAt($packet->blockX, $packet->blockY, $packet->blockZ);
if($block instanceof UnknownBlock){
return true;
}
$item = $block->getPickedItem();
if($packet->addUserData){
@ -2938,8 +2950,9 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
$ev->call();
if($ev->isCancelled()){
$this->sendSettings();
}else{
}else{ //don't use setFlying() here, to avoid feedback loops
$this->flying = $ev->isFlying();
$this->resetFallDistance();
}
$handled = true;

View File

@ -37,7 +37,7 @@ namespace pocketmine {
use pocketmine\wizard\SetupWizard;
const NAME = "PocketMine-MP";
const BASE_VERSION = "3.5.7";
const BASE_VERSION = "3.5.11";
const IS_DEVELOPMENT_BUILD = false;
const BUILD_NUMBER = 0;

View File

@ -28,7 +28,7 @@ namespace pocketmine;
*/
abstract class Thread extends \Thread{
/** @var \ClassLoader */
/** @var \ClassLoader|null */
protected $classLoader;
/** @var string|null */
protected $composerAutoloaderPath;

View File

@ -28,7 +28,7 @@ namespace pocketmine;
*/
abstract class Worker extends \Worker{
/** @var \ClassLoader */
/** @var \ClassLoader|null */
protected $classLoader;
/** @var string|null */
protected $composerAutoloaderPath;

View File

@ -39,6 +39,7 @@ use pocketmine\metadata\MetadataValue;
use pocketmine\Player;
use pocketmine\plugin\Plugin;
use function array_merge;
use function get_class;
use const PHP_INT_MAX;
class Block extends Position implements BlockIds, Metadatable{
@ -268,6 +269,7 @@ class Block extends Position implements BlockIds, Metadatable{
* @param Item $item
*
* @return float
* @throws \InvalidArgumentException if the item efficiency is not a positive number
*/
public function getBreakTime(Item $item) : float{
$base = $this->getHardness();
@ -279,7 +281,7 @@ class Block extends Position implements BlockIds, Metadatable{
$efficiency = $item->getMiningEfficiency($this);
if($efficiency <= 0){
throw new \RuntimeException("Item efficiency is invalid");
throw new \InvalidArgumentException(get_class($item) . " has invalid mining efficiency: expected >= 0, got $efficiency");
}
$base /= $efficiency;

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@ -96,9 +96,12 @@ class Cactus extends Transparent{
if($b->getId() === self::AIR){
$ev = new BlockGrowEvent($b, BlockFactory::get(Block::CACTUS));
$ev->call();
if(!$ev->isCancelled()){
$this->getLevel()->setBlock($b, $ev->getNewState(), true);
if($ev->isCancelled()){
break;
}
$this->getLevel()->setBlock($b, $ev->getNewState(), true);
}else{
break;
}
}
$this->meta = 0;

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@ -43,7 +43,7 @@ abstract class Crops extends Flowable{
public function onActivate(Item $item, Player $player = null) : bool{
if($item->getId() === Item::DYE and $item->getDamage() === 0x0F){ //Bonemeal
if($this->meta < 7 and $item->getId() === Item::DYE and $item->getDamage() === 0x0F){ //Bonemeal
$block = clone $this;
$block->meta += mt_rand(2, 5);
if($block->meta > 7){

View File

@ -65,7 +65,7 @@ class ItemFrame extends Flowable{
2 => Vector3::SIDE_NORTH,
3 => Vector3::SIDE_SOUTH
];
if(!$this->getSide($sides[$this->meta])->isSolid()){
if(isset($sides[$this->meta]) and !$this->getSide($sides[$this->meta])->isSolid()){
$this->level->useBreakOn($this);
}
}

View File

@ -89,7 +89,7 @@ abstract class Stair extends Transparent{
2 => 1,
3 => 3
];
$this->meta = $faces[$player->getDirection()] & 0x03;
$this->meta = $player !== null ? $faces[$player->getDirection()] & 0x03 : 0;
if(($clickVector->y > 0.5 and $face !== Vector3::SIDE_UP) or $face === Vector3::SIDE_DOWN){
$this->meta |= 0x04; //Upside-down stairs
}

View File

@ -50,9 +50,11 @@ class Sugarcane extends Flowable{
if($b->getId() === self::AIR){
$ev = new BlockGrowEvent($b, BlockFactory::get(Block::SUGARCANE_BLOCK));
$ev->call();
if(!$ev->isCancelled()){
$this->getLevel()->setBlock($b, $ev->getNewState(), true);
if($ev->isCancelled()){
break;
}
$this->getLevel()->setBlock($b, $ev->getNewState(), true);
}else{
break;
}
}

View File

@ -51,8 +51,8 @@ class TallGrass extends Flowable{
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
$down = $this->getSide(Vector3::SIDE_DOWN);
if($down->getId() === self::GRASS){
$down = $this->getSide(Vector3::SIDE_DOWN)->getId();
if($down === self::GRASS or $down === self::DIRT){
$this->getLevel()->setBlock($blockReplace, $this, true);
return true;

View File

@ -578,7 +578,9 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
}
public function getXpDropAmount() : int{
return (int) min(100, $this->getCurrentTotalXp());
//this causes some XP to be lost on death when above level 1 (by design), dropping at most enough points for
//about 7.5 levels of XP.
return (int) min(100, 7 * $this->getXpLevel());
}
public function getInventory(){

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@ -644,6 +644,10 @@ abstract class Living extends Entity implements Damageable{
foreach($ev->getDrops() as $item){
$this->getLevel()->dropItem($this, $item);
}
//TODO: check death conditions (must have been damaged by player < 5 seconds from death)
//TODO: allow this number to be manipulated during EntityDeathEvent
$this->level->dropExperience($this, $this->getXpDropAmount());
}
protected function onDeathUpdate(int $tickDiff) : bool{
@ -651,9 +655,6 @@ abstract class Living extends Entity implements Damageable{
$this->deadTicks += $tickDiff;
if($this->deadTicks >= $this->maxDeadTicks){
$this->endDeathAnimation();
//TODO: check death conditions (must have been damaged by player < 5 seconds from death)
$this->level->dropExperience($this, $this->getXpDropAmount());
}
}

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@ -28,6 +28,7 @@ use pocketmine\entity\Human;
use pocketmine\nbt\tag\IntTag;
use pocketmine\nbt\tag\ShortTag;
use pocketmine\Player;
use function sqrt;
class ExperienceOrb extends Entity{
public const NETWORK_ID = self::XP_ORB;
@ -190,15 +191,15 @@ class ExperienceOrb extends Entity{
$this->setTargetPlayer($currentTarget);
if($currentTarget !== null){
$vector = $currentTarget->subtract($this)->add(0, $currentTarget->getEyeHeight() / 2, 0)->divide(self::MAX_TARGET_DISTANCE);
$vector = $currentTarget->add(0, $currentTarget->getEyeHeight() / 2, 0)->subtract($this)->divide(self::MAX_TARGET_DISTANCE);
$distance = $vector->length();
$oneMinusDistance = (1 - $distance) ** 2;
$distance = $vector->lengthSquared();
if($distance < 1){
$diff = $vector->normalize()->multiply(0.2 * (1 - sqrt($distance)) ** 2);
if($oneMinusDistance > 0){
$this->motion->x += $vector->x / $distance * $oneMinusDistance * 0.2;
$this->motion->y += $vector->y / $distance * $oneMinusDistance * 0.2;
$this->motion->z += $vector->z / $distance * $oneMinusDistance * 0.2;
$this->motion->x += $diff->x;
$this->motion->y += $diff->y;
$this->motion->z += $diff->z;
}
if($currentTarget->canPickupXp() and $this->boundingBox->intersectsWith($currentTarget->getBoundingBox())){

View File

@ -85,7 +85,7 @@ class SplashPotion extends Throwable{
if(!$this->willLinger()){
foreach($this->level->getNearbyEntities($this->boundingBox->expandedCopy(4.125, 2.125, 4.125), $this) as $entity){
if($entity instanceof Living and $entity->isAlive()){
$distanceSquared = $entity->distanceSquared($this);
$distanceSquared = $entity->add(0, $entity->getEyeHeight(), 0)->distanceSquared($this);
if($distanceSquared > 16){ //4 blocks
continue;
}

View File

@ -318,7 +318,7 @@ class ItemFactory{
$listed = self::$list[self::getListOffset($id)];
if($listed !== null){
$item = clone $listed;
}elseif($id < 256){ //intentionally includes negatives, for extended block IDs
}elseif($id >= 0 and $id < 256){ //intentionally excludes negatives because extended blocks aren't supported yet
/* Blocks must have a damage value 0-15, but items can have damage value -1 to indicate that they are
* crafting ingredients with any-damage. */
$item = new ItemBlock($id, $meta);

View File

@ -219,11 +219,10 @@ class Explosion{
$t = $this->level->getTileAt($block->x, $block->y, $block->z);
if($t instanceof Tile){
if($t instanceof Chest){
$t->unpair();
}
if($yieldDrops and $t instanceof Container){
if($t instanceof Chest){
$t->unpair();
}
$t->getInventory()->dropContents($this->level, $t->add(0.5, 0.5, 0.5));
}

View File

@ -293,6 +293,19 @@ class Level implements ChunkManager, Metadatable{
return (($x & 0xFFFFFFF) << 36) | (($y & Level::Y_MASK) << 28) | ($z & 0xFFFFFFF);
}
/**
* Computes a small index relative to chunk base from the given coordinates.
*
* @param int $x
* @param int $y
* @param int $z
*
* @return int
*/
public static function chunkBlockHash(int $x, int $y, int $z) : int{
return ($y << 8) | (($z & 0xf) << 4) | ($x & 0xf);
}
public static function getBlockXYZ(int $hash, ?int &$x, ?int &$y, ?int &$z) : void{
$x = $hash >> 36;
$y = ($hash >> 28) & Level::Y_MASK; //it's always positive
@ -369,6 +382,7 @@ class Level implements ChunkManager, Metadatable{
$this->server->getLogger()->info($this->server->getLanguage()->translateString("pocketmine.level.preparing", [$this->displayName]));
$this->generator = GeneratorManager::getGenerator($this->provider->getGenerator());
//TODO: validate generator options
$this->folderName = $name;
@ -554,7 +568,8 @@ class Level implements ChunkManager, Metadatable{
}
/**
* @internal DO NOT use this from plugins, it's for internal use only. Use Server->unloadLevel() instead.
* @internal
* @see Server::unloadLevel()
*
* Unloads the current level from memory safely
*
@ -602,7 +617,10 @@ class Level implements ChunkManager, Metadatable{
}
/**
* Gets the players being used in a specific chunk
* @deprecated WARNING: This function has a misleading name. Contrary to what the name might imply, this function
* DOES NOT return players who are IN a chunk, rather, it returns players who can SEE the chunk.
*
* Returns a list of players who have the target chunk within their view distance.
*
* @param int $chunkX
* @param int $chunkZ
@ -681,25 +699,25 @@ class Level implements ChunkManager, Metadatable{
}
public function registerChunkLoader(ChunkLoader $loader, int $chunkX, int $chunkZ, bool $autoLoad = true){
$hash = $loader->getLoaderId();
$loaderId = $loader->getLoaderId();
if(!isset($this->chunkLoaders[$index = Level::chunkHash($chunkX, $chunkZ)])){
$this->chunkLoaders[$index] = [];
$this->playerLoaders[$index] = [];
}elseif(isset($this->chunkLoaders[$index][$hash])){
if(!isset($this->chunkLoaders[$chunkHash = Level::chunkHash($chunkX, $chunkZ)])){
$this->chunkLoaders[$chunkHash] = [];
$this->playerLoaders[$chunkHash] = [];
}elseif(isset($this->chunkLoaders[$chunkHash][$loaderId])){
return;
}
$this->chunkLoaders[$index][$hash] = $loader;
$this->chunkLoaders[$chunkHash][$loaderId] = $loader;
if($loader instanceof Player){
$this->playerLoaders[$index][$hash] = $loader;
$this->playerLoaders[$chunkHash][$loaderId] = $loader;
}
if(!isset($this->loaders[$hash])){
$this->loaderCounter[$hash] = 1;
$this->loaders[$hash] = $loader;
if(!isset($this->loaders[$loaderId])){
$this->loaderCounter[$loaderId] = 1;
$this->loaders[$loaderId] = $loader;
}else{
++$this->loaderCounter[$hash];
++$this->loaderCounter[$loaderId];
}
$this->cancelUnloadChunkRequest($chunkX, $chunkZ);
@ -710,27 +728,26 @@ class Level implements ChunkManager, Metadatable{
}
public function unregisterChunkLoader(ChunkLoader $loader, int $chunkX, int $chunkZ){
$index = Level::chunkHash($chunkX, $chunkZ);
$hash = $loader->getLoaderId();
if(isset($this->chunkLoaders[$index][$hash])){
unset($this->chunkLoaders[$index][$hash]);
unset($this->playerLoaders[$index][$hash]);
if(count($this->chunkLoaders[$index]) === 0){
unset($this->chunkLoaders[$index]);
unset($this->playerLoaders[$index]);
$chunkHash = Level::chunkHash($chunkX, $chunkZ);
$loaderId = $loader->getLoaderId();
if(isset($this->chunkLoaders[$chunkHash][$loaderId])){
unset($this->chunkLoaders[$chunkHash][$loaderId]);
unset($this->playerLoaders[$chunkHash][$loaderId]);
if(count($this->chunkLoaders[$chunkHash]) === 0){
unset($this->chunkLoaders[$chunkHash]);
unset($this->playerLoaders[$chunkHash]);
$this->unloadChunkRequest($chunkX, $chunkZ, true);
}
if(--$this->loaderCounter[$hash] === 0){
unset($this->loaderCounter[$hash]);
unset($this->loaders[$hash]);
if(--$this->loaderCounter[$loaderId] === 0){
unset($this->loaderCounter[$loaderId]);
unset($this->loaders[$loaderId]);
}
}
}
/**
* WARNING: Do not use this, it's only for internal use.
* Changes to this function won't be recorded on the version.
* @internal
*/
public function checkTime(){
if($this->stopTime){
@ -741,8 +758,7 @@ class Level implements ChunkManager, Metadatable{
}
/**
* WARNING: Do not use this, it's only for internal use.
* Changes to this function won't be recorded on the version.
* @internal
*
* @param Player ...$targets If empty, will send to all players in the level.
*/
@ -754,8 +770,7 @@ class Level implements ChunkManager, Metadatable{
}
/**
* WARNING: Do not use this, it's only for internal use.
* Changes to this function won't be recorded on the version.
* @internal
*
* @param int $currentTick
*
@ -1076,11 +1091,12 @@ class Level implements ChunkManager, Metadatable{
foreach($chunk->getSubChunks() as $Y => $subChunk){
if(!($subChunk instanceof EmptySubChunk)){
$k = mt_rand(0, 0xfffffffff); //36 bits
for($i = 0; $i < 3; ++$i){
$k = mt_rand(0, 0xfff);
$x = $k & 0x0f;
$y = ($k >> 4) & 0x0f;
$z = ($k >> 8) & 0x0f;
$k >>= 12;
$blockId = $subChunk->getBlockId($x, $y, $z);
if($this->randomTickBlocks[$blockId] !== null){
@ -1423,14 +1439,14 @@ class Level implements ChunkManager, Metadatable{
*/
public function getBlockAt(int $x, int $y, int $z, bool $cached = true, bool $addToCache = true) : Block{
$fullState = 0;
$blockHash = null;
$relativeBlockHash = null;
$chunkHash = Level::chunkHash($x >> 4, $z >> 4);
if($this->isInWorld($x, $y, $z)){
$blockHash = Level::blockHash($x, $y, $z);
$relativeBlockHash = Level::chunkBlockHash($x, $y, $z);
if($cached and isset($this->blockCache[$chunkHash][$blockHash])){
return $this->blockCache[$chunkHash][$blockHash];
if($cached and isset($this->blockCache[$chunkHash][$relativeBlockHash])){
return $this->blockCache[$chunkHash][$relativeBlockHash];
}
$chunk = $this->chunks[$chunkHash] ?? null;
@ -1448,8 +1464,8 @@ class Level implements ChunkManager, Metadatable{
$block->z = $z;
$block->level = $this;
if($addToCache and $blockHash !== null){
$this->blockCache[$chunkHash][$blockHash] = $block;
if($addToCache and $relativeBlockHash !== null){
$this->blockCache[$chunkHash][$relativeBlockHash] = $block;
}
return $block;
@ -1607,19 +1623,19 @@ class Level implements ChunkManager, Metadatable{
$block->clearCaches();
$chunkHash = Level::chunkHash($pos->x >> 4, $pos->z >> 4);
$blockHash = Level::blockHash($pos->x, $pos->y, $pos->z);
$relativeBlockHash = Level::chunkBlockHash($pos->x, $pos->y, $pos->z);
unset($this->blockCache[$chunkHash][$blockHash]);
unset($this->blockCache[$chunkHash][$relativeBlockHash]);
if($direct){
$this->sendBlocks($this->getChunkPlayers($pos->x >> 4, $pos->z >> 4), [$block], UpdateBlockPacket::FLAG_ALL_PRIORITY);
unset($this->chunkCache[$chunkHash], $this->changedBlocks[$chunkHash][$blockHash]);
unset($this->chunkCache[$chunkHash], $this->changedBlocks[$chunkHash][$relativeBlockHash]);
}else{
if(!isset($this->changedBlocks[$chunkHash])){
$this->changedBlocks[$chunkHash] = [];
}
$this->changedBlocks[$chunkHash][$blockHash] = $block;
$this->changedBlocks[$chunkHash][$relativeBlockHash] = $block;
}
foreach($this->getChunkLoaders($pos->x >> 4, $pos->z >> 4) as $loader){
@ -2212,14 +2228,14 @@ class Level implements ChunkManager, Metadatable{
return;
}
$chunkHash = Level::chunkHash($x >> 4, $z >> 4);
$blockHash = Level::blockHash($x, $y, $z);
unset($this->blockCache[$chunkHash][$blockHash]);
$relativeBlockHash = Level::chunkBlockHash($x, $y, $z);
unset($this->blockCache[$chunkHash][$relativeBlockHash]);
$this->getChunk($x >> 4, $z >> 4, true)->setBlockId($x & 0x0f, $y, $z & 0x0f, $id & 0xff);
if(!isset($this->changedBlocks[$chunkHash])){
$this->changedBlocks[$chunkHash] = [];
}
$this->changedBlocks[$chunkHash][$blockHash] = $v = new Vector3($x, $y, $z);
$this->changedBlocks[$chunkHash][$relativeBlockHash] = $v = new Vector3($x, $y, $z);
foreach($this->getChunkLoaders($x >> 4, $z >> 4) as $loader){
$loader->onBlockChanged($v);
}
@ -2251,15 +2267,15 @@ class Level implements ChunkManager, Metadatable{
return;
}
$chunkHash = Level::chunkHash($x >> 4, $z >> 4);
$blockHash = Level::blockHash($x, $y, $z);
unset($this->blockCache[$chunkHash][$blockHash]);
$relativeBlockHash = Level::chunkBlockHash($x, $y, $z);
unset($this->blockCache[$chunkHash][$relativeBlockHash]);
$this->getChunk($x >> 4, $z >> 4, true)->setBlockData($x & 0x0f, $y, $z & 0x0f, $data & 0x0f);
if(!isset($this->changedBlocks[$chunkHash])){
$this->changedBlocks[$chunkHash] = [];
}
$this->changedBlocks[$chunkHash][$blockHash] = $v = new Vector3($x, $y, $z);
$this->changedBlocks[$chunkHash][$relativeBlockHash] = $v = new Vector3($x, $y, $z);
foreach($this->getChunkLoaders($x >> 4, $z >> 4) as $loader){
$loader->onBlockChanged($v);
}
@ -2461,9 +2477,9 @@ class Level implements ChunkManager, Metadatable{
* @param int $chunkX
* @param int $chunkZ
* @param Chunk|null $chunk
* @param bool $unload
* @param bool $deleteEntitiesAndTiles Whether to delete entities and tiles on the old chunk, or transfer them to the new one
*/
public function setChunk(int $chunkX, int $chunkZ, Chunk $chunk = null, bool $unload = true){
public function setChunk(int $chunkX, int $chunkZ, Chunk $chunk = null, bool $deleteEntitiesAndTiles = true){
if($chunk === null){
return;
}
@ -2474,7 +2490,16 @@ class Level implements ChunkManager, Metadatable{
$chunkHash = Level::chunkHash($chunkX, $chunkZ);
$oldChunk = $this->getChunk($chunkX, $chunkZ, false);
if($oldChunk !== null and $oldChunk !== $chunk){
if($unload){
if($deleteEntitiesAndTiles){
foreach($oldChunk->getEntities() as $player){
if(!($player instanceof Player)){
continue;
}
$chunk->addEntity($player);
$oldChunk->removeEntity($player);
$player->chunk = $chunk;
}
//TODO: this causes chunkloaders to receive false "unloaded" notifications
$this->unloadChunk($chunkX, $chunkZ, false, false);
}else{
foreach($oldChunk->getEntities() as $entity){
@ -2814,6 +2839,7 @@ class Level implements ChunkManager, Metadatable{
$loader->onChunkLoaded($chunk);
}
}else{
$this->server->getLogger()->debug("Newly loaded chunk $x $z has no loaders registered, will be unloaded at next available opportunity");
$this->unloadChunkRequest($x, $z);
}

View File

@ -33,10 +33,11 @@ use pocketmine\level\generator\populator\Ore;
use pocketmine\level\generator\populator\Populator;
use pocketmine\math\Vector3;
use pocketmine\utils\Random;
use function array_map;
use function count;
use function explode;
use function preg_match;
use function preg_match_all;
use function str_replace;
class Flat extends Generator{
/** @var Chunk */
@ -62,6 +63,11 @@ class Flat extends Generator{
return "flat";
}
/**
* @param array $options
*
* @throws InvalidGeneratorOptionsException
*/
public function __construct(array $options = []){
$this->options = $options;
if(isset($this->options["preset"]) and $this->options["preset"] != ""){
@ -89,13 +95,28 @@ class Flat extends Generator{
}
}
/**
* @param string $layers
*
* @return int[][]
* @throws InvalidGeneratorOptionsException
*/
public static function parseLayers(string $layers) : array{
$result = [];
preg_match_all('#^(([0-9]*x|)([0-9]{1,3})(|:[0-9]{0,2}))$#m', str_replace(",", "\n", $layers), $matches);
$split = array_map('\trim', explode(',', $layers));
$y = 0;
foreach($matches[3] as $i => $b){
$b = ItemFactory::fromString($b . $matches[4][$i]);
$cnt = $matches[2][$i] === "" ? 1 : (int) $matches[2][$i];
foreach($split as $line){
preg_match('#^(?:(\d+)x)?(.+)$#', $line, $matches);
if(count($matches) !== 3){
throw new InvalidGeneratorOptionsException("Invalid preset layer \"$line\"");
}
$cnt = $matches[1] !== "" ? (int) $matches[1] : 1;
try{
$b = ItemFactory::fromString($matches[2])->getBlock();
}catch(\InvalidArgumentException $e){
throw new InvalidGeneratorOptionsException("Invalid preset layer \"$line\": " . $e->getMessage(), 0, $e);
}
for($cY = $y, $y += $cnt; $cY < $y; ++$cY){
$result[$cY] = [$b->getId(), $b->getDamage()];
}
@ -113,6 +134,7 @@ class Flat extends Generator{
$this->floorLevel = count($this->structure);
//TODO: more error checking
preg_match_all('#(([0-9a-z_]{1,})\(?([0-9a-z_ =:]{0,})\)?),?#', $options, $matches);
foreach($matches[2] as $i => $option){
$params = true;

View File

@ -58,6 +58,11 @@ abstract class Generator{
/** @var Random */
protected $random;
/**
* @param array $settings
*
* @throws InvalidGeneratorOptionsException
*/
abstract public function __construct(array $settings = []);

View File

@ -0,0 +1,28 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\level\generator;
class InvalidGeneratorOptionsException extends \UnexpectedValueException{
}

View File

@ -27,6 +27,7 @@ use pocketmine\block\Block;
use pocketmine\level\biome\Biome;
use pocketmine\level\ChunkManager;
use pocketmine\level\generator\Generator;
use pocketmine\level\generator\InvalidGeneratorOptionsException;
use pocketmine\level\generator\noise\Simplex;
use pocketmine\level\generator\populator\Populator;
use pocketmine\math\Vector3;
@ -51,6 +52,11 @@ class Nether extends Generator{
/** @var Simplex */
private $noiseBase;
/**
* @param array $options
*
* @throws InvalidGeneratorOptionsException
*/
public function __construct(array $options = []){
}

View File

@ -29,6 +29,7 @@ use pocketmine\level\biome\Biome;
use pocketmine\level\ChunkManager;
use pocketmine\level\generator\biome\BiomeSelector;
use pocketmine\level\generator\Generator;
use pocketmine\level\generator\InvalidGeneratorOptionsException;
use pocketmine\level\generator\noise\Simplex;
use pocketmine\level\generator\object\OreType;
use pocketmine\level\generator\populator\GroundCover;
@ -57,6 +58,11 @@ class Normal extends Generator{
private static $GAUSSIAN_KERNEL = null;
private static $SMOOTH_SIZE = 2;
/**
* @param array $options
*
* @throws InvalidGeneratorOptionsException
*/
public function __construct(array $options = []){
if(self::$GAUSSIAN_KERNEL === null){
self::generateKernel();

View File

@ -94,7 +94,9 @@ class StartGamePacket extends DataPacket{
/** @var bool */
public $isTexturePacksRequired = true;
/** @var array */
public $gameRules = []; //TODO: implement this
public $gameRules = [ //TODO: implement this
"naturalregeneration" => [1, false] //Hack for client side regeneration
];
/** @var bool */
public $hasBonusChestEnabled = false;
/** @var bool */

View File

@ -40,7 +40,18 @@ use function strlen;
use function substr;
class QueryHandler{
private $server, $lastToken, $token, $longData, $shortData, $timeout;
/** @var Server */
private $server;
/** @var string */
private $lastToken;
/** @var string */
private $token;
/** @var string */
private $longData;
/** @var string */
private $shortData;
/** @var float */
private $timeout;
public const HANDSHAKE = 9;
public const STATISTICS = 0;

View File

@ -29,9 +29,7 @@ namespace pocketmine\network\upnp;
use pocketmine\utils\Internet;
use pocketmine\utils\Utils;
use function class_exists;
use function gethostbyname;
use function is_object;
use function trim;
abstract class UPnP{
@ -46,7 +44,7 @@ abstract class UPnP{
throw new \RuntimeException("UPnP requires the com_dotnet extension");
}
$myLocalIP = gethostbyname(trim(`hostname`));
$myLocalIP = Internet::getInternalIP();
/** @noinspection PhpUndefinedClassInspection */
$com = new \COM("HNetCfg.NATUPnP");

View File

@ -4,192 +4,192 @@
# New settings/defaults won't appear automatically in this file when upgrading.
settings:
#Whether to send all strings translated to server locale or let the device handle them
force-language: false
shutdown-message: "Server closed"
#Allow listing plugins via Query
query-plugins: true
#Show a console message when a plugin uses deprecated API methods
deprecated-verbose: true
#Enable plugin and core profiling by default
enable-profiling: false
#Will only add results when tick measurement is below or equal to given value (default 20)
profile-report-trigger: 20
#Number of AsyncTask workers.
#Used for plugin asynchronous tasks, world generation, compression and web communication.
#Set this approximately to your number of cores.
#If set to auto, it'll try to detect the number of cores (or use 2)
async-workers: auto
#Whether to allow running development builds. Dev builds might crash, break your plugins, corrupt your world and more.
#It is recommended to avoid using development builds where possible.
enable-dev-builds: false
#Whether to send all strings translated to server locale or let the device handle them
force-language: false
shutdown-message: "Server closed"
#Allow listing plugins via Query
query-plugins: true
#Show a console message when a plugin uses deprecated API methods
deprecated-verbose: true
#Enable plugin and core profiling by default
enable-profiling: false
#Will only add results when tick measurement is below or equal to given value (default 20)
profile-report-trigger: 20
#Number of AsyncTask workers.
#Used for plugin asynchronous tasks, world generation, compression and web communication.
#Set this approximately to your number of cores.
#If set to auto, it'll try to detect the number of cores (or use 2)
async-workers: auto
#Whether to allow running development builds. Dev builds might crash, break your plugins, corrupt your world and more.
#It is recommended to avoid using development builds where possible.
enable-dev-builds: false
memory:
#Global soft memory limit in megabytes. Set to 0 to disable
#This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this
global-limit: 0
#Global soft memory limit in megabytes. Set to 0 to disable
#This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this
global-limit: 0
#Main thread soft memory limit in megabytes. Set to 0 to disable
#This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this
main-limit: 0
#Main thread soft memory limit in megabytes. Set to 0 to disable
#This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this
main-limit: 0
#Main thread hard memory limit in megabytes. Set to 0 to disable
#This will stop the server when the limit is surpassed
main-hard-limit: 1024
#Main thread hard memory limit in megabytes. Set to 0 to disable
#This will stop the server when the limit is surpassed
main-hard-limit: 1024
#AsyncWorker threads' hard memory limit in megabytes. Set to 0 to disable
#This will crash the task currently executing on the worker if the task exceeds the limit
#NOTE: THIS LIMIT APPLIES PER WORKER, NOT TO THE WHOLE PROCESS.
async-worker-hard-limit: 256
#AsyncWorker threads' hard memory limit in megabytes. Set to 0 to disable
#This will crash the task currently executing on the worker if the task exceeds the limit
#NOTE: THIS LIMIT APPLIES PER WORKER, NOT TO THE WHOLE PROCESS.
async-worker-hard-limit: 256
#Period in ticks to check memory (default 1 second)
check-rate: 20
#Period in ticks to check memory (default 1 second)
check-rate: 20
#Continue firing low-memory-triggers and event while on low memory
continuous-trigger: true
#Continue firing low-memory-triggers and event while on low memory
continuous-trigger: true
#Only if memory.continuous-trigger is enabled. Specifies the rate in memory.check-rate steps (default 30 seconds)
continuous-trigger-rate: 30
#Only if memory.continuous-trigger is enabled. Specifies the rate in memory.check-rate steps (default 30 seconds)
continuous-trigger-rate: 30
garbage-collection:
#Period in ticks to fire the garbage collector manually (default 30 minutes), set to 0 to disable
#This only affects the main thread. Other threads should fire their own collections
period: 36000
garbage-collection:
#Period in ticks to fire the garbage collector manually (default 30 minutes), set to 0 to disable
#This only affects the main thread. Other threads should fire their own collections
period: 36000
#Fire asynchronous tasks to collect garbage from workers
collect-async-worker: true
#Fire asynchronous tasks to collect garbage from workers
collect-async-worker: true
#Trigger on low memory
low-memory-trigger: true
#Trigger on low memory
low-memory-trigger: true
#Settings controlling memory dump handling.
memory-dump:
#Dump memory from async workers as well as the main thread. If you have issues with segfaults when dumping memory, disable this setting.
dump-async-worker: true
#Settings controlling memory dump handling.
memory-dump:
#Dump memory from async workers as well as the main thread. If you have issues with segfaults when dumping memory, disable this setting.
dump-async-worker: true
max-chunks:
#Cap maximum render distance per player when low memory is triggered. Set to 0 to disable cap.
chunk-radius: 4
max-chunks:
#Cap maximum render distance per player when low memory is triggered. Set to 0 to disable cap.
chunk-radius: 4
#Do chunk garbage collection on trigger
trigger-chunk-collect: true
#Do chunk garbage collection on trigger
trigger-chunk-collect: true
world-caches:
#Disallow adding to world chunk-packet caches when memory is low
disable-chunk-cache: true
#Clear world caches when memory is low
low-memory-trigger: true
world-caches:
#Disallow adding to world chunk-packet caches when memory is low
disable-chunk-cache: true
#Clear world caches when memory is low
low-memory-trigger: true
network:
#Threshold for batching packets, in bytes. Only these packets will be compressed
#Set to 0 to compress everything, -1 to disable.
batch-threshold: 256
#Compression level used when sending batched packets. Higher = more CPU, less bandwidth usage
compression-level: 7
#Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
async-compression: false
#Experimental, only for Windows. Tries to use UPnP to automatically port forward
upnp-forwarding: false
#Maximum size in bytes of packets sent over the network (default 1492 bytes). Packets larger than this will be
#fragmented or split into smaller parts. Clients can request MTU sizes up to but not more than this number.
max-mtu-size: 1492
#Threshold for batching packets, in bytes. Only these packets will be compressed
#Set to 0 to compress everything, -1 to disable.
batch-threshold: 256
#Compression level used when sending batched packets. Higher = more CPU, less bandwidth usage
compression-level: 7
#Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
async-compression: false
#Experimental, only for Windows. Tries to use UPnP to automatically port forward
upnp-forwarding: false
#Maximum size in bytes of packets sent over the network (default 1492 bytes). Packets larger than this will be
#fragmented or split into smaller parts. Clients can request MTU sizes up to but not more than this number.
max-mtu-size: 1492
debug:
#If > 1, it will show debug messages in the console
level: 1
#If > 1, it will show debug messages in the console
level: 1
player:
#Choose whether to enable player data saving.
save-player-data: true
anti-cheat:
#If false, will try to prevent speed and noclip cheats. May cause movement issues.
allow-movement-cheats: true
#Choose whether to enable player data saving.
save-player-data: true
anti-cheat:
#If false, will try to prevent speed and noclip cheats. May cause movement issues.
allow-movement-cheats: true
level-settings:
#The default format that levels will use when created
default-format: pmanvil
#Automatically change levels tick rate to maintain 20 ticks per second
auto-tick-rate: true
auto-tick-rate-limit: 20
#Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.)
base-tick-rate: 1
#Tick all players each tick even when other settings disallow this.
always-tick-players: false
#The default format that levels will use when created
default-format: pmanvil
#Automatically change levels tick rate to maintain 20 ticks per second
auto-tick-rate: true
auto-tick-rate-limit: 20
#Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.)
base-tick-rate: 1
#Tick all players each tick even when other settings disallow this.
always-tick-players: false
chunk-sending:
#To change server normal render distance, change view-distance in server.properties.
#Amount of chunks sent to players per tick
per-tick: 4
#Radius of chunks that need to be sent before spawning the player
spawn-radius: 4
#To change server normal render distance, change view-distance in server.properties.
#Amount of chunks sent to players per tick
per-tick: 4
#Radius of chunks that need to be sent before spawning the player
spawn-radius: 4
chunk-ticking:
#Max amount of chunks processed each tick
per-tick: 40
#Radius of chunks around a player to tick
tick-radius: 3
light-updates: false
clear-tick-list: true
#IDs of blocks not to perform random ticking on.
disable-block-ticking:
#- 2 # grass
#Max amount of chunks processed each tick
per-tick: 40
#Radius of chunks around a player to tick
tick-radius: 3
light-updates: false
clear-tick-list: true
#IDs of blocks not to perform random ticking on.
disable-block-ticking:
#- 2 # grass
chunk-generation:
#Max. amount of chunks in the waiting queue to be populated
population-queue-size: 8
#Max. amount of chunks in the waiting queue to be populated
population-queue-size: 8
ticks-per:
autosave: 6000
autosave: 6000
auto-report:
#Send crash reports for processing
enabled: true
send-code: true
send-settings: true
send-phpinfo: false
use-https: true
host: crash.pmmp.io
#Send crash reports for processing
enabled: true
send-code: true
send-settings: true
send-phpinfo: false
use-https: true
host: crash.pmmp.io
anonymous-statistics:
#Sends anonymous statistics for data aggregation, plugin usage tracking
enabled: false #TODO: re-enable this when we have a new stats host
host: stats.pocketmine.net
#Sends anonymous statistics for data aggregation, plugin usage tracking
enabled: false #TODO: re-enable this when we have a new stats host
host: stats.pocketmine.net
auto-updater:
enabled: true
on-update:
warn-console: true
warn-ops: true
#Can be development, alpha, beta or stable.
preferred-channel: stable
#If using a development version, it will suggest changing the channel
suggest-channels: true
host: update.pmmp.io
enabled: true
on-update:
warn-console: true
warn-ops: true
#Can be development, alpha, beta or stable.
preferred-channel: stable
#If using a development version, it will suggest changing the channel
suggest-channels: true
host: update.pmmp.io
timings:
#Choose the host to use for viewing your timings results.
host: timings.pmmp.io
#Choose the host to use for viewing your timings results.
host: timings.pmmp.io
console:
#Choose whether to enable server stats reporting on the console title.
#NOTE: The title ticker will be disabled regardless if console colours are not enabled.
title-tick: true
#Choose whether to enable server stats reporting on the console title.
#NOTE: The title ticker will be disabled regardless if console colours are not enabled.
title-tick: true
aliases:
#Examples:
#showtheversion: version
#savestop: [save-all, stop]
#Examples:
#showtheversion: version
#savestop: [save-all, stop]
worlds:
#These settings will override the generator set in server.properties and allows loading multiple levels
#Example:
#world:
# seed: 404
# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
#These settings will override the generator set in server.properties and allows loading multiple levels
#Example:
#world:
# seed: 404
# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
plugins:
#Setting this to true will cause the legacy structure to be used where plugin data is placed inside the --plugins dir.
#False will place plugin data under plugin_data under --data.
#This option exists for backwards compatibility with existing installations.
legacy-data-dir: false
#Setting this to true will cause the legacy structure to be used where plugin data is placed inside the --plugins dir.
#False will place plugin data under plugin_data under --data.
#This option exists for backwards compatibility with existing installations.
legacy-data-dir: false

View File

@ -4,9 +4,9 @@
#NOTE: This will do nothing if there are no resource packs in the stack below.
force_resources: false
resource_stack:
#Resource packs here are applied from bottom to top. This means that resources in higher packs will override those in lower packs.
#Entries here must indicate the filename of the resource pack.
#Example
# - natural.zip
# - vanilla.zip
#If you want to force clients to use vanilla resources, you must place a vanilla resource pack in your resources folder and add it to the stack here.
#Resource packs here are applied from bottom to top. This means that resources in higher packs will override those in lower packs.
#Entries here must indicate the filename of the resource pack.
#Example
# - natural.zip
# - vanilla.zip
#If you want to force clients to use vanilla resources, you must place a vanilla resource pack in your resources folder and add it to the stack here.

View File

@ -30,7 +30,13 @@ use function count;
class Color{
/** @var int */
protected $a, $r, $g, $b;
protected $a;
/** @var int */
protected $r;
/** @var int */
protected $g;
/** @var int */
protected $b;
public function __construct(int $r, int $g, int $b, int $a = 0xff){
$this->r = $r & 0xff;

View File

@ -32,10 +32,17 @@ use function curl_init;
use function curl_setopt_array;
use function explode;
use function preg_match;
use function socket_close;
use function socket_connect;
use function socket_create;
use function socket_getsockname;
use function socket_last_error;
use function socket_strerror;
use function strip_tags;
use function strtolower;
use function substr;
use function trim;
use const AF_INET;
use const CURLINFO_HEADER_SIZE;
use const CURLINFO_HTTP_CODE;
use const CURLOPT_AUTOREFERER;
@ -51,6 +58,8 @@ use const CURLOPT_RETURNTRANSFER;
use const CURLOPT_SSL_VERIFYHOST;
use const CURLOPT_SSL_VERIFYPEER;
use const CURLOPT_TIMEOUT_MS;
use const SOCK_DGRAM;
use const SOL_UDP;
class Internet{
public static $ip = false;
@ -98,6 +107,28 @@ class Internet{
return false;
}
/**
* Returns the machine's internal network IP address. If the machine is not behind a router, this may be the same
* as the external IP.
*
* @return string
* @throws InternetException
*/
public static function getInternalIP() : string{
$sock = socket_create(AF_INET, SOCK_DGRAM, SOL_UDP);
try{
if(!@socket_connect($sock, "8.8.8.8", 65534)){
throw new InternetException("Failed to get internal IP: " . trim(socket_strerror(socket_last_error($sock))));
}
if(!@socket_getsockname($sock, $name)){
throw new InternetException("Failed to get internal IP: " . trim(socket_strerror(socket_last_error($sock))));
}
return $name;
}finally{
socket_close($sock);
}
}
/**
* GETs an URL using cURL
* NOTE: This is a blocking operation and can take a significant amount of time. It is inadvisable to use this method on the main thread.

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@ -84,6 +84,7 @@ use function strlen;
use function strpos;
use function strtolower;
use function strval;
use function substr;
use function sys_get_temp_dir;
use function trim;
use function xdebug_get_function_stack;
@ -127,7 +128,7 @@ class Utils{
*/
public static function getNiceClosureName(\Closure $closure) : string{
$func = new \ReflectionFunction($closure);
if($func->getName() !== "{closure}"){
if(substr($func->getName(), -strlen('{closure}')) !== '{closure}'){
//closure wraps a named function, can be done with reflection or fromCallable()
//isClosure() is useless here because it just tells us if $func is reflecting a Closure object

View File

@ -30,9 +30,9 @@ namespace pocketmine\wizard;
use pocketmine\lang\BaseLang;
use pocketmine\utils\Config;
use pocketmine\utils\Internet;
use pocketmine\utils\InternetException;
use function base64_encode;
use function fgets;
use function gethostbyname;
use function random_bytes;
use function sleep;
use function strtolower;
@ -76,10 +76,6 @@ class SetupWizard{
}
}while($lang === null);
$config = new Config(\pocketmine\DATA . "server.properties", Config::PROPERTIES);
$config->set("language", $lang);
$config->save();
$this->lang = new BaseLang($lang);
$this->message($this->lang->get("language_has_been_selected"));
@ -88,6 +84,11 @@ class SetupWizard{
return false;
}
//this has to happen here to prevent user avoiding agreeing to license
$config = new Config(\pocketmine\DATA . "server.properties", Config::PROPERTIES);
$config->set("language", $lang);
$config->save();
if(strtolower($this->getInput($this->lang->get("skip_installer"), "n", "y/N")) === "y"){
return true;
}
@ -223,7 +224,11 @@ LICENSE;
if($externalIP === false){
$externalIP = "unknown (server offline)";
}
$internalIP = gethostbyname(trim(`hostname`));
try{
$internalIP = Internet::getInternalIP();
}catch(InternetException $e){
$internalIP = "unknown (" . $e->getMessage() . ")";
}
$this->error($this->lang->translateString("ip_warning", ["EXTERNAL_IP" => $externalIP, "INTERNAL_IP" => $internalIP]));
$this->error($this->lang->get("ip_confirm"));

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@ -24,9 +24,20 @@ declare(strict_types=1);
namespace pocketmine\utils;
use PHPUnit\Framework\TestCase;
use function define;
use function defined;
class UtilsTest extends TestCase{
public function setUp(){
if(!defined('pocketmine\PATH')){
define('pocketmine\PATH', 'dummy');
}
if(!defined('pocketmine\PLUGIN_PATH')){
define('pocketmine\PLUGIN_PATH', 'dummy');
}
}
public function parseDocCommentNewlineProvider() : array{
return [
["\t/**\r\n\t * @param PlayerJoinEvent \$event\r\n\t * @priority HIGHEST\r\n\t * @notHandler\r\n\t */"],
@ -47,4 +58,9 @@ class UtilsTest extends TestCase{
self::assertArrayHasKey("priority", $tags);
self::assertEquals("HIGHEST", $tags["priority"]);
}
public function testNamespacedNiceClosureName() : void{
//be careful with this test. The closure has to be declared on the same line as the assertion.
self::assertSame('closure@' . Utils::cleanPath(__FILE__) . '#L' . __LINE__, Utils::getNiceClosureName(function(){}));
}
}