Dylan K. Taylor
51934614bc
Release 3.6.1
3.6.1
2019-02-08 16:40:38 +00:00
Dylan K. Taylor
9e89f65094
Fixed handling for some new blocks which slipped through the frontline
2019-02-08 16:38:17 +00:00
Dylan K. Taylor
9562711b84
Updated BedrockData submodule to 1.9.0
2019-02-08 15:32:57 +00:00
Dylan K. Taylor
30b49e0d22
Merge branch '3.5' into 3.6
2019-02-08 15:32:20 +00:00
Dylan K. Taylor
a975868fc3
3.5.12 is next
2019-02-08 13:52:31 +00:00
Dylan K. Taylor
b38b932845
Release 3.5.11
3.5.11
2019-02-08 13:52:09 +00:00
Dylan K. Taylor
43cb19ebca
Updated bedrockData submodule to 1.8.0
2019-02-08 13:51:41 +00:00
Dylan K. Taylor
769cc91543
ItemFactory: fix crash when getting negative item IDs
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these are now treated the same as any unknown item, and are now not possible to place.
2019-02-08 13:51:41 +00:00
Dylan K. Taylor
278f37d3e0
3.6.1 is next
2019-02-07 22:07:31 +00:00
Dylan K. Taylor
02a6ca84a9
Releass 3.6.0
3.6.0
2019-02-07 22:06:33 +00:00
Dylan K. Taylor
b8703d5dff
Protocol changes for 1.9.0
2019-02-07 21:56:42 +00:00
Dylan K. Taylor
37c2d78731
3.5.11 is next
2019-02-07 20:47:05 +00:00
Dylan K. Taylor
b7663e5815
Release 3.5.10
3.5.10
2019-02-07 20:46:27 +00:00
Dylan K. Taylor
1d0ffa06f8
TallGrass: fixed placement on dirt, closes #2552
2019-02-07 16:55:25 +00:00
Dylan K. Taylor
768cfe3953
Updated composer dependencies
2019-02-07 16:47:16 +00:00
Dylan K. Taylor
2822465f33
Updated submodules
2019-02-07 16:20:45 +00:00
Dylan K. Taylor
5da48f429f
Fixed some remaining one-line field declarations, added type docs
2019-02-05 14:03:27 +00:00
Dylan K. Taylor
dbd0d04549
fix wrong doc comments in Thread & Worker
2019-02-05 13:58:18 +00:00
Dylan K. Taylor
0f92ec6d2a
Level: Record a debug message when chunks are loaded without loaders
2019-02-03 16:24:10 +00:00
Dylan K. Taylor
791b4d8ef3
SplashPotion: measure distance from eye height instead of base
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this fixes effect durations being off (mostly), closes #2650
there are still some minor differences, but this is closer matching than the previous version.
2019-02-03 11:32:47 +00:00
Dylan K. Taylor
0b7ff6f2e7
Level: properly mark some functions as @internal
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this ensures these functions won't appear in the documentation.
2019-02-01 14:33:06 +00:00
Dylan K. Taylor
af092b01e1
3.5.10 is next
2019-01-31 18:47:57 +00:00
Dylan K. Taylor
d811217755
Release 3.5.9
3.5.9
2019-01-31 18:47:32 +00:00
Drew
d7f86f0240
Hack for client side regeneration (disable natural regeneration gamerule) ( #2722 )
2019-01-31 18:45:25 +00:00
Dylan K. Taylor
5fe1d2e396
Level: fixed setChunk() bug introduced by eebd90ec4245abbcdddfc11fe3f4dc36a008f19e
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Anyone who is using getChunkPlayers() should probably check that their code is actually doing what they think it's doing.
2019-01-31 18:28:42 +00:00
Dylan K. Taylor
ddbb5363ef
Block->getBreakTime() now throws InvalidArgumentException on items with bad efficiency values
2019-01-30 19:10:24 +00:00
Dylan K. Taylor
d3704bfae4
3.5.9 is next
2019-01-30 12:49:46 +00:00
Dylan K. Taylor
07f034d2da
Release 3.5.8
3.5.8
2019-01-30 12:49:16 +00:00
Dylan K. Taylor
331ae5498f
Crash the generator when encountering invalid presets
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this is a partial fix for #2717 , but still not ideal because it'll spam whenever a chunk is attempted to be generated. However, fixing this properly requires potentially breaking API changes.
2019-01-30 12:29:04 +00:00
Dylan K. Taylor
eebd90ec42
Level: fixed setChunk() leaking memory when not copying tiles/entities
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closes #2719
2019-01-30 10:58:35 +00:00
Dylan K. Taylor
8e47a40b4c
Level: rename poorly-named parameter of setChunk()
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this now has a mouthful of a name. I'd like to invert it, but I can't do that without silently breaking backwards compatibility, which is unacceptable.
2019-01-30 10:26:18 +00:00
Dylan K. Taylor
0f9fdf6442
Fixed Cactus and Sugarcane growing through bad blocks
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closes #2714
2019-01-29 17:32:48 +00:00
Dylan K. Taylor
5364e4de68
Explosion: fix chest unpairing (root cause of #2701 )
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not ready to call this "fixed" yet because any chests that were already affected by the bug will still be affected. This change will prevent the creation of more broken chests like this.
2019-01-29 13:58:47 +00:00
Dylan K. Taylor
1099e2044b
SetupWizard: fixed user being able to avoid agreeing to license, closes #2703
2019-01-29 13:43:13 +00:00
Dylan K. Taylor
80d48161d3
Crops: fixed consuming bonemeal on fully-grown crop, closes #2704
2019-01-29 13:41:02 +00:00
Dylan K. Taylor
fbe8485696
Player: fixed falling causing starvation, closes #2708
2019-01-29 13:36:24 +00:00
Dylan K. Taylor
a150f39b02
Fixed fall handling when flying, closes #2709
2019-01-29 13:28:43 +00:00
Dylan T
71d17c50d6
Fixed internal IP detection ( #2711 ), closes #2702
2019-01-29 12:51:53 +00:00
Dylan K. Taylor
3a18bdd6a0
Prevent block-picking unknown blocks
2019-01-28 17:45:48 +00:00
Dylan K. Taylor
96857c65b6
Player: Fixed subscribing to broadcast permissions too early
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Plugins would indirectly trigger permissible recalculation too early in the login sequence, which then caused their permissions to be recalculated and subscribing them to the broadcast permission far too early.
2019-01-27 15:08:08 +00:00
Dylan K. Taylor
9826abd83e
Stair: fixed crash if player is null
2019-01-26 16:59:03 +00:00
Dylan K. Taylor
48c8c2a8c3
ItemFrame: address crashdump 2113950
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thanks Mojang for designing this lovely system where so much undefined behaviour is able to take place :(
2019-01-26 16:58:25 +00:00
Dylan K. Taylor
c83b7d9b69
Utils: fixed getNiceClosureName() not processing namespaced closures properly
2019-01-26 12:08:07 +00:00
Dylan K. Taylor
c66dc7b273
Level: Optimize blockticking coordinate selection
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generating 1 large bounded random costs the same as generating 4 small ones, so it makes more sense to do it like this instead.
Note that prior to 7.1 this code would not work due to it not handling 64-bit appropriately.
2019-01-25 19:43:16 +00:00
Dylan K. Taylor
5bf7350ee5
Level: change some stupid var names
2019-01-25 17:10:44 +00:00
Dylan K. Taylor
636cc1c199
Level: some mitigations for #2675
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this reduces the performance impact by using smaller keys, which reduces the key distance for nearby blocks.
2019-01-25 13:17:33 +00:00
Dylan K. Taylor
62b6405371
Use 2 space indents in YAML files
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this is (mostly) a backport of #2593 to 3.5. Closes #2593 .
2019-01-24 18:44:06 +00:00
Dylan K. Taylor
9ecf23d3ee
Fix some bugs in doxygen config
2019-01-24 11:26:48 +00:00
Dylan K. Taylor
187f36fe38
ExperienceOrb: clean up some confusing code
2019-01-23 16:46:18 +00:00
Dylan K. Taylor
dc89b48354
Human: Fixed XP drop amount to match vanilla
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In vanilla it doesn't drop the exact number of points you collected. Rather, you lose a little for every level above 1 you had (1 level requires 7 points, later levels require +2 per level), and can recover at most 100 points. Hence, if you had 10 levels, you get back enough points to fill 5 levels and most of a 6th. 14-15 levels gets you the upper bound of about 7.5 levels.
2019-01-23 12:39:25 +00:00