Commit Graph

5724 Commits

Author SHA1 Message Date
5332887a0a Fixed command name case sensitivity issue noted in #462 2017-03-25 10:26:06 +00:00
5926bab323 Block light bug fixes (#454)
* Fixed an age-old light calculation bug causing solid blocks to filter their own light, fixed #375, probably fixed #288
Light spread reduction should be done based on the _target's_ light filter level, not the source.

* Revert "Fix Glowing Obsidian lighting"
This hack is no longer necessary.
This reverts commit 35c33ba980.

* Fixed wrong light levels for torch and redstone torch

* Take adjacent light levels and opacity changes into account, block light will now spread when an obstruction is removed, close #455

* Added timings for Level->setBlock() and lighting updates
2017-03-24 17:56:26 +00:00
0750b3ab59 Added pocketmine.yml option to disable the title ticker (#447)
This gets really spammy on some consoles when you stick it in the background, but I don't want to lose colour for the sake of that.
2017-03-24 16:03:10 +00:00
96801be3d3 Fixed #453 multiple refs to the same cached NBT object tree 2017-03-23 11:40:49 +00:00
2fb92c1c62 Fixed wrong constant value for EntityEventPacket::RESPAWN 2017-03-22 16:10:42 +00:00
c040579e09 Fixed a mistake in spaced command handling
Nothing drastic, just a self-defeating line of code.
2017-03-21 15:11:48 +00:00
9a35b4fbc8 Removed redundant TODO comment 2017-03-21 14:03:53 +00:00
940b20c191 Implemented Absorption effect
This is a little buggy due to a client-sided bug. https://bugs.mojang.com/browse/MCPE-20520
TODO: add attribute save/restore
2017-03-21 13:23:57 +00:00
c21768df26 Updated Effect constants, removed incorrect/misleading SWIFTNESS constant
So what? I'd rather crash plugins than have them suddenly behave strangely because SWIFTNESS is now an alias for SPEED instead of HASTE.
2017-03-21 11:49:18 +00:00
2d927db264 Implemented Instant Health and Instant Damage effects 2017-03-21 11:38:08 +00:00
a5a51fb9c5 Merge branch 'master' into api3/network_mcpe-1.0.5 2017-03-21 10:47:41 +00:00
47f7af6739 Fixed usage reporting cannot be disabled 2017-03-20 21:26:20 +00:00
b7a3230f73 Fixed botched effect override condition for equivalent amplifiers 2017-03-20 18:56:54 +00:00
6a03f8d434 Fixed server creating resource packs directory inside itself when running from a phar
Once again, epic facepalm @dktapps
2017-03-20 13:28:45 +00:00
06f2a9c674 Fix client-side death bug (#438) 2017-03-20 12:21:58 +00:00
0e64d4bbc2 Given Player->iusername a use, added Player->getLowerCaseName()
Micro optimizations by not repeatedly lowercasing names when searching
2017-03-20 12:21:02 +00:00
284c18d401 Added debug for mismatched item equipment
tool damage packets sent in the wrong order?
This could be bad for performance since the entire inventory is resent every time this issue crops up.
2017-03-20 10:58:43 +00:00
6ba4a8fe5c Moved batch packet handling into BatchPacket->handle(), fixed data packet receive timings to include MCPE packet decode time 2017-03-20 10:26:53 +00:00
4638ccbb68 Remove this workaround (client bug fixed in 1.0.5 beta) 2017-03-19 21:58:12 +00:00
36cda5de61 Merge branch 'api3/network' into api3/network_mcpe-1.0.5 2017-03-19 21:54:14 +00:00
9c350dbe47 Fixed DataPacketReceiveEvent, fixed packet receive timings, gave Player->handleDataPacket() a new use 2017-03-19 21:50:09 +00:00
2673e4de7f More anti-leak measures for double chest inventory issues 2017-03-19 11:25:56 +00:00
be449b6106 Removed useless condition from RemoveBlockPacket handler 2017-03-19 10:32:54 +00:00
4c61ad9f2d Stop skipping stack frames (#425) 2017-03-19 10:24:33 +00:00
66fbfdd47b Fixed hunger not saving, resolves 1 of #435 (#439) 2017-03-18 21:58:02 +00:00
8a28021b44 Use hash_file instead of OpenSSL for resource pack hashing
Epic facepalm. I totally forgot this function existed. >_<
2017-03-18 21:47:04 +00:00
ab1150382a Merge branch 'api3/network' into api3/network_mcpe-1.0.5 2017-03-18 16:30:06 +00:00
8114ceaf68 Merge branch 'master' into api3/network 2017-03-18 16:29:38 +00:00
0d37d0d896 Added some documentation to resource packs namespace 2017-03-18 16:07:03 +00:00
cc0b4d888e Use a resource for reading resource packs from disk 2017-03-18 15:49:48 +00:00
116cba9fae Added expected and actual result questions to issue template 2017-03-18 15:32:58 +00:00
51a20470f6 Switch back to the old chunk-packet method since MoveEntityPacket and SetEntityMotionPacket no longer have lists 2017-03-18 15:03:41 +00:00
6e1abe7b15 Fixed some formatting issues in FlowerPot 2017-03-18 14:24:23 +00:00
cbb003bf29 Guard against leaked closed tiles leaking chunks and NBT trees
Once again, this does not fix the actual issue, only reduces the impact of it.
2017-03-18 11:50:05 +00:00
fa5e66478c Auto update checks are now asynchronous, improves startup time (#433) 2017-03-17 14:43:12 +00:00
bcbb5de5bb Added reference parameters for errors for Utils::getURL() and Utils::postURL(), close #332 (#357) 2017-03-16 19:15:31 +00:00
548df21645 Small docs fix (#432) 2017-03-16 18:19:30 +00:00
b7b73aab23 Fixed username regex failing, close #427 2017-03-15 19:22:43 +00:00
a8650a241c Removed @deprecated warning from PlayerInventory->setHotbarSlotIndex()
Core uses it, it's just that plugins shouldn't.
2017-03-14 17:37:29 +00:00
d26713ab59 Use assoc instead of object for command data, fix data modifications affecting all commands
how did I do manage to do somthing this stupid -_- smh what an idiot
Lucky permission is a root node, or the whole commands system would've been compromised. Epic fail.
2017-03-14 11:39:59 +00:00
3138e02acb Added support for commands with spaces in their names (#422) 2017-03-13 20:55:06 +00:00
d264a04db4 Added detection for recursive server aliases (#424)
* Added detection for recursive server aliases, close #423

* Oops
2017-03-13 20:43:34 +00:00
3c709b1d3e Return false on unhandled/unknown resource pack client response status 2017-03-13 15:52:00 +00:00
c344caaf78 Refactor InventoryNetworkIds as WindowTypes 2017-03-13 11:39:54 +00:00
9e341f74d8 Added new window types and found some UpdateTradePacket fields 2017-03-13 11:27:44 +00:00
e7dbda922a Rename some CommandBlockUpdatePacket fields 2017-03-13 10:44:40 +00:00
92193fd27b Use entity IDs in EntityDamageBy*EntityEvents, fixed memory leaks related to PvP/PvE/PvM (#418) 2017-03-13 10:30:31 +00:00
bb85308b01 Fix undefined variable 2017-03-13 09:46:39 +00:00
565335f29e Revert "TODO: REVERT - Added a workaround for client text duplication"
This reverts commit 52748fcf64.
2017-03-12 16:18:30 -04:00
78278a0b93 Fixed a mistake in old effect handling 2017-03-12 20:15:21 +00:00