fc8434308b
SignText: changed misleading documentation
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this looks like a leftover from the days when sign text was handled by the tile directly
2022-08-21 20:45:23 +01:00
5426b41447
InventoryTransaction: prevent client-authoritative item overstacking
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this cheat is often used to carry more items in the inventory, wear multiple pieces of armour in one slot, and more.
2022-08-21 20:35:23 +01:00
af2babec23
GiveCommand: do not accept negative amounts
2022-08-21 20:28:39 +01:00
c13170a00b
Avoid implicit integer cast in Normal::pickBiome()
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this throws deprecation warnings on PHP 8.1.
2022-08-20 17:16:38 +01:00
1b852ac290
bootstrap: do not complain about xdebug if mode is 'off'
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if xdebug.mode=off, the performance impact is the same as if xdebug wasn't loaded.
2022-08-19 16:45:40 +01:00
575dd47db7
4.7.3 is next
2022-08-16 17:51:26 +01:00
e4a5defabb
Release 4.7.2
2022-08-16 17:51:26 +01:00
c9626c610b
Skin: Correctly handle errors produced by commented JSON decoder
2022-08-16 17:35:23 +01:00
dce8bd6d21
CS: Standardize new with braces
2022-08-15 17:16:23 +01:00
8fa81242d6
Sugarcane: fixed support conditions ( #5052 )
2022-08-15 17:08:26 +01:00
2f4a9469b6
Player: spectator shouldn't able to pick blocks they don't have ( #5111 )
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Jury is out on whether they should be able to pick blocks at all, or be considered to have infinite resources, but this solution has been used in a few other places already anyway, so it can be cleaned up another time.
2022-08-15 16:48:37 +01:00
d62df585f2
4.7.2 is next
2022-08-14 19:56:00 +01:00
19d7c2b552
Release 4.7.1
2022-08-14 19:55:56 +01:00
036e06e889
Revert "Workaround items in blockentity NBT not being processed correctly in 1.19.10"
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This reverts commit 2b61c025c2
.
2022-08-14 17:25:55 +01:00
2fc84f6c67
ItemFactory: treat durables with negative meta as unknown items
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fixes #5117
2022-08-12 17:24:43 +01:00
566f5935a3
CraftingManagerFromDataHelper: do not register recipes with unknown outputs
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fixes #5093
we don't need to check the inputs, since unknown input items shouldn't be obtainable anyway.
2022-08-12 17:19:47 +01:00
44e4dabf6e
Fixed Turtle Master potions giving no effects
2022-08-12 17:05:08 +01:00
e9a1cb7ce5
4.7.1 is next
2022-08-09 19:24:02 +01:00
a21419d120
Release 4.7.0
2022-08-09 19:24:01 +01:00
df7a1fcba6
Changes for 1.19.20
2022-08-09 19:06:05 +01:00
5c6927e16c
4.6.3 is next
2022-08-06 15:35:47 +01:00
9abbb85a93
Release 4.6.2
2022-08-06 15:35:47 +01:00
d669a6f0c7
ReversePriorityQueue: add ReturnTypeWillChange attribute
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it's doubtful any plugin dev is extending this, but nonetheless, we can't change it in a patch.
2022-07-27 03:51:06 +01:00
5d9f783037
InGamePacketHandler: do not update player rotation if it didn't change
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setRotation() does an alarmingly large amount of work...
2022-07-24 21:07:35 +01:00
01ca14c314
InGamePacketHandler: avoid processing movement if position is unchanged since last tick
2022-07-24 21:00:12 +01:00
608c6ed6db
Improved suboptimal code in Player::handleMovement()
2022-07-24 20:51:28 +01:00
c26631d06d
InGamePacketHandler: avoid useless object allocations when forceMoveSync=false (99.9% of the time)
2022-07-24 20:44:27 +01:00
b75bc61a64
InGamePacketHandler: don't bother checking for flag changes if the flag fields are identical
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we don't need to check this on a bit by bit level if the integers are the same.
this saves 2-3 microseconds per packet on my machine, which doesn't sound like much, but it adds up when there are lots of players.
2022-07-24 20:35:49 +01:00
3724479be3
InGamePacketHandler: improve performance of input flag resolving
2022-07-24 20:33:35 +01:00
eb916fe43d
Use a falling block entity to improve client side performance of FloatingTextParticle ( #4714 )
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Performance tests show that this has a considerable client-side performance advantage over using players. In my local tests, using 1000 floating texts in a 10x10x10 area, I observed an FPS increase from 1.5 to 8.0.
2022-07-24 18:22:21 +01:00
5e3b3a0700
Fix assert spam on debug clients
2022-07-24 17:51:02 +01:00
e10a624444
4.6.2 is next
2022-07-22 19:35:10 +01:00
b20e04539d
Release 4.6.1
2022-07-22 19:34:57 +01:00
4852f8029a
AsyncTask: update documentation
2022-07-21 23:26:46 +01:00
fec89b7803
Lava burns entities for only 8 seconds in Bedrock ( #5173 )
2022-07-17 20:50:15 +01:00
2b61c025c2
Workaround items in blockentity NBT not being processed correctly in 1.19.10
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closes #5154
this hack sends only the bare essential data to create the tiles in LevelChunkPacket,
and then separately sending the full tile data using BlockActorDataPacket afterwards.
This is necessary because the client doesn't handle items correctly in NBT when chunks are sent without using the SubChunkRequest system.
In 4.6 this is observed with incorrect items shown in item frames; in 5.0 it's seen with items simply not showing up at all (difference due to modernization of the serialization format in 5.0).
2022-07-14 21:54:01 +01:00
c7133bc2e6
InGamePacketHandler: don't kick the player out of inventory windows on actor events
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this is sent when the player crafts something using an anvil.
2022-07-14 20:36:11 +01:00
baf75089f5
Entity: cancel fire damage for fireproof entities
2022-07-14 19:53:25 +01:00
705df7d508
EffectManager: remove redundant check ( #5153 )
2022-07-14 17:56:18 +01:00
75d7adfb2d
WitherEffect: fixed incorrect damage interval
2022-07-14 16:05:35 +01:00
9d535e2917
4.6.1 is next
2022-07-13 01:28:42 +01:00
3ccd288afd
Release 4.6.0
2022-07-13 01:28:37 +01:00
06655bee78
Updated to 1.19.10
2022-07-13 00:59:49 +01:00
0ad2985247
Update documentation for Item::__construct()
2022-07-06 23:54:29 +01:00
269b6ed16a
FallableTrait: fixed logic for block replacement
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closes #5126
I don't know why it wasn't done this way to begin with. FallingBlock always used canBeReplaced()...
2022-07-06 16:16:49 +01:00
784d602600
Fixed ItemBreakParticle using untranslated internal ID/meta for network data
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this caused it to display particles for incorrect items. It may also have been possibly responsible for client crashes.
2022-06-29 14:01:39 +01:00
15c99cfe77
4.5.3 is next
2022-06-29 02:18:50 +01:00
d5fa0a2fc5
Release 4.5.2
2022-06-29 02:18:50 +01:00
df2d1fd4f9
of course there were two bugs on one line ...
2022-06-24 01:40:26 +01:00
9f65fb5f90
Fixed top-side skulls with no-drop flag set being treated as unknown blocks
2022-06-24 01:31:11 +01:00