86eee429bb
Block: Split onUpdate() into several functions, removed Level::BLOCK_UPDATE_* constants
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This allows the removal of lots of ugly code, and also exposes lots of similarities with how this update type was handled. This can be further improved in the future to more generically handle cases.
I realized in the process of changing this, that it might actually be simpler to treat to treat scheduled updates and neighbour updates as one and the same. They use the same mechanism for being saved on chunks (TileTicks),
and doing that would make updating only require one queue instead of two.
RedstoneOre: use onActivate() to trigger glowing
this is not technically correct behaviour, but this preserves the current behaviour.
2018-03-13 17:29:46 +00:00
4f8e4f0522
Add EOF newlines where missing (bulk) ( #1836 )
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This should solve issues with people making GitHub PRs and having the web editor messing things up. GitHub Web Editor sucks :(
2017-12-20 11:56:36 +00:00
d1db27016e
s/facePos/clickVector/
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clickVector better describes this
2017-10-27 19:05:26 +01:00
18e4e5364f
Fixed getBlock() performance degradation caused by 781de3efab
, added Level->getBlockAt() to avoid creating vectors everywhere
2017-10-20 13:22:49 +01:00
aa9fd1b4f9
Remove redundant gamemode checks
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The caller will check the player's gamemode, so there is no use for these checks.
2017-09-03 12:22:37 +01:00
6d5620606e
Block->place() parameter refactor to make things clearer
2017-08-26 14:41:49 +01:00
ebda6ec19b
Cleaned up random-block-ticking registration
2017-08-25 11:47:38 +01:00
02f42eba48
Move block registration to its own class
2017-08-20 18:05:01 +01:00
e1d894057c
Changed face position floating-point params to Vector3s
2017-08-20 10:23:34 +01:00
0e24596aed
Changed block construction calls to Block::get()
2017-08-19 13:46:17 +01:00
41c6cb6f97
Added Block->getVariantBitmask(0 to cut down on getDrops() boilerplate, fixed several blocks incorrectly retaining meta when broken
2017-08-18 19:49:28 +01:00
d8f0dd6db8
Changed Block->getDrops() to return Item[]
2017-08-18 11:21:33 +01:00
83af4dcd59
Block API typehints
2017-08-17 13:50:19 +01:00
2103c981a9
Replaced literal ints with Vector3 constants for Block->getSide() calls
2017-08-04 13:33:23 +01:00
8fc38c36f9
Fixed some derp Vector3 aliases
2017-06-16 13:48:53 +01:00
51b0673b4b
Bite the bullet and enable strict types on everything
2017-06-07 12:53:16 +01:00
9004417456
Fixed file headers ( #255 )
2017-01-13 16:57:05 +00:00
747f7685e7
Fix formatting issues due to bad IDE settings
2014-12-07 16:30:04 +01:00
a98da3bab1
Renamed old getID() calls to getId()
2014-12-07 15:21:32 +01:00
af82d616c1
Block creating and property handling rewrite, part2
2014-12-07 02:20:26 +01:00
a0d4bff385
Block creating and property handling rewrite, part1
2014-12-07 01:53:27 +01:00
8601405a88
Fixed CPU leak
2014-10-31 21:07:00 +01:00
350cee3d41
Added Event allocation pool, updated SPL with Class::onClassLoaded()
2014-10-28 10:47:40 +01:00
7abf52e615
Implemented Vector3 List and AxisAlignedBB Pool to decrease object allocation
2014-10-27 15:39:20 +01:00
b26ee09f76
Removed a bunch of TODO and fixed item drops on block update
2014-10-13 18:54:34 +02:00
bf89ea1cf6
Added BlockGrowEvent
2014-10-11 20:19:46 +02:00
ac4b4b08fd
Fixed Level::setBlock() old calls
2014-09-05 11:00:13 +02:00
eab86f5f90
Replaced array() with []
2014-08-28 17:04:22 +02:00
c47e359262
Updated blocks bounding boxes
2014-08-24 16:30:56 +02:00
0be679c9d5
Updated method names: getMetadata() & setMetadata() to getDamage() & setDamage() on Block and Item classes
2014-05-22 18:37:28 +02:00
c1546aac9c
Updated Position to use Weak / strong references for Level objects
2014-05-22 04:14:06 +02:00
dd17652aca
Fixed wrong paths
2014-04-01 05:06:12 +02:00