f88aed1208
Fixed NBT parsing on false properties
2015-04-20 13:57:16 +02:00
6ed63edd89
Removed some remaining references, removed duplicated code on Anvil
2015-04-19 16:49:15 +02:00
094234dc0f
Updated references and submodules
2015-04-19 15:37:18 +02:00
e3c48b22cb
Anvil fixes, improved memory settings
2015-04-19 11:45:43 +02:00
61828baa8f
Improved manager
2015-04-18 22:33:50 +02:00
b2c25eaf36
Added MemoryManager, new memory properties, improved performance, updated RakLib, fixed misc. bugs
2015-04-18 20:13:52 +02:00
7ee21f6254
Try to clean chunks on other threads
2015-04-15 22:14:51 +02:00
fc2e4ddc63
Fixed long trunk generation
2015-04-15 20:47:18 +02:00
298b973604
Fixed a crash when saving chunks
2015-04-15 15:54:27 +02:00
5ca4f5416c
More protocol updates
2015-04-15 15:53:11 +02:00
79adbdeafe
Fixed trees not generating trunk
2015-04-15 11:04:00 +02:00
e09ebb0623
Oops!
2015-04-14 21:12:57 +02:00
91388c6b86
Added chunk-sending.cache-chunks property (old advanced-cache), improved chunk unload saving times
2015-04-14 20:57:09 +02:00
0b176b3fe0
Implemented Channeled packet sending
2015-04-14 18:24:40 +02:00
a993f15387
Added tick ms to level warning, call correct method on Anvil
2015-04-13 16:34:42 +02:00
5e2a21fc26
Added level-settings.auto-tick-rate property, added Level tick rate
2015-04-12 14:13:36 +02:00
3b6e10b759
More langs :D
2015-04-11 14:59:15 +02:00
0c041ebca3
Added base translation system
2015-04-11 01:32:08 +02:00
1ddd58fd3b
Fixed a few issues
2015-04-09 18:50:34 +02:00
141c0a297e
Skins, protocol changes, handle split packets
2015-04-08 13:00:15 +02:00
c9adc336ee
Fixed items doing crazy things
2015-03-29 18:10:02 +02:00
d5ba2a72a5
Added strength, weakness, resistance effects, fixed entity area
2015-03-29 14:49:47 +02:00
e0a6d0feab
Critical arrows, fixed arrow interception calculation
2015-03-28 17:54:10 +01:00
0a85ad0d1f
Improved trees, improved inventory transactions, improved snowball/bow usage
2015-03-28 16:59:15 +01:00
47de616ac5
Fixed commands, added level automatic tick delay, improved biome gradient
2015-03-28 01:26:06 +01:00
e0522d8b1a
Fixed data on generation, biome gradient
2015-03-27 12:42:59 +01:00
08f2b7f291
Moved chunk population to async tasks, and no more cut trees!
2015-03-27 01:57:08 +01:00
72c4c01542
Yay generation uses async tasks
2015-03-26 18:21:39 +01:00
668ddeeb13
Removed outdated Cache
2015-03-26 11:55:51 +01:00
ed2ba70a29
Merge remote-tracking branch 'origin/master' into mcpe-0.11
2015-03-26 01:32:44 +01:00
962c28aaca
BatchPacket, compress any packet depending on the size, really fast threaded chunk sending
2015-03-26 00:06:46 +01:00
d1760d9bb8
Synchronize hotbar slots, removed RotateHeadPacket, improved MoveEntityPacket, FullChunkDataPacket
2015-03-24 16:26:46 +01:00
4e934654ef
More awesomeness, No AI flag!
2015-03-23 14:44:04 +01:00
38f3dda13b
Oops!
2015-03-23 11:15:03 +01:00
c68cd2c496
Cloned the initial empty chunk
2015-03-23 10:28:29 +01:00
a6b8170d9c
Improved biomes
2015-03-23 08:02:18 +01:00
9da26fdb88
World generation with biomes!
2015-03-22 22:57:40 +01:00
d2bf92c3ed
New batched UpdateBlockPacket, added Level->sendBlocks()
2015-03-22 02:44:39 +01:00
add380c7ed
A few fixes!
2015-03-21 00:45:29 +01:00
58253be0a0
Implemented swiftness, added invisible status to FloatingTextParticle
2015-03-20 17:19:06 +01:00
b42424eb22
Sounds!
2015-03-20 16:42:50 +01:00
1d1a8a316e
Take-2: Delay "parsePreset" until we have to really generate a block
2015-03-20 08:13:55 +01:00
a2b3e48b45
Added /particle command
2015-03-20 03:37:58 +01:00
8ae9cd4eaf
Clone initial chunk in Flat.php
...
The Flat generator destroys Chunk at 0,0.
What happens is that it request the level to read Chunk at 0,0. It then uses that chunk to create the template chunk. However this obliterates whatever was in Chunk at 0,0.
Added a line to "clone" this chunk, so when parsePreset generates the template chunk, all this goes to a copy rather than the original file chunk 0,0.
2015-03-19 15:41:26 +01:00
d66a2d7105
Merge branch 'master' into mcpe-0.11
2015-03-19 09:18:39 +01:00
c882df7465
Fixed destroyblock particle duplicating on clients
2015-03-19 08:30:07 +01:00
f21e457dc0
Fixed particle constructor
2015-03-18 21:49:01 +01:00
d34499e67b
Revert "Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged"
2015-03-18 17:26:06 +01:00
c2a3298a7e
Particles.
2015-03-18 16:34:19 +01:00
b31604a536
Fixed data sending, more particles
2015-03-18 12:11:44 +01:00