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f6aac8728b
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Mark chunk to be saved when removing invalid entities/tiles
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2014-10-27 18:43:58 +01:00 |
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ecbbcc2e8e
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Drop invalid entities / tile entities on chunk loading
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2014-10-27 15:44:36 +01:00 |
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2f8267aa1e
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Improved Level object deallocation
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2014-10-19 20:45:03 +02:00 |
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69d132401e
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Fixes entities not being saved and tile entities having an incorrect field, closes #1661
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2014-10-15 12:15:17 +02:00 |
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e3a9db5d8f
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Implemented saving modified chunks
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2014-10-15 11:42:58 +02:00 |
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376e359577
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Moved connected flag up in the Player disconnect process
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2014-10-05 22:51:20 +02:00 |
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6b65b68ebc
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Possible fix for #1661
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2014-10-05 16:32:15 +02:00 |
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602bdf27a5
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Compatibility with pthreads > 2.0.8
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2014-10-02 16:58:37 +02:00 |
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85ff696ae5
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Improved Chunk entity loading
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2014-09-29 13:14:14 +02:00 |
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05a81bebf4
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Fixed server crash when Tile Entities / Entities were loaded and requested the same chunk
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2014-09-28 00:39:49 +02:00 |
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90fa40de34
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Added entity id names
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2014-08-27 17:42:38 +02:00 |
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db7222976e
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Code cleanup
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2014-08-21 17:26:41 +02:00 |
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232bf5ebe4
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Modified Chunk provider saving
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2014-08-06 16:22:49 +02:00 |
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95b5979351
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Removed SimpleChunk from generator, core, use binary representation of chunks
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2014-07-31 14:28:17 +02:00 |
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016b08ecf2
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Added block order detection, added support for non-sectioned level formats
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2014-07-30 12:57:00 +02:00 |
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