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f6aac8728b
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Mark chunk to be saved when removing invalid entities/tiles
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2014-10-27 18:43:58 +01:00 |
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ecbbcc2e8e
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Drop invalid entities / tile entities on chunk loading
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2014-10-27 15:44:36 +01:00 |
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2f8267aa1e
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Improved Level object deallocation
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2014-10-19 20:45:03 +02:00 |
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69d132401e
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Fixes entities not being saved and tile entities having an incorrect field, closes #1661
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2014-10-15 12:15:17 +02:00 |
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e3a9db5d8f
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Implemented saving modified chunks
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2014-10-15 11:42:58 +02:00 |
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9b85abd75e
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Micro-optimizations
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2014-10-15 10:44:01 +02:00 |
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ebb844fa52
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Removed unused code, fixed undefined variables
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2014-10-11 22:22:51 +02:00 |
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62af784d37
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Removed unused imports
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2014-10-08 17:00:23 +02:00 |
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376e359577
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Moved connected flag up in the Player disconnect process
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2014-10-05 22:51:20 +02:00 |
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6b65b68ebc
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Possible fix for #1661
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2014-10-05 16:32:15 +02:00 |
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602bdf27a5
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Compatibility with pthreads > 2.0.8
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2014-10-02 16:58:37 +02:00 |
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85ff696ae5
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Improved Chunk entity loading
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2014-09-29 13:14:14 +02:00 |
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25f8e8318b
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Fixed Anvil levels duplicating saved entities
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2014-09-29 13:09:13 +02:00 |
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05a81bebf4
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Fixed server crash when Tile Entities / Entities were loaded and requested the same chunk
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2014-09-28 00:39:49 +02:00 |
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9e5e4fb362
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Fixed possible Level::getBlock() crash
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2014-08-27 18:11:23 +02:00 |
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90fa40de34
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Added entity id names
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2014-08-27 17:42:38 +02:00 |
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d6a0e284e3
|
Workaround BaseChunk::setBlock() recursion issues
|
2014-08-25 17:08:02 +02:00 |
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01ebe74974
|
Performance improvements in blocks and Entities
|
2014-08-24 14:08:17 +02:00 |
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db7222976e
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Code cleanup
|
2014-08-21 17:26:41 +02:00 |
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b66f49dc5e
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Fixed infinite recursion when setting a block on an EmptyChunkSection
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2014-08-19 11:37:02 +02:00 |
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232bf5ebe4
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Modified Chunk provider saving
|
2014-08-06 16:22:49 +02:00 |
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95b5979351
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Removed SimpleChunk from generator, core, use binary representation of chunks
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2014-07-31 14:28:17 +02:00 |
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016b08ecf2
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Added block order detection, added support for non-sectioned level formats
|
2014-07-30 12:57:00 +02:00 |
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|
2330f363bd
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Fix for thrown EmptyChunkSection modification exception
|
2014-07-27 20:54:28 +02:00 |
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|
9a4ead54e3
|
Added more timings
|
2014-07-12 15:23:06 +02:00 |
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828f7f1590
|
Fall damage is now working
|
2014-07-10 16:16:11 +02:00 |
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22552cdd72
|
Improved chunk sending, moved chunk encoding and compression to another thread
|
2014-07-05 20:41:44 +02:00 |
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|
6d6059b61f
|
Updated for new build
|
2014-06-30 21:07:27 +02:00 |
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|
c775c3905d
|
Added ServerCommandEvent::getSender()
|
2014-06-24 11:25:51 +02:00 |
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|
a4593d4668
|
Fixed #1531
|
2014-06-23 23:24:27 +02:00 |
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6f9becdbb3
|
Added Empty chunk detection
|
2014-06-22 22:29:46 +02:00 |
|
|
0be2bd911f
|
Fixed block updates not getting broadcasted
|
2014-06-22 21:56:58 +02:00 |
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|
279a438ae6
|
Fixed spawning of Tile entities via chunk packets
|
2014-06-22 18:05:42 +02:00 |
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|
bbb69429f3
|
Fixed setting biome color
|
2014-06-16 03:32:55 +02:00 |
|
|
36ddbc6cb4
|
Fixed setBiomeColor() bug
|
2014-06-16 01:20:53 +02:00 |
|
|
cbaeec54ff
|
Added biomeIds and biomeColors to Anvil format
|
2014-06-13 20:04:07 +02:00 |
|
|
109b6dbf44
|
Updated to v0.9.0 build 2, now using Anvil worlds
|
2014-06-11 00:06:46 +02:00 |
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|
fa50cbf4b3
|
Working Threaded Generation
|
2014-06-10 20:45:09 +02:00 |
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|
115b4cf4ac
|
Updated Levels :D
|
2014-06-09 11:35:52 +02:00 |
|
|
920e2a7c7e
|
Merge branch 'Level-Rewrite'
|
2014-06-07 23:33:49 +02:00 |
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|
53749483c3
|
Implemented new Inventory windows on Player, Chest and Furnace
|
2014-05-23 20:53:06 +02:00 |
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|
6cbd39de9b
|
Added Inventory interfaces and types, updated long array() to []
|
2014-05-22 18:59:16 +02:00 |
|
|
387677e957
|
Level rewrite middle step
|
2014-05-22 17:53:56 +02:00 |
|
|
c1546aac9c
|
Updated Position to use Weak / strong references for Level objects
|
2014-05-22 04:14:06 +02:00 |
|
|
aa1de79337
|
New Chunk objects / structure, Anvil region loader [WiP]
|
2014-04-10 05:05:36 +02:00 |
|
|
abccfeac37
|
Updated Vector-related classes
|
2014-04-10 05:04:58 +02:00 |
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