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f12a6eed29
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Fixed vine block placement
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2017-04-14 18:25:50 +01:00 |
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9004417456
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Fixed file headers (#255)
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2017-01-13 16:57:05 +00:00 |
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aa8a13c4a3
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Fix a bunch of block update bugs due to ancient code
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2016-12-16 17:08:38 +00:00 |
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0380e9009a
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Added block break tool type, fixed falling sand, fixed duplicated jungle leaves
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2015-07-27 20:31:55 +02:00 |
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26c9eed82e
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Added all block hardness
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2015-07-27 20:31:55 +02:00 |
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ac4194eb3f
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Added lily pad, checked some bounding boxes
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2015-06-05 13:58:59 +02:00 |
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116ede3679
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Improved flight detection, added Entity->resetFallDistance(), closes #2632
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2015-02-15 17:40:17 +01:00 |
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747f7685e7
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Fix formatting issues due to bad IDE settings
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2014-12-07 16:30:04 +01:00 |
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a98da3bab1
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Renamed old getID() calls to getId()
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2014-12-07 15:21:32 +01:00 |
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af82d616c1
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Block creating and property handling rewrite, part2
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2014-12-07 02:20:26 +01:00 |
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a0d4bff385
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Block creating and property handling rewrite, part1
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2014-12-07 01:53:27 +01:00 |
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8601405a88
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Fixed CPU leak
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2014-10-31 21:07:00 +01:00 |
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289bc56b4b
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Blocks now save their bounding box, fixed entity block collision check
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2014-10-29 15:43:23 +01:00 |
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7abf52e615
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Implemented Vector3 List and AxisAlignedBB Pool to decrease object allocation
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2014-10-27 15:39:20 +01:00 |
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1eec333501
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Save block bounding boxes, improves block cache
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2014-10-13 18:38:00 +02:00 |
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0af3dfedd5
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Improved Living entity ticking
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2014-10-11 17:35:13 +02:00 |
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62af784d37
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Removed unused imports
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2014-10-08 17:00:23 +02:00 |
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b83c6fbfa3
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Added Vine blocks, closes #2162
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2014-10-07 10:18:02 +02:00 |
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