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Added Vine blocks, closes #2162
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@ -167,7 +167,8 @@ abstract class Block extends Position implements Metadatable{
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const MELON_BLOCK = 103;
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const PUMPKIN_STEM = 104;
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const MELON_STEM = 105;
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const VINE = 106;
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const VINES = 106;
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const FENCE_GATE = 107;
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const BRICK_STAIRS = 108;
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const STONE_BRICK_STAIRS = 109;
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@ -345,7 +346,7 @@ abstract class Block extends Position implements Metadatable{
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[Item::SNOW_LAYER, 0],
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[Item::GLASS, 0],
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[Item::GLOWSTONE_BLOCK, 0],
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//TODO: Vines
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[Item::VINES, 0],
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[Item::NETHER_REACTOR, 0],
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[Item::LADDER, 0],
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[Item::SPONGE, 0],
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@ -621,7 +622,7 @@ abstract class Block extends Position implements Metadatable{
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self::MELON_BLOCK => Melon::class,
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self::PUMPKIN_STEM => PumpkinStem::class,
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self::MELON_STEM => MelonStem::class,
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self::VINE => Vine::class,
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self::FENCE_GATE => FenceGate::class,
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self::BRICK_STAIRS => BrickStairs::class,
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self::STONE_BRICK_STAIRS => StoneBrickStairs::class,
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168
src/pocketmine/block/Vine.php
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168
src/pocketmine/block/Vine.php
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@ -0,0 +1,168 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\item\Tool;
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use pocketmine\level\Level;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\Player;
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use pocketmine\entity\Entity;
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class Vine extends Transparent{
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public function __construct($meta = 0){
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parent::__construct(self::VINE, $meta, "Vines");
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$this->isSolid = false;
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$this->isFullBlock = false;
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$this->hardness = 1;
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}
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public function onEntityCollide(Entity $entity){
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$entity->fallDistance = 0;
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}
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public function getBoundingBox(){
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$f1 = 1;
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$f2 = 1;
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$f3 = 1;
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$f4 = 0;
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$f5 = 0;
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$f6 = 0;
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$flag = $this->meta > 0;
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if(($this->meta & 0x02) > 0){
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$f4 = max($f4, 0.0625);
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$f1 = 0;
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$f2 = 0;
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$f5 = 1;
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$f3 = 0;
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$f6 = 1;
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$flag = true;
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}
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if(($this->meta & 0x08) > 0){
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$f1 = min($f1, 0.9375);
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$f4 = 1;
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$f2 = 0;
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$f5 = 1;
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$f3 = 0;
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$f6 = 1;
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$flag = true;
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}
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if(($this->meta & 0x01) > 0){
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$f3 = min($f3, 0.9375);
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$f6 = 1;
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$f1 = 0;
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$f4 = 1;
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$f2 = 0;
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$f5 = 1;
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$flag = true;
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}
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if(!$flag and $this->getSide(1)->isSolid){
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$f2 = min($f2, 0.9375);
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$f5 = 1;
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$f1 = 0;
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$f4 = 1;
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$f3 = 0;
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$f6 = 1;
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}
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return new AxisAlignedBB(
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$this->x + $f1,
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$this->y + $f2,
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$this->z + $f3,
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$this->x + $f4,
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$this->y + $f5,
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$this->z + $f6
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);
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}
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public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
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if($target->isSolid){
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$faces = [
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0 => 0,
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1 => 0,
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2 => 1,
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3 => 4,
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4 => 8,
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5 => 2,
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];
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if(isset($faces[$face])){
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$this->meta = $faces[$face];
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$this->getLevel()->setBlock($block, $this, true, true);
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return true;
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}
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}
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return false;
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}
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public function getBreakTime(Item $item){
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if($item->isShears()){
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return 0.02;
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}elseif($item->isSword()){
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return 0.2;
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}elseif($item->isAxe()){
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switch($item->isAxe()){
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case Tool::TIER_WOODEN:
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return 0.15;
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case Tool::TIER_STONE:
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return 0.075;
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case Tool::TIER_IRON:
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return 0.05;
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case Tool::TIER_DIAMOND:
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return 0.0375;
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case Tool::TIER_GOLD:
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return 0.025;
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}
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}
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return 0.3;
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}
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public function onUpdate($type){
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if($type === Level::BLOCK_UPDATE_NORMAL){
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/*if($this->getSide(0)->getID() === self::AIR){ //Replace with common break method
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Server::getInstance()->api->entity->drop($this, Item::get(LADDER, 0, 1));
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$this->getLevel()->setBlock($this, new Air(), true, true, true);
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return Level::BLOCK_UPDATE_NORMAL;
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}*/
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}
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return false;
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}
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public function getDrops(Item $item){
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if($item->isShears()){
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return [
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[$this->id, 0, 1],
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];
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}else{
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return [];
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}
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}
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}
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@ -159,7 +159,8 @@ class Item{
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const MELON_BLOCK = 103;
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const PUMPKIN_STEM = 104;
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const MELON_STEM = 105;
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const VINE = 106;
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const VINES = 106;
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const FENCE_GATE = 107;
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const BRICK_STAIRS = 108;
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const STONE_BRICK_STAIRS = 109;
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