1236 Commits

Author SHA1 Message Date
Dylan K. Taylor
eebd90ec42 Level: fixed setChunk() leaking memory when not copying tiles/entities
closes #2719
2019-01-30 10:58:35 +00:00
Dylan K. Taylor
8e47a40b4c Level: rename poorly-named parameter of setChunk()
this now has a mouthful of a name. I'd like to invert it, but I can't do that without silently breaking backwards compatibility, which is unacceptable.
2019-01-30 10:26:18 +00:00
Dylan K. Taylor
5364e4de68 Explosion: fix chest unpairing (root cause of #2701)
not ready to call this "fixed" yet because any chests that were already affected by the bug will still be affected. This change will prevent the creation of more broken chests like this.
2019-01-29 13:58:47 +00:00
Dylan K. Taylor
c66dc7b273 Level: Optimize blockticking coordinate selection
generating 1 large bounded random costs the same as generating 4 small ones, so it makes more sense to do it like this instead.

Note that prior to 7.1 this code would not work due to it not handling 64-bit appropriately.
2019-01-25 19:43:16 +00:00
Dylan K. Taylor
5bf7350ee5 Level: change some stupid var names 2019-01-25 17:10:44 +00:00
Dylan K. Taylor
636cc1c199 Level: some mitigations for #2675
this reduces the performance impact by using smaller keys, which reduces the key distance for nearby blocks.
2019-01-25 13:17:33 +00:00
Dylan K. Taylor
41fd7545e3 RegionLoader: Account for unexpected EOF when reading chunks, closes #2676 2019-01-19 15:49:19 +00:00
Dylan K. Taylor
4b9a142a5d Import global functions and constants for enhanced performance
This is better for performance because these then don't need to be reevaluated every time they are called.

When encountering an unqualified function or constant reference, PHP will first try to locate a symbol in the current namespace by that name, and then fall back to the global namespace.
This short-circuits the check, which has substantial performance effects in some cases - in particular, ord(), chr() and strlen() show ~1500x faster calls when they are fully qualified.

However, this doesn't mean that PM is getting a massive amount faster. In real world terms, this translates to about 10-15% performance improvement.
But before anyone gets excited, you should know that the CodeOptimizer in the PreProcessor repo has been applying fully-qualified symbol optimizations to Jenkins builds for years, which is one of the reasons why Jenkins builds have better performance than home-built or source installations.
We're choosing to do this for the sake of future SafePHP integration and also to be able to get rid of the buggy CodeOptimizer, so that phar and source are more consistent.
2019-01-04 20:43:15 +00:00
Dylan K. Taylor
d71a543d10 Fixed a bunch of things PHPStan finds unpalatable
close #2614, fix a bunch of docs bugs, fix sendCreativeContents() crash on Human holders, move some inline variable declarations
2019-01-04 00:23:09 +00:00
Dylan K. Taylor
3f5e83a322 Backport 23954c4cda739190cb79295eeb78859c5c329be0 to 3.5 branch 2018-12-29 16:39:56 +00:00
Dylan K. Taylor
5ecc5ed7e0 Get rid of catch-all on chunk unload
god only knows what the fuck is going on in here that warrants this catch-all... so let's remove it and find out!
2018-12-29 16:37:59 +00:00
Dylan K. Taylor
cd80ae00d4 Handle errors properly on chunk load
Only CorruptedChunkException and UnsupportedChunkFormatException are expected. Anything else should crash the server.
2018-12-29 16:37:10 +00:00
Dylan K. Taylor
beb5d72299 RegionLoader: fix off-by-one bug with large chunks, closes #2615 2018-12-29 00:02:54 +00:00
Dylan K. Taylor
42f8e061a5 Merge branch 'release/3.4' into release/3.5 2018-12-22 13:29:41 +00:00
Dylan K. Taylor
75df6973df LevelDB: Account for 2D maps tag being missing
I don't know why this would be missing, but in some cases it is, as seen in the crash archive. Whatever the case, we shouldn't be shitting the bed because of this.
2018-12-22 13:13:14 +00:00
Dylan K. Taylor
2664a1b4d8 Merge branch 'release/3.4' into release/3.5 2018-12-21 18:39:42 +00:00
Dylan K. Taylor
4249c00c3e Level: Fixed generation/send race condition causing blocks to be missing on the client
this FINALLY fixes the remaining occurrences of half-trees.
2018-12-21 18:39:33 +00:00
Dylan K. Taylor
517c4e5143 Merge branch 'release/3.4' into release/3.5 2018-12-21 17:26:32 +00:00
Dylan K. Taylor
69c343bb9b Level: fix setChunk() deleting tiles when replacing a chunk with the same chunk
this can be desirable to trigger events related to chunks changing, such as chunk sending.
2018-12-21 17:24:08 +00:00
Dylan K. Taylor
ea9f9aa250 Update some non-critical protocol magic numbers 2018-12-20 19:59:42 +00:00
Dylan K. Taylor
c05697f506 Merge branch 'release/3.4' into release/3.5 2018-12-14 09:39:21 +00:00
Dylan K. Taylor
ed88684e71 Fixed invisible FloatingTextParticle crashing the server, closes #2560 2018-12-14 09:30:14 +00:00
Dylan K. Taylor
ec4c61e113 fix extradata defaults for broadcastLevelSoundEvent
fixes TNT sounds not working, amongst other things
2018-12-12 17:42:52 +00:00
Dylan K. Taylor
30f5a8fac6 Protocol changes for 1.8.0 release 2018-12-11 21:05:03 +00:00
Dylan K. Taylor
f704061618 Tree: fixed being able to overwrite other trees
this was observable by planting a sapling underneath an existing tree and punching it with bone meal.

This change will also prevent trees generating too close together.
2018-12-09 19:26:48 +00:00
Dylan K. Taylor
e4223bb7dc Level: Duct tape fix for crashy trees at the top of the world
this doesn't fix shit but it at least doesn't crash. Fixing this properly can't be effectively done any other way without backwards compatibility breaks. Fortunately it's not common practice to grow trees at the top of the world.
2018-12-03 18:30:27 +00:00
Dylan K. Taylor
449dda83fb Merge branch 'release/3.3' into release/3.4 2018-11-22 16:48:57 +00:00
Dylan K. Taylor
6bc79149c3 SubChunk: Fixed $changed not getting set in setBlock() when only block data changed
it was comparing a string and an int. This now compares the integer values first.
2018-11-22 16:47:25 +00:00
Dylan K. Taylor
cdf7e28251 shut up PhpStorm 2018-11-17 18:12:48 +00:00
Dylan K. Taylor
a02f422d85 SubChunk: Fixed constant redefinition on worker threads when autoloading
this happens when workers inherit constants but not classes.
2018-11-17 16:29:53 +00:00
Dylan T
f8bfbc107d
Reduce chunk memory usage by 20-60% by exploiting PHP copy-on-write behaviour (#2527)
This takes advantage of two key behaviours of PHP:
1. Assigning a string does not copy the string
2. Changing an offset in a string causes the string to be copied.

These two factors combined, along with the fact that blocklight and skylight arrays are usually all-zeros, allow us to produce a significant memory usage reduction of loaded chunks.
A freshly generated PM world with 3,332 chunks loaded drops from 310MB to 200MB memory usage with these changes applied.
2018-11-17 14:46:05 +00:00
Dylan K. Taylor
a5f776af2f Merge branch 'release/3.3' into release/3.4 2018-11-07 22:11:13 +00:00
Dylan K. Taylor
43fe6a1934 Merge branch 'release/3.2' into release/3.3 2018-11-07 20:02:28 +00:00
Dylan K. Taylor
342a74ffcb Level: Collect garbage from chunk internals in doChunkGarbageCollection() 2018-11-07 20:01:07 +00:00
Dylan K. Taylor
af1227f154 Merge branch 'release/3.3' into release/3.4 2018-11-03 19:43:54 +00:00
Dylan K. Taylor
d9a867016c Merge branch 'release/3.2' into release/3.3 2018-11-03 19:43:45 +00:00
Dylan K. Taylor
a50a863ab7 Chunk: be more intelligent about fast-serializing chunks
This reduces the amount of useless data that pthreads has to copy around.
2018-11-03 19:43:35 +00:00
Dylan K. Taylor
9caf62778c AsyncTask: remove $serialize parameter from setResult()
Whether serialization is necessary can be determined automatically based on the type of variable.
2018-11-03 16:56:24 +00:00
Dylan K. Taylor
d257d36e55 Merge branch 'release/3.3' into release/3.4 2018-11-03 15:14:27 +00:00
Dylan K. Taylor
1b03168b88 Merge branch 'release/3.2' into release/3.3 2018-11-03 15:12:40 +00:00
Dylan K. Taylor
6b9fee05d6 Fixed performance bug with chunk sending
this process of fast-serialization, fast-deserialize, network-serialize is an order of magnitude slower than just doing the network encode directly on the main thread, and also copies more useless data.

For the main thread, the figures were something like 3x more expensive, and then an extra 7x for deserialization on the worker thread. This is a ridiculously large overhead.
2018-11-03 15:12:30 +00:00
Dylan K. Taylor
f61e099828 Merge branch 'release/3.3' into release/3.4 2018-10-24 15:52:04 +01:00
Dylan K. Taylor
925da62afa Merge branch 'release/3.2' into release/3.3 2018-10-24 15:49:09 +01:00
Dylan K. Taylor
09985c5763 Fixed async light population producing garbage when generator isn't registered, closes #2488 2018-10-24 15:49:00 +01:00
Dylan K. Taylor
cac21c2caf
SubChunk: implement branchless read/write for nibble arrays (#2489)
this was inspired by https://hub.spigotmc.org/stash/projects/SPIGOT/repos/spigot/browse/CraftBukkit-Patches/0121-Branchless-NibbleArray.patch
2018-10-22 17:46:14 +01:00
Dylan K. Taylor
6dd2597934 Merge branch 'release/3.3' into release/3.4 2018-10-21 18:17:07 +01:00
Dylan K. Taylor
5e68858ebf Merge branch 'release/3.2' into release/3.3 2018-10-21 18:16:59 +01:00
Dylan K. Taylor
45c9caa38c Fixup some formatting issues 2018-10-21 18:15:25 +01:00
Dylan K. Taylor
8ac1b18b17 Level: add API method isInLoadedTerrain() 2018-10-20 19:09:53 +01:00
Dylan K. Taylor
43426a4c5c Level: Add API method getViewersForPosition()
This returns all players who have the given position within their view radius.
2018-10-20 16:25:56 +01:00