327 Commits

Author SHA1 Message Date
Dylan K. Taylor
817ab88c70
Properly handle errors decoding network item NBT
since the NBT is now decoded immediately now, any incorrect NBT will cause exceptions to be thrown that we weren't handling, causing server crashes.
2021-10-05 19:10:55 +01:00
Dylan K. Taylor
9490b78640
Move packet handler default implementations to BedrockProtocol
in many cases this will now require zero changes to PM at all to be compatible with a new protocol version.
2021-09-15 22:27:49 +01:00
Dylan K. Taylor
7701e1ff98
InGamePacketHandler: fix regression in movement handling since 82c8fa696a2e8609d8ae086c52f96abe7c7705b6
fixes #4291
fixes #4398
2021-09-10 16:52:46 +01:00
Dylan K. Taylor
a012e7ccc0
VersionInfo: make static methods more constant-like
if we could have class constants declared at runtime, these would be constant.
2021-08-16 16:37:36 +01:00
Dylan K. Taylor
a81680c5c6
missed a few more hardcoded translation keys 2021-08-15 20:12:55 +01:00
Dylan K. Taylor
2293bd948d
Added KnownTranslationFactory and use it in as many places as possible
this makes translation usage much more statically analysable.
The only places this isn't used are:
- places that prefix translations with colours (those are still a problem)
- places where server/client translations don't match (e.g. gameMode.changed accepts different parameters in vanilla than in PM)
2021-08-10 14:50:40 +01:00
Dylan T
0eb4231b51
Use OpenSSL for ECDH during client login, drop mdanter/ecc (#4328)
This brings a significant performance improvement to login sequence handling, reducing CPU cost of `PrepareEncryptionTask` by over 90% and `ProcessLoginTask` by over 60%. It also allows us to shed a dependency.
2021-07-22 23:04:00 +01:00
Dylan K. Taylor
c5abae9eaa
Fixed merge error in bbf3f4c476bb203f399b7631a7d69013980bbae8
the corresponding code on PM3 was originally removed here: 485f573955 (diff-cf181dff0292664e4aa13c8a1731dc62131489fa404f4ac1357493d320264cceL2263)
2021-07-17 22:59:45 +01:00
Dylan K. Taylor
c474aa42e5
ClientDataToSkinDataHelper: Remove SingletonTrait
SingletonTrait is pointless here for multiple reasons:
1) the class is final
2) this is protocol-specific translation of types, no loss of data or alternative mutation of it needs to occur

Using SingletonTrait is an obstacle to separating the protocol library from the core code, so it has to go.
2021-07-14 14:50:59 +01:00
Dylan K. Taylor
b07000f613
Merge branch 'pm3-bedrock-1.17.10' into pm4-bedrock-1.17.10 2021-07-09 20:02:30 +01:00
Dylan K. Taylor
9d1b2c839d
this managed to get lost in the merge 2021-07-09 19:39:15 +01:00
Dylan K. Taylor
94e16f416d
Added KnownTranslationKeys (generated) and start using it 2021-06-29 22:46:04 +01:00
Dylan K. Taylor
0910054c41
NetworkSession: Fixed InventoryManager nullability disaster
fixes #4277
fixes #4275
fixes #3139
2021-06-26 17:44:42 +01:00
Dylan K. Taylor
2bbb24fab7
Merge branch 'stable' 2021-06-08 20:00:08 +01:00
Dylan K. Taylor
8171b18002
Separate ItemTypeDictionary implementation from initialization
we're not going to want implementation details like how it's setup getting in the way when we separate protocol from the core.
2021-05-29 14:24:05 +01:00
Dylan K. Taylor
652de2632a
Rough OffHand implementation
this doesn't do stuff like taking arrows from offhand yet.
2021-05-05 14:46:51 +01:00
Dylan K. Taylor
593a8ac529
Added Loom blocks
these don't support doing patterns yet, but their inventories work.
2021-04-29 19:51:09 +01:00
Dylan K. Taylor
66fdf526d4
Remove GarbageServerboundPacket
it's not the protocol implementation's job to decide what's garbage. It should only indicate that a packet MAY be sent by the client. It should then be up to the handler to decide what to do with it.
2021-04-19 01:07:21 +01:00
Dylan K. Taylor
6845cbb2b3
Silence LevelSoundEventPacket noise 2021-04-19 01:02:22 +01:00
Dylan K. Taylor
1e6d97a157
Merge branch 'stable' 2021-04-07 21:25:39 +01:00
Dylan K. Taylor
b7a6c9dc17
Renamed BadPacketException -> PacketHandlingException
this better describes the intent, instead of just vaguely describing a packet as 'bad'.
2021-03-30 01:15:28 +01:00
Dylan K. Taylor
25998720ce
Fixed server crash on invalid gamemode in SetPlayerGameTypePacket
this really ought to be detected at the decode layer, but right now that's a bit difficult ...
2021-03-28 21:11:07 +01:00
Dylan K. Taylor
ad048f0b7f
Merge remote-tracking branch 'origin/stable' 2021-03-23 15:17:10 +00:00
Dylan K. Taylor
72de45f0e9
Drop pocketmine/uuid for ramsey/uuid 2021-03-16 23:03:00 +00:00
Dylan K. Taylor
3fe0adbd7f
Merge branch 'stable' 2021-03-14 20:14:08 +00:00
Dylan K. Taylor
bbae02264d
Merge branch 'stable' 2021-01-27 20:04:13 +00:00
Dylan K. Taylor
c70c0b55df
Separate held item index change listener logic from PlayerInventory 2021-01-12 16:44:25 +00:00
Dylan K. Taylor
82c8fa696a
Relocate teleport ACK checks to InGamePacketHandler 2021-01-07 20:43:31 +00:00
Dylan K. Taylor
197b1a8566 Merge branch 'stable'
# Conflicts:
#	resources/vanilla
#	src/network/mcpe/protocol/types/inventory/stackresponse/ItemStackResponseSlotInfo.php
#	src/network/mcpe/raklib/FilterTextPacket.php
#	src/pocketmine/VersionInfo.php
#	src/pocketmine/network/mcpe/protocol/PacketPool.php
#	src/pocketmine/network/mcpe/protocol/ResourcePacksInfoPacket.php
2020-12-08 21:34:06 +00:00
Dylan K. Taylor
af1fe7c293 Merge branch 'stable' 2020-11-21 21:13:48 +00:00
Dylan K. Taylor
1d27225553 Relocate cache-related classes to mcpe\cache namespace 2020-11-16 19:39:30 +00:00
Dylan K. Taylor
0d9561c93f Removed crafting data cache from CraftingManager 2020-11-12 21:30:59 +00:00
Dylan K. Taylor
c4d35d52e8 Do not store a pre-compressed cache for crafting data
this reduces bandwidth efficiency because it can't be compressed with everything else this way. If we want to cache stuff sent during the login sequence, it's better to stuff a bunch of stuff into a batch (e.g. crafting, creative, actor ids, biome defs) and pre-compress that as one big package instead.
2020-11-11 18:20:03 +00:00
Dylan K. Taylor
6a266bcbd1 Separated XUID stuff from PlayerInfo into its own XboxLivePlayerInfo 2020-11-10 14:25:08 +00:00
Dylan K. Taylor
72ace3951e InGamePacketHandler: fixed crafting table breaking when clicked while sneaking 2020-11-03 22:56:20 +00:00
Dylan K. Taylor
4c0c2ebd24 CS cleanup 2020-10-26 15:56:30 +00:00
Dylan K. Taylor
eabfd2a37b World: replace sendBlocks() with createBlockUpdatePackets()
this allows the caller to decide how the packets should be sent.
2020-10-11 16:30:54 +01:00
Dylan K. Taylor
b0b08d45d5 Entity: clean up sendData() handling, remove send-to-self hack 2020-10-08 21:35:36 +01:00
Dylan K. Taylor
69cad3e694 InGamePacketHandler: Ignore LevelSoundEventPacket completely 2020-10-06 18:26:57 +01:00
Dylan K. Taylor
7ef794d725 imports cleanup 2020-10-04 18:22:07 +01:00
Dylan K. Taylor
d3a3a41d2b Revert back to separated floor/wall sign
the conditionally useless properties are problematic.
2020-10-04 17:52:23 +01:00
Dylan K. Taylor
e1d80f05b1 Merge branch 'stable' into master 2020-08-03 20:14:46 +01:00
Dylan K. Taylor
279abb871d Remove all usages of CompoundTag->hasTag()
in pretty much every case, these usages really wanted to read the tag's contents anyway, which can be combined with a getTag() and instanceof call for more concise and static analysis friendly code.
In the few cases where the tag contents wasn't needed, it still wanted to check the type, which, again, can be done in a more static analysis friendly way by just using getTag() and instanceof.
2020-07-10 21:01:43 +01:00
Dylan K. Taylor
e9eadd3a26 Merge commit '8480ee82e'
# Conflicts:
#	resources/vanilla
#	src/pocketmine/Player.php
#	src/pocketmine/block/CraftingTable.php
2020-07-04 22:19:43 +01:00
Dylan K. Taylor
cf5e31c619 InventoryTransaction::execute() now throws exceptions instead of returning true/false 2020-07-01 14:08:28 +01:00
Dylan K. Taylor
29612cded3 CraftingTransaction: make CraftingManager injectable
this becomes a bit easier to unit-test.
2020-07-01 13:38:06 +01:00
Dylan K. Taylor
670ad9eb9d Position: rename getWorldNonNull() to getWorld(), remove original getWorld() 2020-06-29 21:19:46 +01:00
Dylan K. Taylor
01d221b794 imports cleanup 2020-06-28 17:50:49 +01:00
Dylan K. Taylor
9f323bc480 phpstorm, stop messing with my code pls 2020-06-26 22:25:09 +01:00
Dylan K. Taylor
7e6adc41f0 Merge 1.16 support into PM4 (with changes) 2020-06-26 22:21:09 +01:00