28 Commits

Author SHA1 Message Date
Dylan K. Taylor
eccc7bf7b3 Moved EntityLink to its own type 2017-10-09 19:15:53 +01:00
Dylan K. Taylor
ccbdb77618 Cleaned up LoginPacket handling, don't nuke the buffer 2017-09-26 09:49:35 +01:00
Dylan K. Taylor
445a67954d Merge changes from master 2017-08-22 14:13:31 +01:00
Dylan K. Taylor
876659cc73 Item factory refactor and added capability to register custom items 2017-08-21 17:49:26 +01:00
Dylan K. Taylor
9be1b929a5 Added PhpDoc for packet field types and changed float x,y,z to Vector3 2017-08-13 20:02:07 +01:00
Dylan K. Taylor
7958fffa07 Move some code around to fix block placing, breaking, and throwing snowballs 2017-08-07 12:28:07 +01:00
Dylan K. Taylor
d9da9accbc Fix packet buffers when encoding twice 2017-08-06 17:21:52 +01:00
Dylan K. Taylor
7886918140 Cleaned up some bad code in DataPacket, added encode/decodeHeader and made encode/decodePayload protected 2017-08-06 17:21:51 +01:00
Dylan K. Taylor
63d2b341b9 Day 2 2017-08-06 17:21:51 +01:00
Dylan K. Taylor
77cd8e7799 More broken mess to spawn 1.2 2017-08-06 17:21:51 +01:00
Dylan K. Taylor
8a02dbb15a fix crash when var_dumping packets 2017-08-03 08:47:10 +01:00
Dylan K. Taylor
3a214b7ce6 Cleaned up isEncoded mess 2017-07-13 12:21:26 +01:00
Dylan K. Taylor
2726f2a011 Solved packet encode/decode boilerplate code issue
Something as simple as forgetting the reset() when encoding would cause lots of problems which could go unnoticed. This should be fully backwards-compatible but needs more tests.
2017-07-07 13:59:09 +01:00
Dylan K. Taylor
ecfcf49984 Added basic encode/decode for gamerules data and added GameRulesChangedPacket
needed it for tests

Squashed:

oops

PhpStorm you asshole
2017-06-25 15:43:08 +01:00
Dylan K. Taylor
c0377fc63a more typehints, removed more 32-bit leftovers 2017-06-25 11:40:12 +01:00
Dylan K. Taylor
78c09267e5 Typehinted things in BinaryStream, sorted some methods and related bugfixes 2017-06-07 13:53:10 +01:00
Dylan K. Taylor
2b02fcfe2c fixed #992 2017-06-04 16:54:35 +01:00
Dylan K. Taylor
22ba017965 Binary strict types (#969)
* Some Binary cleanup, type-hints and strict types
yes, I know this is very crashy... that's good, because it highlights unexpected behaviour

* added some default values
2017-06-03 09:39:45 +01:00
Dylan K. Taylor
e4e4ef5f2a Fixed preprocessor issues with signed bytes and floats, close #967 2017-06-02 12:50:48 +01:00
Dylan K. Taylor
57379b93ce Fixed a mistake in metadata decoder 2017-05-27 14:18:40 +01:00
Dylan K. Taylor
c51c8ae700 Standardised attributes encoding 2017-05-10 10:48:53 +01:00
Dylan K. Taylor
84ec944b6b Use short class names for unhandled packet logging, added some documentation 2017-04-27 12:16:24 +01:00
Dylan K. Taylor
07f32765ba Merge branch 'api3/network_mcpe-1.0.5' into api3/network 2017-03-26 18:52:30 +01:00
Dylan K. Taylor
788bd6fc20 Fixed resource packs/login sequence fail, added basic safety restrictions for packet sending before clients are logged in
close #452
2017-03-26 14:42:23 +01:00
Dylan K. Taylor
6f1b12b021 Added new 1.0.5 packets 2017-03-11 19:58:32 +00:00
Dylan K. Taylor
295d9bc80b Cleaned up muddled varint/varlong mess, added separate methods for entity unique and runtime ids, moved some MCPE-protocol-specific methods out of BinaryStream 2017-03-08 20:29:24 +00:00
Dylan K. Taylor
ea0f291cb5 Added class method DataPacket->canBeBatched() 2017-03-08 20:28:40 +00:00
Dylan K. Taylor
56990eb28b MCPE protocol gets its own namespace 2017-03-08 20:28:39 +00:00